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Everything posted by sausagekingofchicago
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"Oh, it's night. Guess I'd better leave"
sausagekingofchicago replied to chris p. bacon's topic in DayZ Mod General Discussion
All handguns are weak. The g17 has the little light, decent sights, and it's not very loud. Just headshot the zombies in your way and you wont have the entire town coming down on you. Wouldn't mind being able to use any handgun with a flashlight. I'm sure they've considered it. -
Fresh spawn as bandit? Huh
sausagekingofchicago replied to Ryan757's topic in DayZ Mod General Discussion
Redemption is never easy. -
Strange goings on in Dayz today
sausagekingofchicago replied to hds02115's topic in DayZ Mod General Discussion
1. Hacker 2. Maybe legit 3. Private hive 4. Back to public hive -
Any tumblr love?
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Do many people still play this?
sausagekingofchicago replied to Mays (DayZ)'s topic in DayZ Mod General Discussion
I guess I'll point this out. Those numbers do not track private hives. -
{Poll} A player saves your life, what do you do
sausagekingofchicago replied to thelonewarrior's topic in DayZ Mod General Discussion
Thank them and then eye them suspiciously as I slowly back away. (really depends on if they have a mic, willing to join a TS, and if they sound like decent folk) -
Can I download the DayZ Map?
sausagekingofchicago replied to lukeman3000's topic in DayZ Mod General Discussion
If you have an Iphone/pad/pod you can download an app that has a loot map and allows you to zoom in on specific buildings. -
How do I stop ARMA 2 OA from loading DayZ
sausagekingofchicago replied to Cnektpp's topic in DayZ Mod General Discussion
Alright. I'll do my best to explain how I did it but you guys could have completely different setups. I believe there were several ways to launch the game before DayZ Commander came out and I chose what was easiest for me. I originally launched DayZ via the _runA2CA_beta.cmd file in the ArmA2OA directory. (I used a shortcut to that .cmd file and I have the steam version) All I had to do was find the @DayZ in the .cmd file and remove it. The @DayZ was on this line: I removed the DayZ bit and it looked like this: Now I just launch via the same shortcut and get into the game. I may have been launching the game in a completely different manner from you guys. I'm not sure if this is entirely the best way to do it but it's been working for me. I haven't tried playing ArmA online with this setup but I have played the Dynamic Zombie Sandbox mission online without any issues. Ninja edit: Yup, works online this way. Hope that helps someone. -
How do I stop ARMA 2 OA from loading DayZ
sausagekingofchicago replied to Cnektpp's topic in DayZ Mod General Discussion
How are you launching the game? Shortcut? DayZ Commander? Are you using the steam install or something else? -
Predict a thread title after the standalone is released....
sausagekingofchicago replied to Friday N's topic in DayZ Mod General Discussion
"Rocket ruined the game!" followed by long winded whine fests by deathmatchers. -
Not a care-bear thread, but asking for a solution
sausagekingofchicago replied to Jurkey's topic in DayZ Mod General Discussion
That's just a stupid idea though. Yeah, it makes sense and even I want to setup a permanent base but bringing a bunch of unknown and heavily armed people into an enclosed space is just asking for trouble.. Anyone who thought that was good idea must have been trying hard to ignore all the evidence to the contrary. It's like smoking in an ocean of oil, not smart. This is completely different from having 30 players on a server and one mindless deathmatcher looking around Elektro and not finding anyone. -
Not a care-bear thread, but asking for a solution
sausagekingofchicago replied to Jurkey's topic in DayZ Mod General Discussion
One deathmatcher doesn't force anyone to deathmatch. Neither does one bandit. His presence only requires the other players to pay attention. I'd be surprised if 30 guys can't kill one deathmatcher or simply avoid him. If the deathmatcher can't find anyone to deathmatch then he'll likely just leave. PVE servers will die within a months time unless the zombies are ten times harder than what is planned for the standalone. (we don't even know what that is yet but they'll have to be much harder if you don't even have to worry about friendly fire..) -
Civillian Clothing Question
sausagekingofchicago replied to klesh's topic in DayZ Mod General Discussion
Interesting. -
Servers without death messages
sausagekingofchicago replied to KetchupOnTheDog's topic in DayZ Mod General Discussion
I'd rather know who killed me than know who I killed. -
Not a care-bear thread, but asking for a solution
sausagekingofchicago replied to Jurkey's topic in DayZ Mod General Discussion
More and tougher zombies combined with less high end weapons ought to do it. I like the sounds of the new medical system and the weapon conditions. All of these will make deathmatching a waste of time, hopefully. Not that there's anything wrong with it. There's plenty of deathmatch games on the market and those are actually balanced. Once the game becomes too difficult for the average Coddie the mindless shoot on sight behavior will taper down. Actual bandits will still exist and quite a few deathmatchers will likely leave the cities to join them which isn't a bad thing. Once they have to actually leave the coast to find gear worth using they might actually value their own lives a little more than they do in their respawn mini-game in Elektro. If it takes you days to find an AK in good working order, or to fix one up, then they might just reconsider their mindless blasting of newspawns. It would be awesome if they use the flight mechanics of Take on Choppers. (wasn't sure if Rocket said this was in or not) This alone will make some players more valuable than others. You'll never know if the guy you betrayed and shot in the back ten minutes earlier could have actually flown the chopper you just found in the woods. Hopefully they take a much as possible from that game and make starting the thing much more difficult than pressing Q. Even checking it for damage (and hopefully booby traps) would require some in-game experience. Another thing they could do is make vehicle repair require more and specialized tools. These tools could require pack space as well as accessory (whatever it's called) space. Repairing a tire would require as little as a wrench or tire iron (and perhaps a jack?) but swapping motors or even diagnosing an electrical problem would require different tools. If we can't carry all these tools AND parts AND ammo, food, etc then we may just need a buddy or two just to be able to fix a car. Imagine the standard toolbox taking up four to six accessory slots and you might see what kind of judgement calls you'd have to make when looting. What if the tire for the Ural took up 8 slots of the main inventory and slowed you down? You'd need some buddies if you actually want to get that beast rolling. If we were given actual safe stash spots, other than easily spotted tents, and extremely rare items and tools were added to the game then perhaps trading might actually become meaningful. Right now, our avatars are generic cookie cutter affairs and no one is actually attached to them. People get more attached to the gear than anything. This is why people run all the way back to their dead bodies and why we hear about people unwilling to die even though they're stuck in the woods with a broken leg. Personalizing the character models would add some value to some people. Anyway, for all we know the standalone already has quite a few systems in place. The medical system being one, the zombie and loot rewrites being others. Hopefully the changes Rocket has already mentioned will impact playstyles across the board. When we get our hands on SA alpha we can really have honest discussions about this stuff. Though nothing will stop kill on sight behavior completely. -
HURRRR died again!
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
5 to 15 players isn't a dead server. I personally think it's much better than joining a 50+ server where any tent or vehicle will be found in a matter of hours unless they're stashed off the map. The game feels more lonely and if there are two opposing teams on a server, rather than a bunch of deathmatching retards, the game really starts to shine. And just because there are only 5-15 players on at any given time doesn't mean there are not 50 people playing on that server, building bases, fixing vehicles, hunting others, etc. There could actually be a community of players that play at different times. This really just comes down to personal preference. I'm having more fun on a low pop private hive server with 3 opposing clans than I ever did playing on a massive server packed with Coddies. Some people want to play an unbalanced and endless deathmatch game. That's cool, it's just not for everyone. Until duping and most of the hacking is stopped the 50+ servers will continue to suck. (can't wait for the tears... the sweet sweet tears of deathmatchers) -
HURRRR died again!
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
Change my name and find a better server. -
Why are vehicles so weak?
sausagekingofchicago replied to Inception.'s topic in DayZ Mod General Discussion
Stay away from Green Mountain. -
Whats wrong with sidechat?
sausagekingofchicago replied to sostronk's topic in DayZ Mod General Discussion
Annoying people are annoying. -
Day/Night cycle + few new things
sausagekingofchicago replied to nobody's topic in DayZ Mod Suggestions
Every three hours, mass exodus of the server. :) I prefer the realistic time. Having the day and night shift back and forth would ruin the immersion for me. I think this would work best as a server option. -
I don't know about that one. I think "10 meters, northwest, blue" would be a much easier way to tell a buddy to approach a given house. Even slang or simple code words like "Duck Mansion" would be a much easier way to convey meet up locations without having the message intercepted.
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EuroGamer - Sep 2012 - DayZ Developer Presentation / Article
sausagekingofchicago replied to J.D's topic in Mod Announcements & Info
Weapon degradation is going to be nice. Weapons won't spawn in perfect condition either (I believe rocket said something about that, might not be true anymore) so you'll really want to check out that Enfield you saw in the barn if you're using a beat up Winchester. Sounds good to me. The incoming flood of deathmatcher tears are going to drown us all. -
EuroGamer - Sep 2012 - DayZ Developer Presentation / Article
sausagekingofchicago replied to J.D's topic in Mod Announcements & Info
Thanks OP. Looking forward to the Q and A session. -
Rocket, I demand you add animals like this.
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod General Discussion
There needs to be a zoo somewhere.. maybe a private zoo of some corrupt general. This is the only way I can imagine having giraffes in the game. They must be in the game. I want to ride my giraffe to the NWAF. -
Question to Rocket: Gun nerfing
sausagekingofchicago replied to tommes's topic in DayZ Mod General Discussion
A .45 is going to put someone on their ass if you hit them center mass at close range. 9mm's won't pack the same punch but they'll at least slow down an aggressor. Right now, I don't even consider a guy with a pistol a threat to me if I have an AK. I actually don't mind the handgun damage on players but the damage against zombies/infected is kind of silly. These rounds should at least slow them down.