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Your DayZ Team
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Everything posted by sausagekingofchicago
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Is DayZ Scary Anymore?
sausagekingofchicago replied to applejaxc's topic in DayZ Mod General Discussion
So scary that many people refuse to play on servers with a night cycle. -
Dynamic Objects (not Dynamic terrain)
sausagekingofchicago replied to m.w. vindicator's topic in DayZ Mod Suggestions
I love this. Adding a little unknown can go a long way in keeping environments feeling fresh. It'll make traveling by car more interesting as well. :beans: :beans: :beans: :beans: :beans: -
There was one guy that blamed his dad.. but that was in direct chat on a 2017 server so I have no proof.
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Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
I'm a terrible still life photographer. -
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
Agreed. I've gone down a different path recently so I haven't been able to work on this as much as I'd like. I'll probably get off my butt and look into setting a test server up. If anyone would like to see their textures in game, for viewing pleasure only, let me know. At least you'll be able to see your hard work in the game environment. :) -
Is there any reason to not use the hatchet?
sausagekingofchicago replied to Tinynaught's topic in DayZ Mod General Discussion
1) Walk backwards anywhere 2) Swing hatchet 3) Keep swinging as the zombies run towards you. 4) ????? 5) Profit. Alternatively, you can usually run up behind zombies and if you time your swing right you'll drop him before he aggros. With the new patch, the crowbar might be better. Still haven't really tested it more than once before the crowbar vanished form my inventory but you can quick select the crowbar like a grenade by pressing F. This will let you kill zombies silently without having to unequip your primary. Just remember to aim for the head. -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
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Newly Probably Carrots are always welcome.
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DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
Don't worry, there's plenty of us backseat developers to help out while he's on the mountain. -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
I'd tell him to be super serious and act like he's explaining the most groundbreaking change ever. :D -
Standalone Zombies a bit OTT?
sausagekingofchicago replied to victusmortuus's topic in DayZ Mod General Discussion
Err.. No. Zombies pose absolutely no threat to most of us because of this. Well, that and our legendary tree hiding skills. Without these crutches we'll have to actually play the game to survive. I welcome anything that forces us to use our brains. -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
If they let me direct it there would be a good thirty seconds or so at the beginning of the video of Rocket talking without any audio. -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
I actually like the Rocky and Mattwinkle show. If anything, they should strive to make the next video even more amateurish. Crank that up to 11 for hilarity. Dropping cameras, fire trucks going by in the background, barely audible voices, the works. -
SA: Server difficulty locks first person
sausagekingofchicago replied to Xianyu's topic in DayZ Mod Suggestions
I can't say no to this enough so I'll do it again. OTS view is god awful and should be burned at the stake. Many better solutions to some of the the worst uses of third person have have been proposed and I hope OTS is so far down the list of things to try that we'll never ever see it -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
I hear Fraggle's trading keys for bottles of apple juice. -
The giving of a title to the one they call "OrLok"
sausagekingofchicago replied to TheDesigner's topic in DayZ Mod General Discussion
I KNEW IT! -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
Changing topic. :D How 'bout that devblog fellas? Pretty neat ey? -
End Game: Gardening, not "Events"
sausagekingofchicago replied to roykingtree's topic in DayZ Mod Suggestions
It's going to be kind of hard to setup a camp and farm with 100 players on the map. -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
He's pretty much my favorite player. -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
I prefer it if that SausageKing guy was in it. He's swell. -
Another problem.
sausagekingofchicago replied to Pvt. Dimitri Petrenko's topic in DayZ Mod Troubleshooting
Definitely unusual for me. Even on the busiest of days with near capacity servers I don't see more than a few minutes to log in. What kind of servers are you connecting to? Public, private? Standard resets or once a day? -
The 1.7.6.1 Revolution @ balotabuddies.net
sausagekingofchicago replied to Derpy_Hooves (DayZ)'s topic in Mod Servers & Private Hives
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Another problem.
sausagekingofchicago replied to Pvt. Dimitri Petrenko's topic in DayZ Mod Troubleshooting
Wow. :( -
Another problem.
sausagekingofchicago replied to Pvt. Dimitri Petrenko's topic in DayZ Mod Troubleshooting
If you're getting one hour wait times to join a server you need to start a thread asap. I haven't seen anything more than a couple minutes in months. -
DayZ Developer Blog 8th March
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
I'd like to go ahead and once again preemptively thank the mods for dealing with what will very likely be bandit head times a thousand post release.