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Iotavex

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Posts posted by Iotavex


  1. Hello scripters,

    I wonder if there is a way to use functionality of external programs. I'm going to write a own program which handles playerspawn groups in a database and want to send the playerid from the server to this program to receive a group number.

    What I looked for was RPC. But i don't see a way to access external RPC programs. I've also found a the JSON parser but not a way to call an URL to get information.

    Another way i thought of was creating and writing files to pass data between. But that is very ugly in my opinion.

    Do you have a valueable ideas to pass data between the server and an external program?


  2. When i open buldozer, the textures dont overlap/smooth into each other. They Have sharp egdes. Any clou how to make them smooth into each other?

    TB mapframe samplers settings:

    Terrain sampler

    Grid size: 2048x2048

    cell size: 10

    Terrain size: 20480

     

    Satellite source

    images size: 2048x2048

    resolution: 1

     

    Satellite tiles

    Size: 2048x2048

    Desired overlap: 16

     

    Texture layer

    Size: 40x40

     

    Im afraid to test it out, because each build takes around 25min. So i'd be glad about some ideas. I have already tried to use brush tool in gimp to overlap the grass and rock texture, but it doesn't help.


  3. When i open buldozer, the textures dont overlap/smooth into each other. They Have sharp egdes. Any clou how to make them smooth into each other?

    TB mapframe samplers settings:

    Terrain sampler

    Grid size: 2048x2048

    cell size: 10

    Terrain size: 20480

     

    Satellite source

    images size: 2048x2048

    resolution: 1

     

    Satellite tiles

    Size: 2048x2048

    Desired overlap: 16

     

    Texture layer

    Size: 40x40

     

    Im afraid to test it out, because each build takes around 25min. So i'd be glad about some ideas. I have already tried to use brush tool in gimp to overlap the grass and rock texture, but it doesn't help.


  4. 8 hours ago, Heisen99 said:

    Run the following

    
    <Get to your directory e.g. F:\Programs\Steam\steamapps\common\DayZ Tools\Bin\WorkDrive >
    
    F:\Programs\Steam\steamapps\common\DayZ Tools\Bin\WorkDrive> workdrive.exe /mount
    F:\Programs\Steam\steamapps\common\DayZ Tools\Bin\WorkDrive> workdrive.exe /extractGameData

     

    Well, I saw this tool later and i guess its the better solution. other tools also work with the p drive as standard


  5. Starting the process extracting data from dayz pbo files i got that error in german:

    Informationen über das Aufrufen von JIT-Debuggen
    anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
    
    ************** Ausnahmetext **************
    System.ArgumentNullException: Der Wert darf nicht NULL sein.
    Parametername: path1
       bei System.IO.Path.Combine(String path1, String path2, String path3)
       bei BankRev.FormMain.UnpackAddons(Boolean unbin)
       bei BankRev.FormMain.btnValidate_Click(Object sender, EventArgs e)
       bei System.Windows.Forms.Control.OnClick(EventArgs e)
       bei System.Windows.Forms.Button.OnClick(EventArgs e)
       bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       bei System.Windows.Forms.Control.WndProc(Message& m)
       bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
       bei System.Windows.Forms.Button.WndProc(Message& m)
       bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Geladene Assemblys **************
    mscorlib
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
    ----------------------------------------
    BankRevGUI
        Assembly-Version: 0.1.270.6838.
        Win32-Version: 0.1.270.6838.
        CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/BankRevGUI.exe.
    ----------------------------------------
    System.Windows.Forms
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3056.0 built by: NET472REL1.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
    ----------------------------------------
    System
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
    ----------------------------------------
    LibCommon
        Assembly-Version: 1.2.233.6837.
        Win32-Version: 1.2.233.6837.
        CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/LibCommon.DLL.
    ----------------------------------------
    System.Drawing
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3056.0 built by: NET472REL1.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
    ----------------------------------------
    log4net
        Assembly-Version: 1.2.13.0.
        Win32-Version: 1.2.13.0.
        CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/log4net.DLL.
    ----------------------------------------
    System.Configuration
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3056.0 built by: NET472REL1.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
    ----------------------------------------
    System.Core
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3190.0 built by: NET472REL1LAST_C.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
    ----------------------------------------
    System.Xml
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3056.0 built by: NET472REL1.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
    ----------------------------------------
    NativeMethods
        Assembly-Version: 1.43.60.6823.
        Win32-Version: 1.43.60.6823.
        CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/DayZ%20Tools/Bin/PboUtils/NativeMethods.DLL.
    ----------------------------------------
    Accessibility
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3056.0 built by: NET472REL1.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
    ----------------------------------------
    System.Windows.Forms.resources
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3056.0 built by: NET472REL1.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
    ----------------------------------------
    mscorlib.resources
        Assembly-Version: 4.0.0.0.
        Win32-Version: 4.7.3056.0 built by: NET472REL1.
        CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
    ----------------------------------------
    
    ************** JIT-Debuggen **************
    Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
    Konfigurationsdatei der Anwendung oder des Computers
    (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
    Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
    
    Zum Beispiel:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
    Ausnahmen an den JIT-Debugger gesendet, der auf dem
    Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
    
    

    Console application works just fine.

    EDIT:
    Target has been achieved with the following bash command:

    find "C:/Program Files (x86)/Steam/steamapps/common/DayZ/Addons" -name *.pbo -exec ./BankRev.exe -prefix -f "C:\Program Files (x86)\Steam\steamapps\common\DayZ Tools\assets" {} \;

    find "C:/Program Files (x86)/Steam/steamapps/common/DayZ/Addons" -name *.pbo -exec ./BankRev.exe -prefix -f "C:\Program Files (x86)\Steam\steamapps\common\DayZ Tools\assets" {} \;

     

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