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Your DayZ Team
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Everything posted by sausagekingofchicago
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is dayzSA a MMO or a FPS?
sausagekingofchicago replied to Pixelwarrior's topic in DayZ Mod General Discussion
It's an OPR. -
Dont get too carried away
sausagekingofchicago replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
I stalk rocket like a psycho ex-girlfriend that wants her puppy back, even though it's not hers, so I feel somewhat up to date on the foundation. I'll be happy if the standalone matches the mod in terms of features and gameplay with maybe a sprinkle of extra goodies on top. . Either way, it's going to be a rough couple weeks post release. Day One is going to be chaos. -
I'd hope DayZ wouldn't try to make the jump to consoles until the next gen systems and I hope they go exclusive for the Steam Box (if it becomes a reality). Partly because Sony and M$ have failed gamers again and again and maybe it's Steams turn to take a shot at not dumping on their consumers. Anyone that doesn't think a console can push a big map needs to get their head out of the sand and take a look at GTA IV, which has 50 player multiplayer, the soon to be released GTA V, or get into your time machine and fire up the PS2 and take a look at San Andreas. Rockstar is probably the only one that could put out a massive multiplayer persistent survival-ish zombie game and they could do it in a heavy urban area that they've already designed. Hell, they already have a huge head start over anyone that's taken notice of what Rocket has done with DayZ and they could bring it to the console pretty quickly. If Rockstar puts out an arcadey survival-ish zombie mode for GTA V, expect it to be a massive fucking success (on top of what GTA V will be anyway). It wont quite deliver what I think some of us like about DayZ but it'll be pretty kick ass. As for controllers, there's a lot they can do with 15 buttons (excluding xbox/home buttons and start) and two analog sticks. Most game companies don't go all out with their controller layout because the industry is focused on making easy games for quick money. Pretty much everything we use in DayZ could be mapped to a controller very easily. There's a huge market of hardcore gamers waiting for a DayZ on consoles. Most wouldn't know what they were looking at if they opened up their Pentium III's that they use to check their email but don't discount their ability to rip us a new one with an analog setup if given half a chance. These people prefer their controllers the way we prefer keyboards and mice. To them its second nature. Some of the Uber-pc-gamer fanboys here probably have just as much trouble moving to a controller as the console guys have moving to keyboards. There's a lot more glitchers and lag switchers on consoles than traditional hackers or scriptkiddies. Glitchers are a problem in most competitive console games but only if the developer doesn't bother to fix the glitches... which they usually don't. I imagine its the network architecture that allows lag switchers to dominate but I can't really say. They're far more prevalent in fighting games but you'll see your share in shooters. Players use identical hardware so the imbalance we see in PC isn't there. I guess that's a bonus for consoles but it comes at the price of being able to actually upgrade so it's not really a plus after all. Basically, a lot is possible on consoles and you fanboys shouldn't discredit the hardcore console warriors. Boats n hoes.
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this is for all you dayz loving cotton headed ninnymuggins
sausagekingofchicago replied to Petrollium's topic in DayZ Mod General Discussion
I wanted a picture of a rock in an open field but I guess this works. I'm sure I missed one or two. Gosh, super hardcore first person is hard!! Players could be waiting at any corner or doorway!! Better polish up on your reflexes! Twitch gameplay is awesome! I could have just spammed red arrows for third person and it would have been far more accurate. A player could be watching from ANYWHERE and that adds more tension, pressure, and paranoia. -
this is for all you dayz loving cotton headed ninnymuggins
sausagekingofchicago replied to Petrollium's topic in DayZ Mod General Discussion
I wasn't aware that was the issue. You mentioned number pad so I was just suggesting an alternative to using the number pad, just in case. :) I can pretty much destroy any debate over which view makes the game easier with two pictures. -
this is for all you dayz loving cotton headed ninnymuggins
sausagekingofchicago replied to Petrollium's topic in DayZ Mod General Discussion
I don't understand. It works in first and third person and is more realistic than using the number pad. Maybe I misunderstood. -
this is for all you dayz loving cotton headed ninnymuggins
sausagekingofchicago replied to Petrollium's topic in DayZ Mod General Discussion
You play with a mouse right? Just hold down left alt and look around with the mouse. Let go of alt and the view snaps back to center. Much much more effective than using the number pad. -
this is for all you dayz loving cotton headed ninnymuggins
sausagekingofchicago replied to Petrollium's topic in DayZ Mod General Discussion
OP is complaining because third person makes the game harder.. but calls it ezmode. Wut? -
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DayZ Standalone Confirmed
sausagekingofchicago replied to griffinz's topic in Mod Announcements & Info
:lol: -
Came back to DayZ after a 3 month break, to find this...(VIDEO)
sausagekingofchicago replied to infinitegrim's topic in DayZ Mod General Discussion
Public servers are where hackers go to have 1337 hacking contests to see who can download the best script with their mommy's credit card. Just don't go there. -
Smoke Grenades are king.
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What are the three things you want to be in Standalone?
sausagekingofchicago replied to Inception.'s topic in DayZ Mod General Discussion
1. A harsh and dynamic environment. Think cold fronts, warm fronts, and zombie fronts. 2. Less Pew Pew more "holy shit!" 3. More room for activities (even if it means loading screens to journey to new maps) -
Combat loggers now get replaced with bots!
sausagekingofchicago replied to Azrail (DayZ)'s topic in DayZ Mod General Discussion
Is there anyway we can get the bots to cower like civilians? Maybe even throw in a nice crying sound? -
Hollywood Style Suggestions
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod Suggestions
Bandits have red tracers. Heroes have green or blue. Zombies always manage to sneak into the backseat of a car when no one is looking. -
Parking it on top of buildings in heavy traffic areas is a sure way to have it destroyed. It can also vanish from that little island. If you have a URAL or if you can fly like a champ, hiding the chopper in deep woods is best. There are plenty of places to land it in heavily wooded areas with just the right amount of space between trees. With a URAL, you can knock down trees and then land it. When the server resets, the trees come back and only someone with a ural can get at the chopper without destroying it on lift off. If you find a good spot off the beaten path it'll be there the next day.
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My character doesn't have a save option so I don't log out. I just tell everyone where I am and what gear I have.
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About Realism or Authentic Game Play
sausagekingofchicago replied to maxnmike's topic in DayZ Mod General Discussion
Depends on what kind of engine block you're talking about. I'm all for any change that makes the game harder. If that means only carrying one tire at a time while walking very slowly, so be it. -
Antibiotics are too rare.
sausagekingofchicago replied to B1rd_of_H3rmes's topic in DayZ Mod General Discussion
I've found maybe 3 at their spawns in several months and countless visits to hospitals and med tents. I've only gotten sick once but I actually had antibiotics at the time. Yay. -
Change the Backpack carrying structure
sausagekingofchicago replied to SwissArmy (DayZ)'s topic in DayZ Mod Suggestions
I'm hoping on an encumbrance system. We shouldn't be able to run at full speed with 80 liters of fuel or a rotary assembly in our inventory. Bandages should stack in 5's IMO. -
You are running the wrong version of DayZ_Code
sausagekingofchicago replied to DavidMcFadyen's topic in DayZ Mod Troubleshooting
Does it happen when you connect to servers running Chernarus or only servers running custom maps? -
AU 5: NEW SCRIPT BUILDING HACK
sausagekingofchicago replied to Katana_AUS's topic in Mod Servers & Private Hives
Damn. These guys are creative at least. -
Custom Skin Option in SA
sausagekingofchicago replied to Rick the Survivor's topic in DayZ Mod General Discussion
You can already change your face and skin color but more options are always welcome. -
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SNIPING - How Can I Hit a Moving Target?
sausagekingofchicago replied to M8EO's topic in DayZ Mod General Discussion
Practice. Fire up the mission editor, drop in some guys you want to shoot, setup some waypoints for them to walk and run back and forth to, and blow their melons off. There is also a moving target range someone made for Arma2 but I wasn't able to get it to work. Maybe someone knows of a decent one.