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Everything posted by sausagekingofchicago
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Will we ever get these old things in the game back
sausagekingofchicago replied to thefriendlydutchman's topic in Suggestions
Utes was scrapped as it didn't fit what they wanted and I still find hidden loot in houses. It's not exactly hidden anymore since I always look in those spots. -
Nope. SMoss added additional info based on what Hicks discussed in detail during his PAX AU presentation.
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I'm pretty sure the devs will not move to beta without the game being feature complete. Now, completed features is a different story.
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Actually, Mfratane is correct. Plans to build a new engine were announced in early 2013. When work officially started is unclear. This was the plan before anyone could buy the SA. Post release, they did reportedly scale up the game but the new engine was already planned. "A couple glorified modders" is not what the development team consists of. You seem to be partially well read on DayZ's development but you've somehow missed a lot of key information along the way.
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A guy who wishes to remain anonymous wanted me to ask you these important questions: "when will renderer be released and how much will it increase fps?" "specific dates and numbers please" "where are the helicopters and will they spawn in great numbers in elektro?" It wasn't VIktor.
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The devs were hoping to have it out by the end of the year but that's looking a bit iffy at this point.
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https://forums.dayzgame.com/index.php?/topic/215848-dayz-moving-into-2015-roadmap/?p=2317653 and
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Limit modding in the beginning
sausagekingofchicago replied to thefriendlydutchman's topic in Suggestions
No thanks. I want to mod my hardcore experience. The game is too easy right now and I imagine there's a few people out there that would agree with me. -
The SR's are usually just an overview of what they're working on, not what is coming right away. We might not see the fruits of all of this until the big engine merges happen.
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Very excited about the possibilities here.
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DayZ SA Modding: A New Map
sausagekingofchicago replied to ColdAtrophy's topic in General Discussion
May be able to submit some small models/objects. HIt me up with a few and I'll see what I can contribute. There are a lot of history books to read if you're really wondering. Agreed. -
I love the idea of random doodads that you can collect and wear on your clothes. The more rare the better. Even rare versions of common items would be cool. It would make a great mod if the devs don't do it.
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State of Development: The Future of DayZ
sausagekingofchicago replied to Tatanko's topic in General Discussion
Tatanko, making everyone look bad since 2014. -
State of Development: The Future of DayZ
sausagekingofchicago replied to Tatanko's topic in General Discussion
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will i regret buying this game ?
sausagekingofchicago replied to trojan42 (DayZ)'s topic in New Player Discussion
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RDG2 Black Smoke Grenade & Flashbang 0.59 Exp (DayZ Video)
sausagekingofchicago replied to AstrosLegacy's topic in Gallery
That is how I've used every smoke grenade I've found. :D -
Mod zombies vs SA zombies
sausagekingofchicago replied to zombieland78's topic in General Discussion
I agree, it doesn't fit DayZ but I fully expect a mod inspired by Z Nation to pop up with all the silly zombie variants. That show does a good job of boiling down the zombie genre into their silly hack of a show. -
Mod zombies vs SA zombies
sausagekingofchicago replied to zombieland78's topic in General Discussion
I know you know better than that. The Z in DayZ has never stood for Zombie. Mod zombies were a joke. Anyone with 50 hours logged could walk through a horde and laugh while gunning down someone and then duck into a tree or through one of the few buildings available to lose them. Come on now Baker, I know you know I know you know I know. -
Can u like.. make 1.8.7 be like 1.7.6.1 :D
sausagekingofchicago replied to silverblade1233's topic in DayZ Mod Suggestions
Like everyone is saying, you can always play older builds. No one is forcing you to update and there are plenty of guides online to help walk you through setting up your own server with whatever version you want. -
question about barrle and tent persistence- how to reset?
sausagekingofchicago replied to Teng (DayZ)'s topic in General Discussion
https://forums.dayzgame.com/index.php?/topic/227520-status-report-29-jul-2015/ -
yay! you replied while i was mostly sober. Good work on your art! I'm almost certain you know at least the bare minimum about what you're on about and I'm sure you'll be able to answer the very basic questions I asked you. I'll just hang here until you do. I mean, lol, the terrain isn't modelled. Feel free to explain why you think that and be sure to include examples of how artists are not inputting data into a system for your character to be able to walk around on. You know, Blender is the only way to create an object that someone can walk around on.
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We'll need dynamic flower pots for this to work, make it happen devs.
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Lol. I'm not even going to bother. I was drunk last night so I'm sorry I ripped you a new one but maybe, just maybe though, you should try wrapping your head around the concepts you've read on a wiki. It's not entirely rocket appliances. Start by googling "what is a 3d model" and then try to figure out why there are different ways to create such geometry. Cruz/Palin 2016
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I know where you live man! You're not my daddy! Daddy?
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So.... errr.. the terrain you walk in in DayZ isn't a model? What? Are you suggesting the terrain we walk around on in DayZ isn't modelled? No, let's not move on. I want you to answer that because LOL. Ok, now we can move on to your next absurd point, Wait, no, LOL. There we go. As someone who has actually modelled massive terrains, I can assure you, you once again have no idea what you're talking about. Like every fucking game ever. Just saying' Same goes for every game you've ever played. Unless it was some 2d stuff, even then, most of it applies, minus a dimension. Jesus fuck. Oh, and uh... yeah, the same data that applies to a piece of land being X high applies ot any other fucking game ever. Just sayin' again. Hurray! You supported my argument yet again. Lazy devs, not wanting to lock down their game at the same time as making it easily modifiable by including hooks and a scripting language that anyone can use. Shit devs do that. Oh ya, 99% of mods for Skyrim can be considered "better content", yup. Totally dude. I'll probably let the pro's explain this one to you. Jinkies, mod support was added to Arma because money!!!!! That's basically what you said. If only I could think of mods that benefited from the work generated from Marksman, Helicopters, and Kart. If only. No, that is not what you were asking about. Telling you to look at the Status Reports when you ask a question literally answered in the most recent Status Report has nothing to do with the roadmap. I'm not sure who is more confused here. (hint: it's not me) ya kid, a lot. You're pretty much calling me stupid with that last paragraph that I didn't bother to finish reading after you called me stupid because you're a flipping idiot that hasn't read the Status Reports provided and likely heard about DayZ when Epoch became big... wait.. not.. Overpoch.. there we go, and you seem think you know better than me when anyone reading this knows who I am, what I've done, what level of modding experience I've had before telling you you're an idiot, or at the very least read what you said and laughed out loud in real life. Please, do yourself a favor and educated yourself before attempting to pick a fight with someone who knows wtf they're on about and 911 was an ok job and Courney Cox was secretly a hacker for China all along. (I finished reading it but I haven't knew if you know wtf you're talking about the entire time)