nuclear (DayZ)
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Everything posted by nuclear (DayZ)
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Excited for The Standalone
nuclear (DayZ) replied to charley-taylor@hotmail.co.uk's topic in DayZ Mod General Discussion
I can't say I am really excited for the SA. It is taking forever and I only pop by once in a while to find nothing in terms of a release. To say the least, the dev's were really off on their release estimate. -
anyone else feel like rocket missed the boat with the SA?
nuclear (DayZ) replied to tripl_b's topic in DayZ Mod General Discussion
From what I read on the updates, the game is going to be much more than loot and shoot. Even laying the groundwork for that takes time. The dev's need to take their time now because every decision they make now will impact the viabiltity of the game for a long time. The game needs more phases than simply survival and pvp. It needs crafting, base building and maybe someway to 'rebuild' the world after the ZA. I am definitely fine with wating as long as it means a more interesting game. -
Memory hacking in Standalone
nuclear (DayZ) replied to gummy52's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/index.php?/topic/118329-hacking-and-stopping-it/#entry1123409 I believe one of the ways to help slow down hacking is to make these actions have more lasting consequences. Hackers should know that they risk being permanently blacklisted from playing via their payment method. While there are ways around this, the more times you are caught the harder it will be to get another copy of the game. How many cards, accounts etc. can one person get? Advertising this feature would also limit other people buying copies for the hacker on their accounts. Its not perfect but every obstacle that can be placed in the cheater's path can only help. -
Memory hacking in Standalone
nuclear (DayZ) replied to gummy52's topic in DayZ Mod General Discussion
One non-programming way to help limit hackers is to ban their method of payment. This won't stop it entirely but it might give alot of these script kiddies pause when they realize that it will be more difficult to buy another copy of the game. If you get caught hacking, the account you used to buy the game gets blacklisted. Eventually, these idiots will either learn their lesson or stop because they will run out of cards/accounts to pay with. This would also let the community know that the developers are serious about combatting hackers and not just milking them for the multiple accounts that they purchase. -
DayZ Standalone Closed Testing?
nuclear (DayZ) replied to pr3llox's topic in DayZ Mod General Discussion
Personally, I don't care who gets in as long as they actually take it serioulsy and help the developers make a great game. The upside is that the release can't be that far off if they are letting youtubers do the testing and they are recording. The team must be fairly confident that there are no huge game breaking bugs at this point that would send them back to the drawing board. -
DayZ Standalone Discussion
nuclear (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
I can't agree more. I bought the game (on my CC) because I has some suspicions about the whole thing. I just got my refund last week. That guy Titov is without a doubt the most shameless scam artist that I have ever encountered. When he started calling War Z's release foundation, I thought- where did he come up with that? It didn't take me long to find out. I am not bothered by developers using some ideas from other games and improving them and then adding their own flair. However, the DayZ mod is much better than WarZ. WarZ broke every aspect of DayZ that they copied. Everything about War Z is a cash grab plain and simple. When the standalone comes out, that game dies. A Metacritic score of 1.2?? lol- and WarZ deserves it in every respect. If I were Hall, I wouldn't say anything until launch. Hammerpoint is shameless and a bunch of crooks. -
Zombie respawn time too fast
nuclear (DayZ) replied to Frosty-nee's topic in DayZ Mod Troubleshooting
I think the issue with the spawns is not just the speed of the spawns but the mechanic as well. Zombies only spawn when a player approaches an area that potentially has loot or at least that is the way it looks to me. I think that there should be a zombie spawn one, two or three times a day. There should be more of them on the map and they should wander all over the map not just in the towns or near loot spots. Right, now there are no zombies in the woods at all. -
population on the decline?
nuclear (DayZ) replied to AllTheWhine's topic in DayZ Mod General Discussion
I think everyone here has hit on many of the reasons why the pop. is in decline. I have steered two friends away from the game because of the hacking. The graphical issues around the military areas doesn't help either. Also Noogsta is absolutely correct, there is not much to do after a while. The game needs base construction or something else to strive for. There is not alot to keep people playing long term. I am waiting on WarZ and hoping it lives up to the promises. -
Teleport Hack US 520- Still Missing that Rotor Assembly?
nuclear (DayZ) posted a topic in Mod Servers & Private Hives
We and my buddy were playing in Cherno. The firestation is blocked off with wire. We snuck in and found a main rotor assembly. We took that and some other things. We left town and were doing some inventory management when my friend was teleported back to the firestation and killed. Fortunately, he had dropped the rotor and they did not get it back. I immediately left the server but he started another toon. They did it to him again after that. Between shady admins and hackers, this game is really not worth playing any longer. On the bright side, the butt munches will never get that rotor assembly back :) -
Welcome to the Biggest hacked game/mod out there
nuclear (DayZ) replied to FuRiouSOne's topic in DayZ Mod Gallery
Alpha my ass- you can call it what you want but when you have to buy a released game to play it- its released. -
HACKERS ARE OUT OF CONTROL
nuclear (DayZ) replied to CAVEGRAFFITTI's topic in Mod Servers & Private Hives
Agree with Kabs. The funny thing is that DayZ has been out for a whlle now (not sure how long). You have to buy a retail game to play it and people are still throwing around that its alpha or beta. The first priority of any game system needs to be to ensure its integrity. DayZ and ARMA II have no integrity. If you can't trust the game system to prevent large scale and obvious hacks, there is literally no use in playing. -
EVERYBODY HACKING, ON EVERY SERVER!
nuclear (DayZ) replied to thrasher (DayZ)'s topic in Mod Servers & Private Hives
Anyone who thinks there is not a huge hacking problem in DayZ is either a script kiddie in disguise or is in serious denial. I won't be playing unless this problem is fixed. It was fun though while it lasted. I guess I will just have to wait for WarZ. -
HACKERS ARE OUT OF CONTROL
nuclear (DayZ) replied to CAVEGRAFFITTI's topic in Mod Servers & Private Hives
Well, My friends and I that play this game have stopped due to the hacking. Its a shame because it is a great idea. I am sure we are not the only ones. At this rate, the only legacy of Dayz maybe that it spawns multiple other titles that copy its features. The word is already getting around. I was trying to get a few more guys to play with us last week and they said they wanted to play but would not because of the hacking issues. I cannot blame them at this point. -
Game is now unplayable...killed 5 times today from thunderdome or instant death
nuclear (DayZ) replied to Andrew111's topic in DayZ Mod General Discussion
I agree with Kex. I played for two weeks and just got my first taste of hackers. The bugs can be bad and there needs to be more to do in the game but most people will understand those types of issues and stick it out until things can be put right. Rampant cheating, however, is another matter. I won't continue to play a game where there is no control over hackers. At this point, I would not recommend the game to anyone simply because of the cheating issue. -
I haven't read every post here but the mod obviously has alot of potential. There does need to be more to do than get gear and kill other players. I hope that eventually there is more to it than that but right now that is what it boils down to. The one thing that will destroy the potential of the game is not bandits but shady admins and hackers. Those two things will do more damage than bandits and bugs combined. This idea is already being copied and I am sure in a few years, you will have a few zombie survival games to choose from.
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HACKERS IN 526 AND IN GENERAL!
nuclear (DayZ) replied to LTmundie's topic in DayZ Mod General Discussion
I have been playing for two weeks. Game is a blast and it will improve. I just encountered my first hacker today- killed my friend via teleport. I am sure that the devs will eventually get a handle on the hacking problem. I think I will take a break from Dayz until they do. Just one question though- Isn't Battleye supposed to prevent this sort of thing? If it can't even prevent teleport hacks, what can it do? -
Teleport Hack US 520- Still Missing that Rotor Assembly?
nuclear (DayZ) replied to nuclear (DayZ)'s topic in Mod Servers & Private Hives
I guess they were trying to repair a copter- which is why we took it in hopes of eventually finding one and repairing it. -
ADMIN ABUSE US 1074
nuclear (DayZ) replied to xXShootToKillXx's topic in Mod Servers & Private Hives
I can sympathize. My personal opinion is that this guy (or is it little school girl maybe>) is only running a server so him and his buddies can get all the loot and practice. I am not sure why they even bother opening it up to the public at all. Of course, they could just want to kill people and take their stuff. It would be nice if there were official servers. I would gladly pay a monthly sub. The funny thing is these guys are not really that good at all. They only killed me because they had the Ural. My buddy wasted them pretty quick -
ADMIN ABUSE US 1074
nuclear (DayZ) replied to xXShootToKillXx's topic in Mod Servers & Private Hives
Well, right now there are 4 people on that server and it is locked. There were only about 10 people total when we logged onto it. We were the last people to join before he locked it down. It is not that hard to determine who probably killed you when many of the players on the server are on your squad. Anyway, there is no more to the story than what was originally posted. We don't know this guy and this was just a random server that we chose to go on. -
ADMIN ABUSE US 1074
nuclear (DayZ) replied to xXShootToKillXx's topic in Mod Servers & Private Hives
I can confirm this as I was the guy who was run over and killed. The kick happened two minutes later. This admin is the lowest of the low.