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Everything posted by sausagekingofchicago
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I'd rather there be train wrecks to search for loot. Would be more interesting than the death traps a train would really be in this game. http://www.fearlessgrowth.biz/wp-content/uploads/2011/02/train_wreck_num_2.jpg http://bloggingblue.com/wp-content/uploads/2012/02/train-wreck.jpg
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us 2971 deleted all my gear
sausagekingofchicago replied to vukster@gmail.com's topic in DayZ Mod General Discussion
Don't get attached to your gear. -
Killing on sight: Possible solution
sausagekingofchicago replied to Inception.'s topic in DayZ Mod General Discussion
PEW PEW PEW!! Look what I can do! I'm a winner! -
Where on earth are the vehicles?
sausagekingofchicago replied to spexnax's topic in DayZ Mod General Discussion
Blown up or hidden off map. -
Killing on sight: Possible solution
sausagekingofchicago replied to Inception.'s topic in DayZ Mod General Discussion
More than half the players of this game grew up deathmatching in small arenas. Did we honestly expect them to react any differently to seeing a human shaped target? They're animals that need to be put back in their cage. -
Podcast Name Suggestions
sausagekingofchicago replied to CF Donuts's topic in DayZ Mod General Discussion
Name Suggestions is a terrible name for a podcast... or is it? -
Beards For Standalone Seasoned Veterans?
sausagekingofchicago replied to Steak and Potatoes's topic in DayZ Mod Suggestions
I just want an epic beard, with or without the awesome time/growth/vet suggestion, and the ability to wear animal skins like a champ. -
This new camping tactic that might screw everyone over.
sausagekingofchicago replied to smore98's topic in DayZ Mod General Discussion
Old. Don't expect this to work forever. -
Is it just me or Rocket wants DayZ to go in PvP direction?
sausagekingofchicago replied to killzone_kid's topic in DayZ Mod General Discussion
Alright, you be Dusty Bottoms. I'll be Ned Nederlander. -
Your Final Words Before Death
sausagekingofchicago replied to CF Donuts's topic in DayZ Mod General Discussion
"grenade!" is my favorite. Some people fall for it. Otherwise, it's purely some death rant of how I have no regrets or how I shouldn't have left the family farm. -
Is it just me or Rocket wants DayZ to go in PvP direction?
sausagekingofchicago replied to killzone_kid's topic in DayZ Mod General Discussion
Not sure what you're going on about but I LIKE IT! (meh, I'm sure I misread something. It's been happening to me lately.. derping is habit forming) -
Is it just me or Rocket wants DayZ to go in PvP direction?
sausagekingofchicago replied to killzone_kid's topic in DayZ Mod General Discussion
The real question is how long has the achievements.txt been in the code? We sort of need more info to make an accurate judgement on this matter. Go read the 'how hacking costs rocket money and why that doesn't matter' thread. That'll set you straight. http://dayzmod.com/forum/index.php?/topic/93103-how-hacking-costs-rocket-bohemia-money-and-why-that-doesnt-matter-includes-reply-from-rocket/ -
How Hacking Costs Rocket (Bohemia) Money, AND WHY THAT DOESN'T MATTER (includes reply from Rocket)
sausagekingofchicago replied to jaws4096's topic in DayZ Mod General Discussion
I'm glad to see a certain someone isn't selling out. -
how to get dogs
sausagekingofchicago replied to sickdayzplayer's topic in DayZ Mod General Discussion
Don't listen to any of these guys. The only way to get a dog is to go prone in front of a doghouse and start crawling into it. You'll just bump up against it and crawl in place. This is good. You need to do this until you glitch into it. It requires a fair bit of wiggling around to get the angle right and it's not easy. Whatever you do, don't give up. Once you do glitch into it you'll turn into a dog. The next time you die you'll spawn on the coast with a dog. Right now, it wont do much but follow you. This obviously isn't official so be careful. -
Now that all the hackers have been thinned out:
sausagekingofchicago replied to skyter's topic in DayZ Mod General Discussion
Even that is better than being teleported or insta-killed by some twat. -
The DayZ difficulty - is it good as it is? (Poll)
sausagekingofchicago replied to kingkrabbe.#bof's topic in DayZ Mod General Discussion
Needs to be harder. -
It's a bug and easy to avoid.
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Protip: You don't have to be right up against a door to open it. Protip: You can activate the door and back away.
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For People Who Can't Drive Without 3DP
sausagekingofchicago replied to catface.jpg's topic in DayZ Mod General Discussion
wtf drives cars in GTA in first person view? Why would I drive in first person in DayZ when all the great sights are outside of the car? -
If the DayZ devs and EVE devs had a baby...
sausagekingofchicago replied to HowardTheDuck's topic in DayZ Mod General Discussion
I'd rather DayZ have a baby with Battlestar Galactica. We're all practically Cylons anyway. -
Barbed Wire Rage Thread
sausagekingofchicago replied to CountVonJimmy's topic in DayZ Mod General Discussion
Definitely. I think the tone in my original message came from what I perceived as a knee jerk reaction to a problem that stems from dupers and hackers. Barbwire is by design, in real world and in game, to keep people out of or away from areas. It's certainly doing that is it not? It didn't turn out well because we have morons that think its funny to grief new spawns. There's no denying that. I just use it differently. I use it to funnel vehicles and people into kill zones around my home turf (which isn't near Elektro, Cherno, or spawns). I use it secure my vehicle against players without a toolbox. Can barbwire be used as a griefing tool? Yes, and so can anything that can be created or placed by a player will be used to annoy others but they can also be used for intelligent purposes too. Knowing that, I still want more ways to impact the game world. I don't think we should climb under a rock because some kiddies want to abuse the game mechanics. Those guys aren't going to stick around anyway and the game will evolve into something more interesting than endless deathmatches on the coast. Everyone seems to want things removed but rarely do they ever offer solutions to problems. I think the best solution is to let players vault wire but suffer bleeding damage when they do. It'll still serve to ward off the weary but it wouldn't prevent people from getting into buildings. There are better solutions than getting rid of it completely. Hell, make constructed items a server setting. Besides, we know exactly who's bringing in tons of barbwire and tank traps to the coast and it's not legit players. It's the dupers and hackers. For the record, I usually stand against the removal of NV (even though it hurts legit players on night servers), thermal, one hit kill sniper rifles, and most of the most annoying things in game because I know these items are duped, farmed, or hacked and the rarity has been ruined. Plug these holes and these problems will diminish. Even a complete hive wipe sounds good to me at this point. -
Barbed Wire Rage Thread
sausagekingofchicago replied to CountVonJimmy's topic in DayZ Mod General Discussion
It'll go something like this. 1. Install game 2. Print out any large map found by googling "Chernarus map" 3. Log into game. Watch the right hand corner of the screen. Note the location of your spawn. 4. Find your location on your printed out map. Take your time. You're going to die. 5. Press the number pad enter key. This will help you get through doors without breaking your leg. 6. Pick a town north of you. 7. Go there. 8. Repeat as often as necessary. Chapter two would cover how to google "DayZ wiki" and "DayZdb.com". Chapter three would cover locations worth travelling to that are not filled with mindless deathmatch players that would kill themselves again and again if given the chance just so they could spawn at Elektro, server performance be damned. The Ipod/Iphone/tablet version of the manual would be much shorter. -
Barbed Wire Rage Thread
sausagekingofchicago replied to CountVonJimmy's topic in DayZ Mod General Discussion
It's working as intended. We were given a tool and people are using it. It's just how some are using it that is causing all the qq'ing. If it could keep out zombies, awesome. Right now, it's keeping the biggest threat away and that seems to be good enough in my book. I don't hang around Elektro and Cherno and have no desire to endlessly play capture sniper hill so maybe I don't see the problem the way you guys do. It might help if we could actually permanently remove barbwire. It seems like it reappears after each restart no matter who removes it. -
Barbed Wire Rage Thread
sausagekingofchicago replied to CountVonJimmy's topic in DayZ Mod General Discussion
But you don't need to gear up on the coast. That isn't required. Nothing in the game forces people to go to those cities in search of gear. The game only asks players to solve their own problems and doesn't hold their hand through it. If it's not barbwire and tanktraps in Elektro and Cherno then it's going to be players with better gear sniping them again and again. Should we ask for those cities to become pvp-free zones? (no) The easiest solution to your problem is to turn north and start running. You'll find everything there that you'll find on the coast but you'll find it without having to deal with almost guaranteed as50 snipers and gobs of barbwire. This is what I did before I ever found a map and had more fun doing that than dealing with shoot on sight tards that think the game is meant to be one endless deathmatch. Leaving the coast is as easy as following a road that leaves the coast. If that's too hard for people then maybe they shouldn't be playing this game? -
Mad Max Dayz?
sausagekingofchicago replied to Steak and Potatoes's topic in DayZ Mod General Discussion
No luck finding one of those. For some reason I feel let down by the ArmA community. I did find this, maybe it'll work instead. http://www.armaholic.com/page.php?id=16673