Jubblies (DayZ)
Members-
Content Count
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Joined
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Last visited
Community Reputation
18 NeutralAbout Jubblies (DayZ)
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Rank
Woodland Warrior
Profile Information
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Gender
Male
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Location
Scavenging
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BMRF DayZ Private Shard - Automated Whitelist | Active Admins - Billy Mays Remembrance Foundation
Jubblies (DayZ) replied to peep's topic in Servers
BMRF was the best community, best servers, best admin in the DayZ mod. I have NO DOUBT, that they will continue this once SA gets cooking with gas. Thanks for the opportunity again Peep. I've found my home again! -
An interesting statue...in the middle of nowhere?
Jubblies (DayZ) replied to Jezza93's topic in General Discussion
Where is this at?? -
This is a really good idea actually.
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Yes, they spawn in the 8 or so bunks that are there. It is the only place I've ever seen the jacket, or the Press vest.
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Hell I opt in, and it wont let me download it.
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I found 1. Once. It was in the bunks of the ship
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Well, basically I went to spawn into a server and as soon as I get in it comes up "Jubblies was Killed" but.... I can still access my inventory, move my head, use my map and everything, even eat food and drink, but I can't move. Anyone else have this? Pretty confused..........
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Shovel to bury items / burial can be seen by others if they carefully look
Jubblies (DayZ) replied to jan_f_w's topic in DayZ Mod Suggestions
Entrenching tool...... -
let me drink from lake/tap without a bottle
Jubblies (DayZ) replied to ragequit (DayZ)'s topic in DayZ Mod Suggestions
I think there should be some type of purification process. I know my time out in the woods I've passed some pretty nasty lakes.... -
My game experience of my last 7 lives.
Jubblies (DayZ) replied to fiese_moep's topic in New Player Discussion
How did you remember all this?? -
+1
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What should our next competition be?
Jubblies (DayZ) replied to mattlightfoot's topic in DayZ Mod Suggestions
Badass. -
Dayz Standalone: Such as Sleeping bags!
Jubblies (DayZ) replied to SoulShaper2's topic in DayZ Mod Suggestions
YES. To all of it. I could go for all those ideas. -
This idea is for the standalone. Not sure if they would have thought about this or not. But on the new maps, I think it'd be nice (if there were boats and such) to have a few rivers going inland into large bodies of water with swamps and stuff. This way boats found could actually be used as a viable means of transportation. Instead of just going up and down the coast. (Swamps are for a place to hide them). I guess too with rivers and stuff on the map it would open up the door for fishing and create some bottlenecks around bridges. This is all just a thought as long as they bring back boats and there's a coastline.
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You haven't noticed that when you agro a zombie they don't instantly catch up to you and then are 3 feet away until you loose them like they used to be? I love the fix for this. If they are going to run really fast to catch you, they should be able to continue to run that fast instead of just catch up and follow.