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sausagekingofchicago

DayZ Forum Team
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Everything posted by sausagekingofchicago

  1. sausagekingofchicago

    [3D model] Different Food Qualities (3/29 Update)

    Took another honest crack at this today and got my junk in game. I too was binarizing my .p3ds. I got them in via the magazine file so thanks for that Elveron. Now I just need to polish up my textures, get my items to a reasonable size (giant food!), and get my models down to a reasonable poly count and I might actually make something worthwhile. :) Thanks for posting your progress fellas. It helped a lot.
  2. sausagekingofchicago

    DayZ Devblog 15th February 2013

    They'll be bullet proof and they'll stand in one place all day long handing out the same quest to every person that comes by. Super awesome! Haven't seen a thread like that around here. There's bits and pieces spread out in other unrelated threads though. BIforums is your best bet but I have a feeling you've been there (ssshhhh, don't mention DayZ to those guys). :) The SA might not support community made maps for quite a while. Free, unless rocket gets kidnapped by EA.
  3. sausagekingofchicago

    DayZ Devblog 15th February 2013

    I'm 68% sure Rocket mentioned an expanded Chernarus and 80% sure a (roughly) 30% increase was mentioned. This was a while back so things could have changed. Either way I've been under this impression for quite a while. I think he said this around the same time he first mentioned increasing the amount of players per server. NPCs like those found in other games, no thanks. Quests and all that nonsense, nope. Some type of event/resource/epeen that draws the various clans/squads/groups of a server into direct conflict with each other could be interesting. Right now we just hunt each other for fun and little bits of loot, ammo, or maybe a vehicle is the reward. NWAF, NE, Cherno, Elektro, Starry is where most pvp action is going to be found and that rarely changes. Some type of npc/scripted event could create random hotspots similar to how chopper crashes do now (if you're willing to camp them). Rocket shot down the idea of scripted events a while back but one that was proposed was that of a plane going down. A plane flies over Cherno for example, engines on fire, billowing smoke and an S.O.S. goes out. The plane goes down west of Zelen. Those with radios might hear the transmission and start hunting for the site. Players that saw it might head off in whatever direction it was moving. Word spreads, groups start converging, and all hell breaks loose. NPC survivors are getting chased and munched on by zombies, gun fire is ringing out, npcs are getting dropped in the crossfire, your TS is going ape shit, there's smoke, fires, and debris everywhere, a cow is on fire, there's movement in all the tree lines and you can't identify targets, dogs and cats, living together, mass hysteria. Add some npc extract or kill squads coming to the crash and you have a recipe for some serious drama that no one is going to forget. And then, leave the wreck there on the server so players can tell their noob friends how they were there that day, and it was glorious (even though they were really at work and missed it all). In this example the area around the crash suddenly becomes a new pvp hotspot where no one immediately has the upper hand. Make the timing of these events random and make them rare and it wont feel as boring as 'collect 10 zombie heads, get banana' type quests or npc interactions. For the record, I'm not a pure pvp player. I just wouldn't mind if it was spiced up a bit with something interesting. Lonewolves and survivalists could still benefit from npc events in the form of loot and the shifting of the pvp players from the most common pvp hotspots.
  4. sausagekingofchicago

    Just saw Rocket again.

    I'll just save that for later..
  5. sausagekingofchicago

    2 week "veteran"

    I think this depends on what version you're playing, what server, and what you choose to do when you've gather the basic supplies. If you hang on the coast then you probably want a couple guys running around with you. If you're north of the deathmatchers then you just need a hatchet, some bandages, a knife, and some matches.
  6. sausagekingofchicago

    Just saw Rocket again.

    I've noticed unused beans seem to rollover to the next day but I still manage to run out. :)
  7. sausagekingofchicago

    Just saw Rocket again.

    Wow, those guys will do anything to sell their game.
  8. sausagekingofchicago

    Do you want Wild Animals in DayZ? Yes or No?

    Do coyotes poop in the reservoir? But of course.
  9. Half blood, no pack, no inventory.
  10. sausagekingofchicago

    Realistic Map Use

    It's neat and all but kind of pointless in my opinion. It would add to immersion but trying to read a topographical map in a view like that would be damn near impossible. I always assumed the level of zoom given to us in the game was due to not having some ridiculous map folding animation. All the way zoomed in would be the actual detail of the map. Zooming out just represents us selecting a different page or section of the map. :) That said, I would like to see a variety of maps with different levels of detail. A simple roadmap wouldn't offer the same level of detail a topographical map would and depending on it's date, might not be all that accurate either. A touristy map would also blow if that's all you had in this setting but it would be better than nothing.
  11. sausagekingofchicago

    Arma 2 Operation Arrowhead problem

    Had this problem too. Strangely enough... it didn't pop up when I fired up Arma. It only showed up when I played DayZ.
  12. sausagekingofchicago

    Melee Weapons Ideas (Megathread) Post your ideas

    Don't forget my personal favorite, the pitchfork.
  13. sausagekingofchicago

    Just saw Rocket again.

    Yeah, I'm not being very productive today. :D
  14. sausagekingofchicago

    Just saw Rocket again.

    There's always room for one more.
  15. sausagekingofchicago

    Just saw Rocket again.

  16. sausagekingofchicago

    Just saw Rocket again.

    Rockets bottom is what dreams are made of.
  17. sausagekingofchicago

    DayZ Devblog 15th February 2013

    Sounds like the farmers are going to have a rough time of it.
  18. sausagekingofchicago

    Just saw Rocket again.

    Smokes, let's go..
  19. sausagekingofchicago

    Just saw Rocket again.

    I seriously lol'd at that. :D :D
  20. sausagekingofchicago

    [3D model] Different Food Qualities (3/29 Update)

    I hadn't thought of that approach. Thanks.
  21. sausagekingofchicago

    Just saw Rocket again.

  22. sausagekingofchicago

    [3D model] Different Food Qualities (3/29 Update)

    Any chance you can shoot me your config.cpp file to use as an example? Coding is all spanish to me. That actually might be my problem as well. :)
  23. sausagekingofchicago

    A new DayZ

  24. sausagekingofchicago

    1st v 3dp - zones

    Maybe a zoomed in third person camera (similar to the view you get when double tapping the + key) while in prone would work better? A little bit of a zoom while crouched would work well too. This could also make any stealth movements more tense. Getting the views right is the trick. :| I'd personally hate to be forced into first person just because of some deathmatchers or campers. I'll play in first if it's only first (and if my framerate allows it) but I prefer third and not for pvp reasons. and looks like ass. OTS cams and anything where the character takes up too much of the screen is not going to work and probably lead to the great internet meltdown of 2013. Better zombies will solve most of these problems. No one is going to want to camp the roof of a hospital, sniper hill, or the common sniper perches in Cherno if the zombies can actually get to them. Hopefully in the SA we'll all be too busy surviving the zombies and the elements to stop and play CoD in Elektro. We should also consider the weaponry in the SA. I don't think we're going to see a bunch of one shot kill military grade rifles. That'll impact how we play greatly as seen in 2017.
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