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sausagekingofchicago

DayZ Forum Team
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Everything posted by sausagekingofchicago

  1. I used the Arma Boot Camp to configure my graphic settings and inadvertently learned the keys. So I can't say it would be a bad idea for noobs to have some type of small area to do the same. Why not throw noobs in on a small island map and give them a crash course in DayZ? Purely the basics, like how to get eaten by zombies, how to find whatever respawn button the SA will have, and how to take off all your clothes. It'll also give them a little place to configure their settings. I don't think it'll hurt the game overall if there's not much content at all on Fresh Meat Island. Are the keys really the most challenging thing to the game? Not really. It's not like this would rob them of any major experiences. Anything more than the basics would spoil a lot of the early fun. Man, if they're having these types of issues then maybe they shouldn't be near a computer at all. :D
  2. sausagekingofchicago

    gore and dismemberment and sewing back on limbs

    notsurefry.png
  3. sausagekingofchicago

    DayZ Developer Blog 8th March

    So is Señor Rocket going to do a presentation at PAX this year? (I haven't been paying attention)
  4. sausagekingofchicago

    So, uhm...Balota Buddies?

    I'm fond of Zelenogrosk Zoophiles but it's just a tad too silly for my liking.
  5. sausagekingofchicago

    SA: server hopping

    It's a huge deal. Hopping is used for more than just farming. Any type of combat situation between groups will immediately be ruined by people who will hop to another server, reposition themselves, and jump back in behind the other group. This is simply stupid and far more immersion breaking than a silly can. Same goes for the farmers who hop around in the barracks and magically come out of a room you were just in and mow you down. Add a well organized group to the mix and the farmers/hoppers will have a home server with that specific location locked down so the hoppers can unload their loot in safety and maybe even catch a ride back to the farm sites if they do get killed. It's a huge deal and a clever solution has to be devised if they don't want the public hive infested with exploiters.
  6. sausagekingofchicago

    where's the hive hiding?

    You should let your server list completely refresh.
  7. sausagekingofchicago

    Are All "Hackers" Bad?

    I guess. I imagine it hurts the bottom line of some companies but I just don't see pirates being the reason for the pricing. Now I do see pirates being the reason for the terrible failure of some games like Sim City, well pirates and awful decision making on EA's part in an attempt to combat piracy. Then again, these are the same people that charge 60 bucks for console games. Console games can be pirated but not as easily as PC games and the problem is nonexistent when you compare the two. The biggest concern in console game sales are all the used games hitting the market. People who sell their old games are accused of "stealing" from and "hurting" the poor developers and are blamed for the codes everyone needs just to play online. Codes which can be conveniently bought for five or ten bucks if you happen to own a used copy. Strangely, these same publishers/developers consistently send people to some of the biggest used games outlets with pre-order items and other trinkets. Seems to me they've created a new market for themselves by pumping out over hyped and extremely shallow games that a ten year old can tear through within a week. That side of the industry are nearly pissing themselves with the thoughts of a digital release-only games for consoles.
  8. sausagekingofchicago

    Skins

    I'm jealous of the A3 guys after looking at the A3 sample models and reading a few things. They'll no doubt have super skimpy camo in no time at all. What about us?! I like short shorts too damnit!
  9. sausagekingofchicago

    Are All "Hackers" Bad?

    Depends on how you define hackers. edit: derp, should have read more. Scriptkiddies are scum. Don't blame hackers and pirates for that. If the publishers could get away with selling their games for a hundred bucks they would. They're ripping people off left and right with their games right now anyway and I doubt they'd have some type of moral issue with continuing to sell their games for 60 bucks if hackers and pirates magically disappeared tomorrow.
  10. sausagekingofchicago

    Admin Abuse is becoming a large problem.

    You can tell a lot about a server by it's community.
  11. sausagekingofchicago

    DayZ Developer Blog 8th March

    Dude is a serious hoarder. Get the hatchets out fellas.
  12. sausagekingofchicago

    The strange and bizarre death cult of Kamenka

    Deathmatchers hate Kamenka. People that actually head north don't actually mind it.
  13. sausagekingofchicago

    Retexturing models and testing them in game

    Thanks fellas. A lot of people have expressed interest in getting their items into the engine so I hope this helps.
  14. sausagekingofchicago

    Community Food and Drink Textures!

    It's branching out. :)
  15. sausagekingofchicago

    DayZ Developer Blog 8th March

    All you guys are wrong. Everyone knows that April 12th of every third year from when Chester Worthington was given his Atari 2600 is the best time to release a game. Luckily, that's coming up!
  16. sausagekingofchicago

    Just saw Rocket again.

  17. sausagekingofchicago

    Retexturing models and testing them in game

    Took me a while to figure out what was wrong. Turns out, BinPBO sucks or I just suck at using it. EliteNess ftw.
  18. sausagekingofchicago

    DayZ Developer Blog 8th March

    Sooo, episode 3, confirmed?
  19. sausagekingofchicago

    DayZ Developer Blog 8th March

    Hey, without people complaining what am I going to complain about! It's all win win for me.
  20. sausagekingofchicago

    DayZ Developer Blog 8th March

    Rocket should promise to never release another devblog. Then do it anyway. Problem solved.
  21. sausagekingofchicago

    DayZ Developer Blog 8th March

    I feel compelled to post a sarcastic and mocking post right about now. It's the only thing missing when you compare the last few pages of this thread to the cryfest from a month back when everyone felt entitled to a devblog but didn't get one. I better not though. Even a "We're busy,we're working hard" tweet would give people something else to complain about, as proven in the past.
  22. sausagekingofchicago

    {standalone} Tutorials (vehicles, looting and surviving)

    But.. figuring out how to play is half the fun. :)
  23. sausagekingofchicago

    Community Food and Drink Textures!

    For anyone having trouble seeing their texture clearly in Buldozer. With the model highlighted, click on Points > Transform 3D > Scale. ... and crank up the X, Y, and Z values to 40 or so and then click OK. And then view your model in Buldozer. Before and After. :) If you guys get the same weird lighting issue and can't stand it, I can post a quick fix to that too. **** Do no overwrite any of the models with this scale applied. This is just so you can view the texture in detail. Save the .p3d as something else so you can come back and test your various textures later. :)
  24. sausagekingofchicago

    3D Model conversion guide

    Just a heads up, Leopotam killed his link to the Blender .p3d plugin because "Arma3 sucks". I already had the export but I believe there was an import as well? We might need to mirror them somewhere for future dabblers. edit:
  25. sausagekingofchicago

    Community Food and Drink Textures!

    It is indeed. I could fiddle with the UVmap but it's a pretty small issue and it's the same across all cans at the moment. From looking at the UV and Joey's textures it may have been intentional but I'm not one to say. I'm just a beginner's apprentice to be honest. :)
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