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Everything posted by sausagekingofchicago
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I Formally Challenge Dean 'Rocket' Hall To A Duel
sausagekingofchicago replied to Ayy baby.'s topic in DayZ Mod General Discussion
I would not suggest trying. Mr Nasty is not someone to tangle with. I once saw him kill a rabbit with a tin can.- 66 replies
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DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
So where's the birthday cake at? wtf -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
Some people claimed to want simple updates that said nothing at all. Preathor.. Praethor... your name rings a bell. I could almost swear you were up in arms over not getting a simple "hi" devblog. Forgive me if I mixed you up. -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
Not at all. I'm just saying, wait until they add vehicles if they're that important. Realism for movement can depend on the characters background/story and they've said quite a few times that the survivors are not necessarily military trained. The run jump did look a tad silly but I'm waiting to see it in person. -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
Again, if the lack of vehicles is your only complaint, awesome. Everything else seems to surpass the mod quite a bit so I'm happy. You can always wait until you're happy with what you see. That's what I do. -
Graphical lag/stutter
sausagekingofchicago replied to Radius_1900's topic in DayZ Mod Troubleshooting
Now that is how you ask for help. -
Anyone else worried about locking down graphical options to the server in SA?
sausagekingofchicago replied to scaramoosh's topic in DayZ Mod General Discussion
That's why I hoped it was being locked to server or difficulty settings. I didn't think they were doing it across the board. -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
I'm pretty sure they could just add vehicles exactly the way they are in the mod, which is pretty shallow and enormously silly anyway. I'd much rather have an in depth vehicle repair system and modding system than what we have now. That will take time and I'd personally rather have them do it properly the first time. It seems like they've outdone everything else so far. Have any more examples of features the mod has that the standalone won't? -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
I read every post in rocket's voice. Don't you guys? -
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
You may need to create the other LODs for it if you haven't already. There's one that determines it's position relative the ground (I'm assuming the ground lod, lol). You can tinker with the scale the same way we made the cans enormous so we could see the textures clearly. You just have to play with the scale until you're happy. You can also copy a soda can in next to your sprats can and have a good idea of the scale right away. Then delete the soda can when you're done scaling the sprats. (had to google what a sprat was. :D ) -
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
Definitely consider it. The air powered nailguns can get about 22 meters (some report 45 meters) with the psi cranked up but I'm not sure how accurate they would actually be. I'm not 100% sure about the battery operated variety. I'd aim to give it a little more range than the hatchet and think of it as a rapid fire melee weapon. That could come in pretty handy when swarmed by zombies in a building. Just my two cents. :) I'd love to add a compressor to a truck for powering tools like this. That'll open a lot of doors for beefing up the repair gameplay while increasing the risk quite a bit. :D It's nice to see this all gaining momentum. -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
Such a tease. -
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
Is it possible to change the range on it at all? I've never looked. :D -
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
Good stuff man. I have to agree with Radivmoe. The icon image doesn't really fit. :) Did you use an image found on the net or is the gun that awesome? :D I'd screenshot the nailgun in O2 and edit out the background and use that as the icon. It'll match the overall feel slightly better. -
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
I've run into that problem before but I can't recall if it was with Blender or in O2 itself. Open the model in O2 and and click on the UV button. A new window should pop up with the UV map. See if that UV map matches the one you're using to make the texture. Not much going on on my end. Working 70 hours a week so opening O2 to take that screenshot has been the first time I've touched it in weeks. I still have ideas, I just need the time to follow through. :) -
A lot of the tips and tricks people post will be outdated I imagine. :D Filter: mod.
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Sorry about that, I don't know what I was thinking. Bananas and fuel injection are the only ways you can reach 50 hp on your dot matrix printer.
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Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
It reminds me of something I'd see hanging behind a bulletproof glass divider at a quick-e-mart on the shady side of town. :D -
One forum but a sub forum for the mod? :D
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Dayz SA to be a failure
sausagekingofchicago replied to supercraft360's topic in DayZ Mod General Discussion
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Dayz SA to be a failure
sausagekingofchicago replied to supercraft360's topic in DayZ Mod General Discussion
That constant scroll of blue text is just as bad as accidental gibberjabber. -
Dayz SA to be a failure
sausagekingofchicago replied to supercraft360's topic in DayZ Mod General Discussion
Maybe a lobby chat or something would work? -
Dayz SA to be a failure
sausagekingofchicago replied to supercraft360's topic in DayZ Mod General Discussion
Side chat is extremely annoying and breaks immersion faster than anything. Maybe they can allow it on the super easy mode servers or something? I just wish it would die but that's my opinion. :) -
DAYZ Developer MINI Blog April 10th
sausagekingofchicago replied to OrLoK's topic in Mod Announcements & Info
It's all fair to make money off your work but why not kick some of the change they're going to make with any type of exclusive early videos towards something worthwhile? There will still be plenty of time to rake in the cash with streams and vids and a small gesture like this is just win-win all around. -
Fixed.