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Everything posted by sausagekingofchicago
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If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
Five letters. Any five will do. -
Interview request for zombie article
sausagekingofchicago replied to flimnit's topic in DayZ Mod General Discussion
Nice. I dug the kidnapping event. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
Here. We'll play a game with it. Pick five letters. _____ ___ __ ___ ____. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
I wont hold your hand through the scary sandbox game. I really do feel bad for you if you don't see more than two options in your scenario. No punishment = no karma system -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
I read the thread. Your posts are the fun ones. A karma system that punishes bandits. Yeah, that's going to go over real well. Oh, and that wouldn't work anyway as not all the loot you find was spawned by you. Just to be clear, you want to punish bandits but you don't want to be identified as a bandit so you can steal non-bandits loot by shooting them or by server hopping? Yup, KOS solved! -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
I was just brainstorming with him. A bullet casing will pretty much tell you what type of round was used. You don't need to be an expert at firearms to read the casing. I don't think this should be added to the game. I was throwing out a bit of basic knowledge I've gained. Granted, it does seem like a topic for another thread. Knowing if a player was eaten or shot can tell you a lot about your current situation. It'll also tell you a lot about the person that shot them if the body hasn't been looted or wasn't looted fully. Both bits of info would easily fit into this game and give players more tools to understand their environments. As for making another thread about bandit skins, why? This thread isn't even needed. There are plenty of other threads OP could have bumped with his contribution to the discussion. Nothing anyone said here was new or original. If OP had fired up the search feature instead of telling people to Learn2Read (registered trademark by Hooked On Phonics) he would have known this. Yup, there's a lack of new things to do but the game is what you make of it. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
"and your still not offering up any options lol." -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
The current system has put the bandits on equal footing with everyone else. The current skin/bandit head as it is now is a bit ridiculous but its purpose is being served. And the first skin definitely offered a slight advantage and the players didn't need someone to show them it was fun to kill in game. The KoS problem did spiral out of control to the point where the game was nothing but a persistent deathmatch of combat logging, server hopping, douchebags looking to call out friendly and fire the first chance they had. At least now you can somewhat trust a guy long enough to trade blood bags and maybe team up with other survivors and *cough* "heroes" that don't want to shoot on sight, which is something bandits that thrive on cheap kills don't want to see happen. The hacker problem that was plaguing this game caused the worst of the coastal deathmatching as no one wanted to run north if they were just going to get squashed by some kid with a script. The lack of things to do wasn't as instrumental in the KoS as the hackers were. A newbie is going to have a hard to killing anything so he needs to learn the ropes first. If he knows gunning down people leads to becoming a bandit and still does it then that's his fault. I for one am glad this game isn't 100% deathmatching anymore so I'm happy with the skin, even when I earn it. It isn't permanent so if I don't want it, I don't have to have it. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
Bullet casings would tell pretty much the entire story but they're a bitch to find in real life even in short grass. :) I imagine a wound from an AS50 would look slightly different from wounds made by an AK at close range. Maybe studying the body could reveal the general type of gun and how many wounds but not get into too much detail. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
I was hoping that would have encouraged you into at least thinking about it for all of 10 seconds. If you did, I'm sorry. If you didn't, I'm even more sorry. You pretty much proved my point either way. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
I think you're missing the point of the game. There are plenty of games on the market if you want one that forces you to shoot every player you come across. This is a sandbox game with an apocalyptic setting. It's not meant to be an endless deathmatch and you're supposed to use your head a bit more than what is required in the hordes of mindless shooters on the market. Forcing people to shoot others just to survive, no matter the threat level, is a tired concept. If I wanted that I'd go fire up CoD or Halo. The bandit skin gives players a tool to identify a situation. Is the current system ideal? No. Does it work? Mostly. Can it be improved? Absolutely. We've seen how the game played without the skin and it was broken, vary. Gameplay has improved, for the most part, after the bandit skin was brought back. All the better bandit skin threads in the past have boiled down to one thing, the whiniest bandit skin opponents want nothing but cheap kills. They don't want to be identified as a person that will shoot you in the back. They don't want others to shoot them but they want to shoot everyone they see. They liked their advantage and don't like how the tables have turned now that they're the ones being shot on sight. The system is working. It just needs to be developed further. See, you can't think outside of the box the gaming industry, I hope they're to blame, has put you in. There are many more options in that scenario other than just shooting the guy or starving to death. You're failure to see this is probably why you're a bandit in the first place. -
Interview request for zombie article
sausagekingofchicago replied to flimnit's topic in DayZ Mod General Discussion
I could not be reached for comment. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
Okay, does your mommy know you're on the internet "broo"? -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
I don't think you understand what a jihadist is. Anyway, how about a beret then? Would that be better? How about a bandanna? Why do I get the feeling it's the "jihadist" look that upsets you the most? Anyway, this topic has been beaten to death. -
If the bandit skins are still in the standalone I'm going to be pissed.
sausagekingofchicago replied to electroban's topic in DayZ Mod General Discussion
If the bandit skin was a ghillie suit no one would be crying. -
Standalone and Helicopters.
sausagekingofchicago replied to ruecanonrails's topic in DayZ Mod General Discussion
Stories like yours would be more common if the controls were more difficult. Guys like you and me might not get to fly often but meeting someone who can fly, like you in the story, and not being a complete bandit to them might lead to more interactions involving fewer bullets. Everyone would have something to gain from not blowing each others heads. You had a skill and it was in demand, that led to an awesome time. If anything, we need more in-game skills like this that take time to master. Right now, any Joe can hop into a chopper, press Q, fail to take off and explode in a tree. This leads to less helicopters, less chances to fly, and less fun. Even just a few extra steps to fire up the engines, and maybe removing auto-hover, would make things more challenging, more authentic, and increase the value of other players. Oh wow, Dreygar not liking something related to ArmA2. What are the odds. -
Gamercamp - Nov 2012 - Interviews and Article
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
Not too shabby. Not too shabby at all. ?! -
DayZ standalone micro-transactions
sausagekingofchicago replied to pootisspencer's topic in New Player Discussion
Not to derail, but wasn't that gambling server/site supposed to shutdown? -
New Player Need Some Help and Tips?
sausagekingofchicago replied to harrytt1234's topic in New Player Discussion
Try this out. http://forums.steampowered.com/forums/showthread.php?t=2782938 -
Zombies running in zig zag In Stand Alone!!!
sausagekingofchicago replied to aoshi's topic in DayZ Mod General Discussion
I'd like to see them run almost straight for us but with occasional stumbling or staggering, in greater numbers, and with varying speeds. -
Getting Back in DayZ, whats the hacking like
sausagekingofchicago replied to Muppet (DayZ)'s topic in DayZ Mod General Discussion
Varies completely. Some days it seems like I join nothing but hacker servers but sometimes I go long stretches without an incident. -
Your guy's opinion on spawning with weapons.
sausagekingofchicago replied to TruckingBucket's topic in DayZ Mod General Discussion
I think we should spawn with half blood or spawn bleeding with no bandages. -
1. Find blue dumpster 2. Hide in blue dumpster.
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When dogs are added...
sausagekingofchicago replied to GulpinGulpin's topic in DayZ Mod General Discussion
I hope they can swim. :lol: Imagine what it would be like if their pathfinding was as stupid as the zombies (without the zigzagging). I'm glad they didn't rush the dogs out. -
Will dogs log out with the player?
sausagekingofchicago replied to Rinstan's topic in DayZ Mod General Discussion
Cool. I think a lot of dog meat is going to be fed to a lot of dogs. :)