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sausagekingofchicago

DayZ Forum Team
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Everything posted by sausagekingofchicago

  1. sausagekingofchicago

    I Formally Challenge Dean 'Rocket' Hall To A Duel

    I would not suggest trying. Mr Nasty is not someone to tangle with. I once saw him kill a rabbit with a tin can.
  2. sausagekingofchicago

    DayZ Developer Blog 15th April Highest one ever

    So where's the birthday cake at? wtf
  3. sausagekingofchicago

    DayZ Developer Blog 15th April Highest one ever

    Some people claimed to want simple updates that said nothing at all. Preathor.. Praethor... your name rings a bell. I could almost swear you were up in arms over not getting a simple "hi" devblog. Forgive me if I mixed you up.
  4. sausagekingofchicago

    DayZ Developer Blog 15th April Highest one ever

    Not at all. I'm just saying, wait until they add vehicles if they're that important. Realism for movement can depend on the characters background/story and they've said quite a few times that the survivors are not necessarily military trained. The run jump did look a tad silly but I'm waiting to see it in person.
  5. sausagekingofchicago

    DayZ Developer Blog 15th April Highest one ever

    Again, if the lack of vehicles is your only complaint, awesome. Everything else seems to surpass the mod quite a bit so I'm happy. You can always wait until you're happy with what you see. That's what I do.
  6. sausagekingofchicago

    Graphical lag/stutter

    Now that is how you ask for help.
  7. That's why I hoped it was being locked to server or difficulty settings. I didn't think they were doing it across the board.
  8. sausagekingofchicago

    DayZ Developer Blog 15th April Highest one ever

    I'm pretty sure they could just add vehicles exactly the way they are in the mod, which is pretty shallow and enormously silly anyway. I'd much rather have an in depth vehicle repair system and modding system than what we have now. That will take time and I'd personally rather have them do it properly the first time. It seems like they've outdone everything else so far. Have any more examples of features the mod has that the standalone won't?
  9. sausagekingofchicago

    DayZ Developer Blog 15th April Highest one ever

    I read every post in rocket's voice. Don't you guys?
  10. You may need to create the other LODs for it if you haven't already. There's one that determines it's position relative the ground (I'm assuming the ground lod, lol). You can tinker with the scale the same way we made the cans enormous so we could see the textures clearly. You just have to play with the scale until you're happy. You can also copy a soda can in next to your sprats can and have a good idea of the scale right away. Then delete the soda can when you're done scaling the sprats. (had to google what a sprat was. :D )
  11. Definitely consider it. The air powered nailguns can get about 22 meters (some report 45 meters) with the psi cranked up but I'm not sure how accurate they would actually be. I'm not 100% sure about the battery operated variety. I'd aim to give it a little more range than the hatchet and think of it as a rapid fire melee weapon. That could come in pretty handy when swarmed by zombies in a building. Just my two cents. :) I'd love to add a compressor to a truck for powering tools like this. That'll open a lot of doors for beefing up the repair gameplay while increasing the risk quite a bit. :D It's nice to see this all gaining momentum.
  12. sausagekingofchicago

    DayZ Developer Blog 15th April Highest one ever

    Such a tease.
  13. Is it possible to change the range on it at all? I've never looked. :D
  14. Good stuff man. I have to agree with Radivmoe. The icon image doesn't really fit. :) Did you use an image found on the net or is the gun that awesome? :D I'd screenshot the nailgun in O2 and edit out the background and use that as the icon. It'll match the overall feel slightly better.
  15. I've run into that problem before but I can't recall if it was with Blender or in O2 itself. Open the model in O2 and and click on the UV button. A new window should pop up with the UV map. See if that UV map matches the one you're using to make the texture. Not much going on on my end. Working 70 hours a week so opening O2 to take that screenshot has been the first time I've touched it in weeks. I still have ideas, I just need the time to follow through. :)
  16. sausagekingofchicago

    This forum.

    A lot of the tips and tricks people post will be outdated I imagine. :D Filter: mod.
  17. sausagekingofchicago

    This forum.

    Sorry about that, I don't know what I was thinking. Bananas and fuel injection are the only ways you can reach 50 hp on your dot matrix printer.
  18. sausagekingofchicago

    Just saw Rocket again.

    It reminds me of something I'd see hanging behind a bulletproof glass divider at a quick-e-mart on the shady side of town. :D
  19. sausagekingofchicago

    This forum.

    One forum but a sub forum for the mod? :D
  20. sausagekingofchicago

    Dayz SA to be a failure

  21. sausagekingofchicago

    Dayz SA to be a failure

    That constant scroll of blue text is just as bad as accidental gibberjabber.
  22. sausagekingofchicago

    Dayz SA to be a failure

    Maybe a lobby chat or something would work?
  23. sausagekingofchicago

    Dayz SA to be a failure

    Side chat is extremely annoying and breaks immersion faster than anything. Maybe they can allow it on the super easy mode servers or something? I just wish it would die but that's my opinion. :)
  24. sausagekingofchicago

    DAYZ Developer MINI Blog April 10th

    It's all fair to make money off your work but why not kick some of the change they're going to make with any type of exclusive early videos towards something worthwhile? There will still be plenty of time to rake in the cash with streams and vids and a small gesture like this is just win-win all around.
  25. sausagekingofchicago

    Annoying

    Fixed.
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