Jump to content

HrcAk47

Members
  • Content Count

    21
  • Joined

  • Last visited

Community Reputation

11 Neutral

About HrcAk47

  • Rank
    Scavenger
  1. HrcAk47

    Status Report - 15 Oct 2015

    Hey Brian. Is there any word on advanced cooking? While it's impressive to see rice now being eaten as a function of mouse click, we must still not forget that it is still uncooked, hard rice that is inedible in real life. Also, follow up questions. Long, long ago, there was a Steyr AUG A3 (with rail) in some datamined files. When will it appear in game? Can we expect the FAL and G19 in the 0.59 update? Also, LOOOOOONG time ago, grenade launcher attachments (M203 Short and GP-25, together with their scope attachments) have been found in files. Will they be introduced with the weapon update? Will the mentioned weapon functionality updates be part of 0.59 Stable? Woodland pants have been showcased by Chris recently. Will there be a Woodland M65 jacket? Have you guys ever considered doing cloth/netting helmet covers? They could be craftable (you can find a jacket or netting of the desired color or pattern, then you just cut it out and then apply sewing kit to it), and would fulfill the military look significantly. Also, it only needs to be done for two types of helmet (Ballistic and SSh68). Is it possible to see the visors on certain helmets (Pilot, Gorka and Motorcycle) to be movable? Right click - lower/raise visor? Same action like on ATLAS Bipod.
  2. HrcAk47

    [Offer] L85a2 aws

    I found a radio 48 days ago on a soldier zombie near a heli crash near Zelenogorsk (oooo the Green Mountainnnnn). It is a rare drop, but ingame. Does nothing, tho. But it's still mine. :P
  3. HrcAk47

    The T34 Monument

    So yeah, I guess some of you had noticed a certain city in Chernarus has a monument to T34. My idea is like this. Why not make it repairable, but in an extremely hard and complicated way? For example. First step is get to the city, use satchel charge (already ultra rare) to destroy its pedestal. Then, we'd need for the stuff to be repairable. A lot of T34 monuments are in good condition. Heck, one was used against the police in Budapest riots. T34s were used in Bosnian war. We'd probably need 2 fueltanks, 4 engine parts, about 16 track links (obtainable at T72 wrecks at Balota...), and a whooooleeee lot of scrap metal pieces and fuel cans. Also, 2 machine guns should be mounted into the tank (coaxial and hull). Some extra parts could be made to spice up the "egg hunt", like the gearbox, lubricant, motor oil, headlights... About the usability of the said vehicle. It would be unreal to be able to find any ammo for it (nobody uses 85 mm rnds these days). But I believe, this could be one badass moving pillbox. Opinions?
  4. HrcAk47

    MANPADs & mortar discussion

    1. Strela and Igla can fuck shit up. A single Igla caused a French Mirage to disintegrate over Bosnia in 1995. A wee flimsy UH1 would probably cause a strange coloured rain over Cherno. 2. Mortar would have no practical purpose due to the fact that zombies spawn 200 m around a player. If the range of it is 3500, it would effectively be shooting at nothing. But harassing a bandit camp with it is always fun. BUT. I support the idea. Why? If the Chernarus Army had been obliterated by Zeds and other factors, I'd reckon that they had left a lot of their heavy hardware rusting in warehouses (or barracks at NWA, fine with me). With that, RPGs, MANPADs, mortars... Things that are existent, but (relatively) useless in a zombie invasion. Like M136. So yeah, thumbs up.
  5. itt: french guy wants a french rifle in a game going on in russia, justifying it with derp.
  6. HrcAk47

    Weapon assist, please...

    To be perfectly honest, you don't even need the M16. L85 will take care of all of your needs, and more.
  7. HrcAk47

    Best Gear youve ever gotten?

    Primary: SVD Camo, 5 and a half mags Secondary: L85 AWS, 3 STANAG mags, 2 STANAG SD mags Sidearm: M9 SD, 8 mags Equipment: Ghillie, NVG, Rangefinder (glitched in thermal), Flashlight, Military Flashlight, Radio, hatchet, entrenching tool, toolbox, matches, map, knife, GPS, watch, compass... well basically everything. Supplies on me: 2x bloodbag, 3x bandage, 3x morphine, 2x painkillers, 1x antibiotics, 3 water bottles, 3 cooked meat. Alive for 44 days. Killed 466 zombies, of which 300+ headshots. Killed 33 players, of which 28 bandits. Shot down 1 helicopter with 5 bandits inside. Having 10 stashes over 8 different servers, containing various weapons and items from bandit kills. I never loot survivor corpses. From time to time, I roll with USG clan, which operates a helicopter I helped repair, and with them I share ammo, consumables and medical supplies. Survived 4 hacker attacks. You can usually find me on night servers, hunting players with NVG, since I find them fair game. And a tip. If I see you with a scoped weapon, I consider you a bandit. Most of the time I am correct, and you will find a SVD bullet in your skull. If I find a survivor though, I move out of their way or provide sniper cover if they are chased by zombies, then simply disappear. 'Tis a good life I'm living.
  8. HrcAk47

    Best Sniper Rifle

    You'd be surprised, but L85 RIS CWS is a very viable sniper weapon. 2 grades of magnification, internal night vision, internal thermal vision. 30 rnd clip, abundant ammo. Zeroable up to 700 m. Able to kill up to 850 m (my furthest kill with it). Suddenly, your ghillie is worthless. It can even spot you through thick foliage. Also, it's great against zombies, due to plentiful ammo.
  9. A good rule of thumb is to shoot anyone with a scoped weapon on sight - they certainly won't use it for zombie hunting and outdoor survival... That way, i got 28 bandits killed, and only 2 murders. I never looted the murders, but as for the bandits, I'll take the time to bury their remains.
  10. HrcAk47

    Fire barrels

    >Lighting 200 L of gasoline to cook steaks >seemslegit.jpg
  11. HrcAk47

    Noob trying to find guns

    If you are patient, deer stands are the BEST place to get gear. Minimal danger from zombies, results can be surprising sometimes. :)
  12. VictorM, I concluded that they are dead(ish) due to the fact that they have grayish/pale skin, and that they have no visible pupils. That leads me to believe that they are ischemic, therefore blind for all practical purposes :)
  13. As of 1.7.X.X, zombies seem to have supernatural abilities beyond being undead. Therefore, allow me to present a couple of concepts regarding gameplay. 1. Acute zombie vision, from a medical standpoint, is impossible. They should use HEARING as their MAIN ability to find survivors. Elaboration: Normal zombie has gray deteriorating skin. That is because of the ischemia of the skin - that is, no blood flow through it. The EYES should suffer from it too - zombie should be blind. Actually, in cases of ischemia IRL, central nervous system and eyes are the first organs to fail. Not only that, but post mortem, rapid keratinization of the cornea ensues - therefore zombies have the white eyes, as already presented ingame. Because of that, one would expect almost total blindness in a zombie. And that is actually very canon, since zombies in Resident Evil, Highschool of the Dead and a lot of other works on the topic feature blind zombies. Zombies that see me at 300 or more meters kinda put me off. An addition to the vision is that color photosensitive cells (cones) would die out first. But, for fun reasons, I'd suggest that zombies do get a limited vision for bright light. So that we avoid players shining terawatt flashlights into their faces without making a problem. Bonus: Make zombies unable to see RED LIGHT - so that newb players can use RED GLOWSTICKS and MILITARY FLASHLIGHTS as an excellent, nearly vital part of night raiding. Flares do not count, due to their hissing sound, as explained later. Moving on. Central ischemia would have another benefactory role to zombie perception of the world. Breakdown of cells would release a vast quantity of potassium ions inside of the cochlea, and theoretically speaking, would allow a hyper acute sense of hearing in an undead individual. (Details: http://en.wikipedia.org/wiki/Stereocilia_(inner_ear) ) That would allow for many things that are already ingame to make sense. Acute hearing would allow zombies to hear a player running over asphalt better than him running across the field. Roadflares and their hissing sound would make zombies attracted due to the sound. Tin cans and whiskey bottles would be used for that purpose only. Interesting addition would be adding a hissing sound effect to the 40 mm flare round. So, when raiding a city, a survivor packing a M203 launcher would go and pop a flare into the sky, which would make zombies turn around to it and be amazed. Bonus to that: add M79 Grenade launcher ingame (very rare), to the sidearm slot. It would not be useful for zombie/player killing due to rarity of explosive rounds, but it would be sweet for night raiding, if you implement the 40 mm flare idea. Above reasons would REMOVE all the problems you currently have with zombie vision, dear Rocket, and allow you to dedicate some more time to improving other aspects of this wonderful mod. Shooting and running in the cities would still be super dangerous, and zombies would aggro even more zombies with their growls while running at you. 2. Editing of the health system. I already made a topic regarding that, but it drowned in other suggestions. Therefore, shameless self bump. http://dayzmod.com/forum/showthread.php?tid=3275 3. Variation in zombie abilities. I realize that it's still Alpha, and all, but here's an idea that might prove to be useful later. Not all zombies should be equally fast. I know that runners are faster than hoppers, but not all runners should be Usain Bolt. Also, I'd like to see military armored zombies a tad more difficult to kill. They wear standard military body armor. Hits from pistol ammo (9x19 (M9, Glock, MP5...), 9x18 (Makarov), .45 ACP (Colt, Revolver), and shotgun pellets) should not be able to kill military zombies through their helmet or body armor. Headshots and limb shots should still be effective. Rifle rounds are a whole other story though, though. Also, they should be a tad slower than other zombies. We don't want them too imba, though. Bonus. Pilot zombies (super rare, anyway) could have a higher-than-usual chance of having a NVG on them. Consider it. :) 4. Expanding the Arsenal. Chernarus is an Eastern bloc country. I suggest adding more of the local weapons, and cosmetic variations on them. For example, AKMS (folding buttstock - just to show some variety), Mosin-Nagant, shortened version of the double barreled shotgun, PPSH41 SMG (super rare super effective SMG for urban combat), Silenced Makarov (A rare prestige weapon), TT33 handgun (super common - also, its 7.62x25 ammo is certified to penetrate ANY body armor - in conjunction to the armored zombie idea), RPG-7, RPG-18, 9K32 Strela (Yes, they are super useless. However, one could expect to find them in military areas - just because there's a zombie invasion, doesn't mean that they should be gone), SVD without camo (Camo'd SVD should remain a super rare prestige weapon), Vz58 (Czech AKM) and Vz61 Scorpion (Imo, a far better alternative to the PDW). These weapons (mostly) exist in Arma, so it shouldn't be a problem adding them to the game. They will allow for variety. 5. Concept of hyperthermia and ghillie suits. Current best temperature is 42 degs C. Physiology says that your brain gets irreversibly damaged at that temperature. Normal is from 36-38. Below, player should start shivering and get infection and cold and whatnot. But, above, player should get blurry vision, shaking, chances of falling unconcious, and maybe even chance of sudden death above 42. Temperature should raise much faster when you wear a ghillie suit, so that it can be balanced down in efficiency. Player can warm up with heatpacks. I suggest that he cools down by using soda and water canteens, say, 1.5 degs down per bottle/can. 6. Died from zombies? Looting yourself will pose a problem. So. I'm thinking of a 50% chance that, after being mauled and munched by zombies, your (dead) body could become undead (or infected with virus or whatever... reanimated, anyway). Via the script, you should make the body drop the main weapon (to avoid messing up the animation system), and "reviving" your former body to walk around the area where you got killed. I imagine that could be interesting. So, those are my suggestions, I will edit this later. Please comment!
  14. Hm, I haven't noticed anything wrong so far. I found a DMR w/5 mags half an hour ago + some med supplies and a can of coke, which makes me a happy bunny. :D
  15. I'm not getting into what they did, however me and my friend are now packing awesome gear. Also, today we found even some bonus NVG. From now on, we're hiding in the vast wilderness of Chernarus. No point in approaching the dead... or the living. We have more cooked meat than we can carry, supply of 20 blood bags, canned food through the roof, soda, canteens... We also have 2 rifles, one M4A3 CCO and another M4A1 SD.
×