Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3444 -
Joined
-
Last visited
Everything posted by sausagekingofchicago
-
Yes. Stay off public hive servers and avoid shady private hives. That said, you made some other mistakes that would have gotten you killed most of the time. Don't "walk" or even run in an open field. Use cover. Don't hang around a chopper crash for any amount of time.
-
Picking stuff up, opening doors
sausagekingofchicago replied to {MGW}Mercman's topic in New Player Discussion
Bootcamp bro, bootcamp. Arma2 offers an easy tutorial that'll give you a better understanding of the game mechanics. -
Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
I have the urge to target Matt but he's just too damned nice. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
- 481 replies
-
- 13
-
-
dayz could use some ideas from origins
sausagekingofchicago replied to haptik's topic in DayZ Mod Suggestions
Lots of adverts disguised as regular posts. You can almost always tell by the person posting them. Instead of having a thread in the server section (since that's what it is, a set of private servers, not a public mod) they spam us with nonsense all over the subforums. In fact, they got them from the SA. -
Strange texture bug out, causes fps loss
sausagekingofchicago replied to adman85's topic in DayZ Mod Troubleshooting
This happens to me as well but its hard to reproduce on my end. It'll normally happen if I'm on a populated server and moving across large areas of the map. A flush normally solves this for me as well. How many gigs of ram do you have? -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
This will be relevant to my interests. -
I think the Standalone will be fantastic, no matter what the other threads say.
sausagekingofchicago replied to DayzForumer's topic in DayZ Mod General Discussion
I think a "maybe" option for the poll would have been appropriate. Depends. There are plenty of wrong turns they could take. -
Why do we need fancy new features anyways?
sausagekingofchicago replied to AfterShave's topic in DayZ Mod General Discussion
I want fancy new features because frankly, no matter how much fun the mod has been and still can be, it's still has very extremely shallow gameplay once you know what you're doing. I want hardcore indepth survival added to the game. It hasn't really even been approached in the mod and that alone would add an entirely new play style for people to choose from. I want hardcore zombies as well. I want to shit a brick when I see one coming at me. I want to see stealth added back to the gameplay. I like the idea of having to search everywhere for loot rather than a corner of a room. I want players to be an equal threat as the environment. Right now that is severely lopsided towards players and the mod becomes a massive deathmatch. There's a lot that can be improved and that's why I'd hate to see a "polished" mod with a price tag. -
Still think this is a good game?
sausagekingofchicago replied to SilverTrimm's topic in DayZ Mod General Discussion
Hey, welcome back. You're still misinformed after all this time? It's been nine months between your OP and this post. Did you use that time to learn how to mod the mod at all? I'm almost certain you could have added at least two kickass features in that time. Two quick questions. Are you an American and were you out of high school by the time Obama was elected the first time? I'm just trying to figure out if you're from the No Child Left Behind generation. It's sort of a hobby for me. -
Why DayZ will fail as a standalone game
sausagekingofchicago replied to TheMachine's topic in DayZ Mod General Discussion
You rang? -
Why DayZ will fail as a standalone game
sausagekingofchicago replied to TheMachine's topic in DayZ Mod General Discussion
Is there an.... A? -
Why DayZ will fail as a standalone game
sausagekingofchicago replied to TheMachine's topic in DayZ Mod General Discussion
No, YOU'RE a flame war! -
Why DayZ will fail as a standalone game
sausagekingofchicago replied to TheMachine's topic in DayZ Mod General Discussion
Yeah, this game MUST be tailored to people who can't sit still for 3 minutes and want to deathmatch in Elektro. Otherwise it'll totally fail yo. I personally play on a server for multiple hours once I join but that first three minutes really really pisses me off. I mean, fuck that's like 2.5% of my playtime wasted!!! I could have spent that running in the woods to meet up with my pals! That brings me to another point, wtf?!? Why can't I just spawn on my pals? That would make the game super fun for us and it would leave so much time for activities like shooting noobspawns on the coast or server hopping the NWAF. They missed the boat big time. If only they had charged us give to ten bucks for the mod. We would totally be having fun right now. It would be just like the mod, but slightly better. So much win!! But no, Rocket had to try to make something "better". LOL @ custom weapons, clothing that impacts your inventory, health risks, smarter zombies, an improved map and animations. What the fuck was that guy thinking? Now he's out climbing a rock somewhere wasting our time. OMFG! If god wanted us to climb mountains he would have made them smaller. Rocket totally failed by not releasing a slightly polished mod back before WarZ completely destroyed DayZ. Lol at rocket! Artifacting, wasn't that an issue with the model, not the texture? -
Happy Birthday, DayZ!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod General Discussion
-
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
Fog. Fuck yes. -
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
Looks good man. :) -
DayZ Developer Blog 15th April Highest one ever
sausagekingofchicago replied to mattlightfoot's topic in Mod Announcements & Info
-
Community Food and Drink Textures!
sausagekingofchicago replied to [email protected]'s topic in DayZ Mod Suggestions
I think the issue is the \SQF directory in your string. Copy your dayz_communityassets directory to your \z\addons\ dir and then update your paths associated with your models, textures, and anything you've changed in the various config files. (just go through and delete the \sqf\ from anything you've added) It should look like "z\addons\dayz_communityassets\book_black_clean512_co.paa". Once you do that it should work. :) edit: Half awake. Move all of your directories from z\addons\sqf\ to z\addons\ just in case. Then update your paths in your various files. It'll just save you some headaches later on. :) -
Retexturing models and testing them in game
sausagekingofchicago posted a topic in DayZ Mod General Discussion
This guide will get you through a simple retexturing of an item found in the dayz_communityassets.pbo. Once you're able to do this you'll be well on your way to adding your own items to the game. This guide will only get the items in game via the 3d editor but the pathing and practice is compatible with Elvaron's guide to setting up a test server. Tools you'll need: BITools (guide to install) Notepad++ Eliteness and DePbo.dll (place DePbo.dll in whatever dir you unrar Eliteness in) The DayZ build from Github (I recommend 1.7.6 since it's what I know works) A tool to decompress .zipped files. Your texture (check out Ingasmeeg's thread) Assuming you installed the BITools correctly, you should have a P:\ drive. Go ahead and create a \z\addons directory on your p:\ drive. Unzip everything from the DayZ build's \SQF directory into your p:\z\addons directory. Open your texture in Photoshop or your favorite image editing software and save it as .tga format to a folder of your choice. You can name it anything you like but I'm going to use soda_example_CO.tga in this guide. **Note the _CO part This is important.** Open soda_example_CO.tga in TexView2 (BITool) and save it as soda_example_CO.paa and place it in your P:\z\addons\DayZ_Communityassets\textures directory. (You may need to type in the full file name for it save properly) Open the \z\addons\dayz_communityassets\models directory. Double click soda_clays_clean_full.p3d. It should open up in Oxygen2 (BITool). Go ahead and save this .p3d as soda_example_full.p3d in the \models folder. With the model selected, press "E". The Face Properites menu should open up. On the bottom right you'll see a section for Textures & Materials. Click the folder for Texture and navigate to your texture in \z\addons\dayz_communityassets\textures. Click Apply, then click OK. Do not worry about the Material setting right now as we're going to use the .rvmat supplied and it should already be set. Now do the same thing for the 1.000 and 2.000 LODs. (you'll need to double click to select them) Click View > Viewers > Buldozer > Start/Reset to view your model in Buldozer. The can is small so you'll need to zoom in on it. When you do you'll notice your texture is blurry. This is okay and will not effect how the model will look in game but you'll still want a small clear image of your item for the inventory screen. Close Buldozer and save your model again. This post will guide you through how to rescale the model so the texture is clear: http://dayzmod.com/f...80#entry1240850 I find it easiest to take a screenshot of the item while in Buldozer. Try finding an angle that makes sense and hit the print screen key. Open photoshop and create a new image with the dimensions of 256x256. Paste in your image, resize it, and delete the background color. Save this image as soda_example_CA.png so the transparent background is preserved. Open it in TexView2 and save it as soda_example_CA.paa and place it in your \z\addons\dayz_communityassets\pictures directory. Editing the Code Navigate to \z\addons\dayz_code. Open the cfg_magazines.hpp in Notepad++. Scroll down to the ItemSodaMtngreen class. Highlight and copy both the full and empty entries. Paste this right below. The first thing you want to do is change the class name to ItemExampleSoda. Go ahead and change the display name to "$STR_ITEMSODA_FULL_CLEAN_CODE_NAME_13". Change the descriptionShort to "$STR_ITEMSODA_FULL_CLEAN_CODE_DESC_13". Now you need to tell the game where to find your model. Change "soda_mtngreen_clean_full.p3d" to "soda_example_full.p3d". Change "equip_soda_mtngreen_clean_full_ca.paa" to "soda_example_ca.paa". If you also created an empty model texture, repeat the processing steps above and point the next entry to your empty can model and picture. Save the CfgMagazines.hpp file. Now open the stringtable.xml file in Notepad++. Find the ST_ITEM_SODA_FULL_CLEAN_CODE_12 entry. Copy and paste it below and change the Name and Description to reflect your items. If you're awesome, translate everything. Make sure you change the ID numbers from 12 to 13. Save this file now. You're ready to pack your .pbos files. Open up Eliteness. Go to the Options and check "Allow unbinarised p3ds". You may also want to check and change the output folder to any temp or working folder you use. Hit Ok and navigate to your p:\z\addons directory. Right click on the dayz_code folder and select "CreatePbo". Click OK. You should get a "no errors were found" message. Right click on the dayz_communityassets folder and select "CreatePbo". You should now have a dayz_code.pbo and dayz_communityassets.pbo in whatever output folder you told EliteNess to use. Locate your @dayz folder and make a copy. Rename the copy @dayzmodding or whatever floats your boat. Navigate to your newly created .pbos and copy them into your @dayZmodding\addons\ folder. Go ahead and overwrite the files. Trying out your item in game You may want to launch DayZ without having to mess with Steam. If you haven't already, open your Programfiles\Steam\SteamApps\Common\Arma 2 Operation Arrowhead\ directory, find the _runA2CO_beta file, and create a shortcut to it. Place the shortcut on your desktop. Right click on the shortcut, select edit, and find the "%_ARMA2OAPATH%\Expansion\beta\ARMA2OA.exe" "-mod=%_ARMA2PATH%;EXPANSION;ca; line. Add @dayzmodding at the end. "%_ARMA2OAPATH%\Expansion\beta\ARMA2OA.exe" "-mod=%_ARMA2PATH%;EXPANSION;ca;@dayzmodding" Save the file and launch DayZ by double clicking your _runA2CO shortcut you placed on your desktop. When you see the main menu, press Ctrl-E. A new window will pop up asking you to pick a map. I pick Utes because it seems to load a little faster but any map will do. [NOTE: Make sure you launch dayz your normal way or make sure you edit the _runA2CO_beta file to point to the PROPER @DayZ folder if you want to play online. DO NOT connect with modified files!!!!!] When it's done loading you see a series of options in the upper right corner: Select "Center" and doubleclick on the map. Click OK. Select "Group" and doubleclick. Click OK. Now select "Unit" and double click. Select "bandit" from the 'Type' drop down and click OK. Click preview and you'll be able to run around on the map. When you're done messing about, hit escape and then 'edit in 2d map'. Right click on the green icon respresenting your character. Select "edit object". In the Init Expression text box, add: removeAllWeapons this; this addMagazine "ItemExampleSoda"; this addMagazine "ItemExampleSoda"; this addMagazine "ItemExampleSoda"; this addMagazine "ItemExampleSoda"; this addMagazine "ItemExampleSoda"; This will add five Example Sodas to your inventory. You can add more if you like but you only have so much inventory space. Click OK, click Restart, and then go ahead and save the mission file so you won't need to recreate it each time you want to test. Now click "Preview". Press 'G' and you should see your item icon, description, and title. Drop your items to view them in the world. So there you go. You can now re-texture just about anything you can get your hands on. A lot of the steps here can be used to add completely new items to the world. Follow the steps carefully and you shouldn't run into any major problems.- 47 replies
-
- 19
-
-
Sounds like something worth trying. ;)
-
I Formally Challenge Dean 'Rocket' Hall To A Duel
sausagekingofchicago replied to Ayy baby.'s topic in DayZ Mod General Discussion
I'm not sure but I did see him make a boar disappear with nothing but his mind. -
I Formally Challenge Dean 'Rocket' Hall To A Duel
sausagekingofchicago replied to Ayy baby.'s topic in DayZ Mod General Discussion
-
I Formally Challenge Dean 'Rocket' Hall To A Duel
sausagekingofchicago replied to Ayy baby.'s topic in DayZ Mod General Discussion
I challenge DemonGroover. Makarovs at twenty paces, outside the Elektro pub, high noon. Or are ya yella?