Iotavex
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Posts posted by Iotavex
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Hello scripters,
I wonder if there is a way to use functionality of external programs. I'm going to write a own program which handles playerspawn groups in a database and want to send the playerid from the server to this program to receive a group number.
What I looked for was RPC. But i don't see a way to access external RPC programs. I've also found a the JSON parser but not a way to call an URL to get information.
Another way i thought of was creating and writing files to pass data between. But that is very ugly in my opinion.
Do you have a valueable ideas to pass data between the server and an external program?
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Solved it that way
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8 hours ago, ofp2 said:try changing that to "Desired overlap: 16" to 32 or 64
it doesnt even save my desired overlap after clicking ok. it sets to 16 when i open properties again
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this didnt fix it
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When i open buldozer, the textures dont overlap/smooth into each other. They Have sharp egdes. Any clou how to make them smooth into each other?
TB mapframe samplers settings:
Terrain sampler
Grid size: 2048x2048
cell size: 10
Terrain size: 20480
Satellite source
images size: 2048x2048
resolution: 1
Satellite tiles
Size: 2048x2048
Desired overlap: 16
Texture layer
Size: 40x40
Im afraid to test it out, because each build takes around 25min. So i'd be glad about some ideas. I have already tried to use brush tool in gimp to overlap the grass and rock texture, but it doesn't help.
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When i open buldozer, the textures dont overlap/smooth into each other. They Have sharp egdes. Any clou how to make them smooth into each other?
TB mapframe samplers settings:
Terrain sampler
Grid size: 2048x2048
cell size: 10
Terrain size: 20480
Satellite source
images size: 2048x2048
resolution: 1
Satellite tiles
Size: 2048x2048
Desired overlap: 16
Texture layer
Size: 40x40
Im afraid to test it out, because each build takes around 25min. So i'd be glad about some ideas. I have already tried to use brush tool in gimp to overlap the grass and rock texture, but it doesn't help.
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8 hours ago, Heisen99 said:Run the following
<Get to your directory e.g. F:\Programs\Steam\steamapps\common\DayZ Tools\Bin\WorkDrive > F:\Programs\Steam\steamapps\common\DayZ Tools\Bin\WorkDrive> workdrive.exe /mount F:\Programs\Steam\steamapps\common\DayZ Tools\Bin\WorkDrive> workdrive.exe /extractGameData
Well, I saw this tool later and i guess its the better solution. other tools also work with the p drive as standard
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Starting the process extracting data from dayz pbo files i got that error in german:
Informationen über das Aufrufen von JIT-Debuggen anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung. ************** Ausnahmetext ************** System.ArgumentNullException: Der Wert darf nicht NULL sein. Parametername: path1 bei System.IO.Path.Combine(String path1, String path2, String path3) bei BankRev.FormMain.UnpackAddons(Boolean unbin) bei BankRev.FormMain.btnValidate_Click(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnClick(EventArgs e) bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ButtonBase.WndProc(Message& m) bei System.Windows.Forms.Button.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Geladene Assemblys ************** mscorlib Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C. CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll. ---------------------------------------- BankRevGUI Assembly-Version: 0.1.270.6838. Win32-Version: 0.1.270.6838. CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/BankRevGUI.exe. ---------------------------------------- System.Windows.Forms Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3056.0 built by: NET472REL1. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll. ---------------------------------------- System Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll. ---------------------------------------- LibCommon Assembly-Version: 1.2.233.6837. Win32-Version: 1.2.233.6837. CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/LibCommon.DLL. ---------------------------------------- System.Drawing Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3056.0 built by: NET472REL1. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll. ---------------------------------------- log4net Assembly-Version: 1.2.13.0. Win32-Version: 1.2.13.0. CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/log4net.DLL. ---------------------------------------- System.Configuration Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3056.0 built by: NET472REL1. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll. ---------------------------------------- System.Core Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll. ---------------------------------------- System.Xml Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3056.0 built by: NET472REL1. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll. ---------------------------------------- NativeMethods Assembly-Version: 1.43.60.6823. Win32-Version: 1.43.60.6823. CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/NativeMethods.DLL. ---------------------------------------- Accessibility Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3056.0 built by: NET472REL1. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3056.0 built by: NET472REL1. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll. ---------------------------------------- mscorlib.resources Assembly-Version: 4.0.0.0. Win32-Version: 4.7.3056.0 built by: NET472REL1. CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll. ---------------------------------------- ************** JIT-Debuggen ************** Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der Konfigurationsdatei der Anwendung oder des Computers (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden. Die Anwendung muss mit aktiviertem Debuggen kompiliert werden. Zum Beispiel: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten Ausnahmen an den JIT-Debugger gesendet, der auf dem Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
Console application works just fine.
EDIT:
Target has been achieved with the following bash command:find "C:/Program Files (x86)/Steam/steamapps/common/DayZ/Addons" -name *.pbo -exec ./BankRev.exe -prefix -f "C:\Program Files (x86)\Steam\steamapps\common\DayZ Tools\assets" {} \;
find "C:/Program Files (x86)/Steam/steamapps/common/DayZ/Addons" -name *.pbo -exec ./BankRev.exe -prefix -f "C:\Program Files (x86)\Steam\steamapps\common\DayZ Tools\assets" {} \;
DayZToolbox Editor
in Community Made Tools
Posted
Download link is outdated