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Your DayZ Team
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Everything posted by sausagekingofchicago
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Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
Now everyone can see my socks!! I feel violated! -
Maybe we can get that nice car priced map design tool BI sells on their website for... less than a car? :D
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A snowy redesign of Chernarus would be nice. It's definitely something I hope they look at down the road after any other maps they're eyeballing. :D
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Why do you chose Dayz over Origins
sausagekingofchicago replied to linuxas21's topic in New Player Discussion
Because it offers a completely different gameplay experience and the devs compilers are douchebags. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
Don't underestimate the community. There were private hives before they were given the green light by Rocket and Co. Someone will figure it out. But I agree, very little info to get worked up over. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
To lock out or punish server hopping combat logging idiots. I guess that too depends on the changes to the SA but that's one reason. -
Will standalone see DayZ Origins like features?
sausagekingofchicago replied to Sixsillysins's topic in DayZ Mod General Discussion
Origins is a WarZ mod for DayZ. I mean, don't expect the SA to have mods for some time. There's a reason the devs want to go for underground instanced building. Cars will be worked on in the future. NPCs are a no go. "Unique" zombies, maybe? Clan system? What for, third party coms work for that. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
yeah... i too don't know enough about this but I was under the impression that a separate computer/server connected to the actual hive would control the item spawning/economy. Just thought I'd toss that out. Maybe someone will come up with a map tool for asshole admins to use but I think private hives are more likely to come from this than anything. And... did you guys think BI was going to host or rent the servers? :| -
Pistol damage is STILL broken
sausagekingofchicago replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Isn't this related to the actual beta patch and not the mod? -
1.7.7 really punished stupidity
sausagekingofchicago replied to JackWalsh's topic in DayZ Mod General Discussion
Bolded a bit of text but this is pretty much the reason why the new patch feels nerfed. 1.7.7.2 is going to drown us in tears again. Don't panic. -
Global Ban after playing DayZ 1 Week? wthat the...
sausagekingofchicago replied to incrum's topic in Mod Servers & Private Hives
It doesn't happen without reason. and.. stickies. http://dayzmod.com/forum/index.php?/topic/10011-do-not-post-your-global-ban-appeals/ -
Just make the game so hard that people throw a massive fit and riot in the streets. That'll be when you know you've succeeded.
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the woods?
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Behind the cherno grocery store.
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the troll is weak
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It's not like some random kid on a field trip can pretend to be the Sausage King of Chicago.
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Hopefully the countermeasures will be the extreme rarity to the point of not existing.
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What's your opinion on the 1.7.7 patch? (POLL)
sausagekingofchicago replied to DayzForumer's topic in DayZ Mod General Discussion
I find throwing tin cans does wonders for my survival. -
Best bet, Altis and Stratis.
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Middle America.
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So We Took A Stab At Modception
sausagekingofchicago replied to Steak and Potatoes's topic in DayZ Mod Gallery
Can't wait to check it all out. I like new stuff. -
DayZ Standalone (Alpha Release Date June)
sausagekingofchicago replied to exomonkeyman's topic in DayZ Mod General Discussion
Funny how no one is linking to Gamasutra. I also like how there's no quote of him saying June. Let's go see what their source says... Soo.... .yup, just another gaming site twisting words to get hits. Please stop spamming that vg247 link nonsense. If rocket and co knew for absolute certainty that the Alpha would be released this month they would tell us via all the normal outlets. We certainly wouldn't need to go to a hype site to get the details and we definitely wouldn't need to click through four pages to get to the root of the info. -
What you guys think about the new update?
sausagekingofchicago replied to grimsonfart's topic in DayZ Mod General Discussion
How long has this patch been out? We just need to beat this like we've beaten everything else. It's offering a challenge and again, apparently there's other ways to avoid the need for antibiotics. I'm sorry we disagree on this but I enjoy the challenge. I have no doubt the community will figure this out and we'll be right back to bitching about how easy the zombies are. Right off, I find tin cans be the most useful thing in the game right now. It makes living easy. -
Dayz Origins Stronghold Building Guide
sausagekingofchicago replied to de4dcert's topic in DayZ Mod Gallery
hehe.. "stronghold". Gets me every time. :) -
What you guys think about the new update?
sausagekingofchicago replied to grimsonfart's topic in DayZ Mod General Discussion
That's pretty much what I did. I hopped onto a server running 1.7.7 as a test before bringing them to the rest of the servers of the community I belong to. I left Elektro with some basics and an Enfield. The infection rate is high but apparently there are other ways to avoid infection than treating it when it happens unless I misread R4Z0Rs post. I'm looking forward to testing that. Either way, dying is no big deal as I've always thought the most fun was surviving the early stages of the game. Sitting on top of a tower or hill waiting for poorly geared players to stumble by is not fun in my opinion. Neither is deathmatching in the cities. If I wanted to deathmatch I'd fire up a game that does that well. Dying often is what DayZ was before we all learned how to game the zombies and started shooting at each other exclusively. Now, we're dying again and people are upset they're no longer playing a sandbox shooter with massive tells to help them spot enemies. Before this patch zombies served only as a tell tale sign that players were in the area or help spot their exact location by watching zombies run right to them. Might as well have huge arrows over everyone's heads. Now they hurt, and that's a good thing. The only actual suggestion i have would be to add random medical stations (similar to crash sites but medical tents/camps) where players will be more likely to find medical supplies away from the coast.