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Everything posted by sausagekingofchicago
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Dayz ruined by rampat hacking?
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod General Discussion
Well, I guess the option is playing public hive servers with a bunch of drooling idiots or playing on this whitelisted private hive server with soft hackers that for some reason haven't found our cars yet, our camp, or bee lined right to us after we killed them. To our surprise, NO ONE has combat logged either and there's certainly no ghosting. So I think I'll take my whitelisted server where someone may or may not be hacking but certainly isn't teleporting me into the ocean or turning us all into goats. -
Self-gutting animals. {Standalone maybe}
sausagekingofchicago replied to Caplock's topic in DayZ Mod Suggestions
My expectations were not met. Quickly, suggest animals that gut themselves! -
this game is revolutionary - however, a suggestion (maybe temp fix for arma2 alpha mod as opposed to standalone)
sausagekingofchicago replied to edg66's topic in DayZ Mod Suggestions
I'm going to go ahead and avoid pointing out what has already been pointed out. These friendly servers would still have hackers and guess what the hackers would do? Wipe your inventory. There you go. Nothing solved. -
Self-gutting animals. {Standalone maybe}
sausagekingofchicago replied to Caplock's topic in DayZ Mod Suggestions
Title is misleading. -
Exactly. :D Honestly, this is what I get for waking up, stumbling out of bed and into my chair, and finding the forums open on my browser.
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Dayz ruined by rampat hacking?
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod General Discussion
That's exactly why I play on whitelisted private hives and no longer have these problems. Deathmatching against aimbots and map hackers is just as pointless as deathmatching against god mode hackers. Server admins who take the time to setup a private hive have more power over their servers and are generally more invested in it than some guy who tosses some cash a provider and doesn't do any of the work. -
Try the old move the map to pack, exit inventory, press M, esc, and then move the map back to main inventory trick.
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Agree 100%. They say we'll be able to build underground bases in the standalone. I believe they said it would take quite a lot of effort to build an underground base and then expand it. Hopefully they're considering long tunnels so we can have multiple hidden entrances/exits. That's cool and all but I'd still like to see barbwire, sandbags, and tanktraps actually keep out zombies and maybe an addition of wooden fences, gates ( :) ), and other barricades. I was knocking down trees in a Ural the other day and thought it would be awesome if we could use them for roadblocks or to build a wall around a base. Maybe an option to cut down trees and then tow them with a ATV or truck. Using them to make pillboxes or other defenses would be handy as well. Which makes me think of concrete.. So many possibilities.
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Night time pointless? Gamma fix.
sausagekingofchicago replied to andrewmont's topic in DayZ Mod Suggestions
I play at night often. I use flares, flashlights, chem lights, fires, and headlights and when possible night vision. Do I turn up the gamma? Sometimes but most of the time it doesn't help. I think more people will play at night when duping gets fixed and NVGs become as rare as they should be. -
Are dogs worth 2 months of development time?
sausagekingofchicago replied to MasterSith's topic in DayZ Mod General Discussion
Hey Lowbei, can you link me to where the devs say the dog is wild? Appreciate it. Thanks. -
Locks can't stand up to bullets. Always liked the idea of camo netting or some type of car cover to help hide vehicles from players. I also like the idea of gathering branches to place around the vehicle to make it a little harder to spot.
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I'd prefer to find dogs hiding in the dog houses spread out in the game and/or hiding near rural towns or barns. Perhaps a random event of a pack of zombies chasing a dog?
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make the blooddrop go empty in addition to changing colors
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
I'd like to see the player avatar start to move differently and make different sounds depending on amount of blood. Slouching, swaying, moaning, stumbling etc. That's some fancy animation and not everyone plays in third person. -
You can combat log in every shooter on the PC but most people don't because they're all arena style deathmatch games. Combat logging in MMO's is pretty pointless but it's possible. People do it in this game because they don't want to start over and puss out at the first sign of danger. They're cowards. They're going to run. You can't prevent someone from closing their program. Even if you could you wouldn't be able to stop them from disconnecting their router or unplugging their computer. We definitely need a logout timer. Characters should fall into a coma or go limp like a massive wiener if the player logs out like a coward before the timer finishes and bodies shouldn't vanish if players log out with their lightening speed coward key. Then again, I don't play on servers where this is acceptable. They need to free the mod up a bit so players can get back to playing rather than dealing with enormous douches. Another solution, player joining and player quitting messages and kill/death messages. The whole server should know when some coward shows his true colors.
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Mature Gaming Server & TS3?
sausagekingofchicago replied to zombietampons's topic in DayZ Mod General Discussion
So a guy named zombietampons starts advertising a mature server... totally legit. -
How about.. Instead of one enormous map with incredible detail we end up finding lots of smaller maps with various levels of detail. You can't find a map with every single building marked on it at your local grocery store anyway. The current level of detail could be reserved for military grade maps while generalized maps of specific areas would be more common. Hand scribbled maps, torn out pages from road atlases, maps of various cities and their surrounding areas, medium sized maps, etc. could add a little more depth to looting. I'd also like the ability to copy maps that are found and give them to in game friends. Finding maps with waypoints/markers of stashes could lead to loot or traps. Basically, no one map, besides rare loot, would suffice for the entire game world. Just tossing out ideas. War Z developers are required to pay me 10,000 US dollars if they rip off this idea. K, thx.
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That run on gas? How do you get the gas for the generator?! /s
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I'm going to bump this post up because I 100% support this. I'd rather the design to be extremely simple though. No rope bridges or massive compounds in the trees or anything like that. Just a simple rope or ability to climb and a place to sit or store stuff. Just a platform with a box and sleeping bag more or less. Low key, hard to spot, useful. I'd still support this concept if they were just random loot locations found in the forests with maybe an option for a player to claim it (so it doesn't vanish like downed choppers at reset). Who looks up in the trees anyway? Until we get those damn drop bears in game I doubt anyone will.
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How to instantly make dayz more fun
sausagekingofchicago replied to evilsandwich2 (DayZ)'s topic in DayZ Mod General Discussion
Zombies need to be much much harder but I'm not judging the standalone by the weak zombies in the current game. Hopefully they'll have more power to modify the AI with full access to the game and bring us some serious threats. Zombies near the coast need to be a bit easier for the noobs compared to the zombies at the NW and NE airfields. I want those places to be a living nightmare of military zombies if flak jackets (more shots needed to drop them), helmets (harder headshots), NV (making some completely blind during the day but extremely dangerous at night), and obviously better pathing in the hangers. Stuff like that. Just my two cents. Zombies running in doors is definitely a must. That alone would force players to work together more. And obvious the hiding in the tree needs to go. -
Are dogs worth 2 months of development time?
sausagekingofchicago replied to MasterSith's topic in DayZ Mod General Discussion
Okay, I'll draw you a picture. -
It's a gamble no matter what server you join.
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Are dogs worth 2 months of development time?
sausagekingofchicago replied to MasterSith's topic in DayZ Mod General Discussion
If anything, they're not adding dogs to that other game because they don't know how yet and I doubt their engine could even do it. I've yet to see a single animal in any of their videos. The dog is also more than just a companion like in WoW. You would already know this had you read or watched anything on them. How do you know these dogs are feral? If you look at the game, nearly everyone is a bloody zombie and the game takes place in a rural setting for the most part. Can you puzzle that one out or do I need to draw you a picture? -
Are dogs worth 2 months of development time?
sausagekingofchicago replied to MasterSith's topic in DayZ Mod General Discussion
Sure guy. I play almost everyday and don't run into anything gamebreaking that needs to be fixed right now. Thanks for giving me ONE example. -
Are dogs worth 2 months of development time?
sausagekingofchicago replied to MasterSith's topic in DayZ Mod General Discussion
Someone has no idea what they're talking about. You should calm down or go over to that other games forum and praise them while they blow smoke up your ass. Domesticated dogs are very easy to befriend. I think this would be even easier if they're masters become freaking zombies. Ever rescue a lost dog Mr. I'm from the south and deal with feral packs everyday? I have. They know when they're lost and recognize good people and are willing to obey commands. Anyway, how about you watch some more videos of these dogs in action and then try to form an informed opinion. How about you pay attention to this mod and it's devs for a change, or you could always read this thread. Maybe then you'd realize it hasn't taken them 2 months to add dogs to the game. Also, you don't need to have a dog if you don't want one. Can't wait to see how much they charge for dogs in that other game. -
Are dogs worth 2 months of development time?
sausagekingofchicago replied to MasterSith's topic in DayZ Mod General Discussion
I'm trying hard to think of something in the mod that is so broken that it has to be fixed right now.... Someone fill me in. (inb4 someone says something that is an ArmA bug and can't be fixed with a mod)