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Everything posted by sausagekingofchicago
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Standalone Release Predictions
sausagekingofchicago replied to Jgut90's topic in DayZ Mod General Discussion
I second that. His ideas on the mod and the standalone clearly show he is ahead of the curve and ready to take charge. I for one am totally ready to play the game Gummy52 has always wanted to play. -
Standalone Release Predictions
sausagekingofchicago replied to Jgut90's topic in DayZ Mod General Discussion
Gummy52, keeping it real since 2012. -
Standalone Release Predictions
sausagekingofchicago replied to Jgut90's topic in DayZ Mod General Discussion
darn. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
and if they limit what info the client gets their esp wouldn't work for shit. I hope they're not relying purely on vac though. -
Standalone Release Predictions
sausagekingofchicago replied to Jgut90's topic in DayZ Mod General Discussion
Ya. I have a buddy that works at an airport. He stole Rocket's luggage and all he found insde was a couple hotel towels, a half eaten sandwich (check ebay), and a bunch of sketches of tractors on some Chinese restaurant menu with a pink post-in note saying "this will solve everything". I think the meaning is clear. -
Standalone Release Predictions
sausagekingofchicago replied to Jgut90's topic in DayZ Mod General Discussion
My prediction, they release it under a different name with screenshots that make the game appear to be some type of farming simulator. We won't know which one so we better buy them all just to be safe.- 45 replies
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DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
yes, but restricting what data the player gets will limit esp. cheats and hacks will always exist, yup. -
Will the SA Ever Feel like This?
sausagekingofchicago replied to OhDan's topic in DayZ Mod General Discussion
the game doesn't necessarily need some type of separate mini-games (like lockpicking in bioshock) to accomplish an in depth medical or repair system. I can imagine a medical treatment system that could be pulled off in the engine by someone with talent and skill. That's not me so I don't want to even stumble through a description. We can use the vehicle repair as an example though. While you can always try to change a tire with nothing but a chinese made socket wrench set you'll surely run into problems and it'll definitely take longer than it would if you had an actual tire iron, not to mention a jack. A blown head gasket could easily be simulated in the game with all the proper visual and sound ques. Anyone with real world experience would probably know right off what the problem was if it was done right but they would still lack the tools to do the job unless they've focused their looting efforts in that type of loot. A gasket lying around in a shed isn't going to be of much value to someone who doesn't know, or care, of have the desire or time to learn, what it is. They'll know it's loot but hopefully there will be thousands of items the in game and each will have different value to different types of players. So it might appear to be trash loot to them. It might not even be the right one to the person who is looking for it. I'd like to see a repair system where you have to actually find the tools to populate a small toolbox/kit that you have to find, otherwise the tools would take up space in the regular inventory. You'd have to scavenge for the proper wheels, engine parts, etc. I'd like to see certain repair jobs take specific tools and require a bit of trial and error, real world knowledge, or if a player is lazy, some googling. (better than level 10 nonsense) If the problems/fixes were as accurate as possible, people would leave the game actually knowing something useful that could translate to real life. This approach could be adapted to all sorts of aspects in DayZ and actually influenced a project I was working on for the mod before my computer crapped out. Accidentally learning real world survival skills like first aid isn't a bad thing. :) Anyway, let's not just say countermeasures can be taken to avoid grinding... since most developers of games fail in that area anyway and most gamers will simply find a way around it so they can boost or grind up quicker. Let's brainstorm and find clever solutions. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
There are ways to limit what ESP users can see. I believe Rocket or Matt mentioned some solutions but I don't exactly recall when or where and I'd hate to put words in their mouths. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
Buying a place to store weapons in a permadeath game is pay to win. I'd pay a subscription but I wouldn't need a storage space to encourage me to. -
It would probably take less time to raise your gun than to drop the flag and then raise your gun. :)
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DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
= pay to win -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
Then allow me to ask, what do you propose they sell? Hats? Answer the question I posed earlier. Can they be looted? Can they be lost? Now answer this, how much for the black hat? How much for the camo boonie? I bet the bright orange hunters hat is the cheapest right? I don't think a micro-transaction system that works for Team Fortress can work in a game like DayZ so let's brainstorm some items they could sell that wouldn't impact the game. Jewelry. Socks. Undershirts. How about clan logo placement on armbands. No, that would impact teamplay and give some teams an advantage over others. Slightly different paint jobs on vehicles you're in? As long as you couldn't actually pick the color or buy them all until you had the one that blends in the best then that might work. I'm open to suggestions. Those were honest attempts. Since we're just guessing what the shadows on the wall actually are we might as well take it even further. So MrL33tD34th decides to setup a server. Having a solid background in networking, programming, and general awesomeness, he finds a way to hack the game. Terrific for him! He wants to hide his hacking but he knows it's probably not a good idea to block the hive as that might raise some flags. Now let's assume MrL33tD34th's Super Happy Thoughts server spoofs the data leaving to the main hive and whatever anti-cheat system the game has. Still great for him. He was able to spawn in all the gear and guns he could possibly want and endlessly chomp on beans while sitting on his throne of noob bones in Cherno. Well played MrL33tD34th. He's quite the skilled fellow. How will he ever get blacklisted. Again, since we're just taking small bit of info and running wild with it we can assume players come to his server, see people getting turned into jello, and leave after picking up a can of tuna. I wonder what the main hive would think this. I'd imagine a simple query of the database would suggest something funny was going on on MrL33tD34th's Super Happy Thoughts server as the players leaving never seem to match the data on record. Let's say MrL33tD34th found a way to mask only his own data. Well played MrL33tD34th. You sure are sharp. What happens when endless noobs get repeatedly killed by MrL33tD34th and the main database can't figure out who killed them. Hrm..... seems a bit fishy don't you think. Luckily he made it look like the hundreds of people he ground up with his fully automatic 1000m shotgun appear to be suicides. Wait a second.. MrL33tD34th's Super Happy Thoughts server sure has a lot of suicides... Point is, this isn't the mod. Hiding this isn't going to be easy. Blacklisting servers and even the people who rent them wouldn't be incredibly hard to do if the initiative is taken and the devs take it seriously. We really need to get more info on how this operation is going to run before jumping to conclusions. (p.s. don't forget to answer the questions before the absurdity, thanks) -
Will the SA Ever Feel like This?
sausagekingofchicago replied to OhDan's topic in DayZ Mod General Discussion
You do know how that'll play out right? Grinding and boosting. We've seen it already with the humanity system and you can see it in anything from Halo armor sets to WoW. Unless there's some extreme artificial time barrier to your proposed skill system we'll end up seeing campfire spam across cherno just so some guy can boost his campfire skill. That's just a silly example but grinding and boosting will happen. I'd rather have to learn how to properly treat my wounds or health issues through trial and error or to learn which tools I need to have to do a certain repair job on a vehicle than have some skill system do it all for me. I hope they try something new that hasn't been done to death by every game before it. Right now, both systems are shallow and finding the magic bloodbag or the Swiss Army Toolbox is all either requires. Progression in both skill sets would require knowledge AND tools. This is more interesting than my level 10 skill solving the problems for me. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
Who has time to do their hair in a zombie apocalypse? A horde of people flipped out over cans of muffins. I'd really hope the same people would flip out over one dollar pink Goku hair. Purchasable skins or clothing defeats the entire purpose of looting. If the clothing or vanity items had zero attributes, like item slots or attributes that effect the player, why would anyone buy them when they'd likely ditch it the second they found an item with pockets? If they did have attributes like that, why isn't that pay to win again? Might as well buy that black down jacket with 20 pockets instead of having to find one. This too brings up a problem the WarZ tards walked into. Can these items be lost? If so, why buy them? They'd have to make them cheap to encourage sales of something they could lose which would make pay-to-win even cheaper. If they can't be looted, imagine the shit storm over that... Microtransactions are the sewage of modern gaming. I find them utterly repulsive to the core of my being. I may be a minority in that but I'm almost certain there are key people who feel somewhat the same way. I can't imagine they'd even consider such a thing after what's gone down over the past year. And if BI and Rocket were interested in nothing but the money they could have just repackaged the mod a year ago and reaped huge profits. Not going that route should say something very clearly about what their goals are. And yes, I'll take my chances with "professional" hackers who'll likely get their servers blacklisted anyway over a ruined DayZ with microtransactions. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
Yes. As proven by the mod. It would still be thriving and selling copies of Arma if a bunch of scriptkiddies hadn't ruined it. edit: had to fix that before someone used it to derail. -
Will the SA Ever Feel like This?
sausagekingofchicago replied to OhDan's topic in DayZ Mod General Discussion
I'm going to solo my first week or so in SA purely to recapture my early experiences. While I love the crew of nutjobs I roll with, I want to immerse myself in the game, probe the zombies to learn their weaknesses, teaching myself how to stealth again, die a lot of stupid deaths, run into random people and feel that heart pumping anxiety while hiding in the grass with nothing to defend myself with, and generally try to survive without any crutches. I still love exploring the map as it's relatively new to me compared to the old timers of ArmA and I'm pumped about the changes the devs have already shown. To me, the map only feels old now because the natural beauty of it has been ruined by 24/7 daylight. There were times during a setting sun that the game looked outright gorgeous on my old box. I'm looking forward to those magic hours in the SA (if they don't break the lighting too much :D ). Some of my favorite moments in DayZ were spent in the pitch black, with a raging storm or a storm rolling in, with nothing but the lightening to guide my way. No waypoints, not constant daylight, no team to rely on, no friends cracking jokes in my ear. Just alone, lost in the dark, fully immersed in the world, looking for something to help me survive while never knowing if someone was stalking me. I'm looking forward to struggling to survive in the dark with nothing but a flare and a prayer. I just hope they fix the night sooner rather than later. :) If the standalone can deliver the sense of loneliness and anxiety I first experienced in the mod, even for a few days, it would have been worth the wait. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
Maybe they can sell houses, safezones, and charge for clans. I think this is the best business model I've ever seen. -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
Oh shit.. it's an edit-off! -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
hahaha Nice one. You ALMOST had me. hahah -
Rezzed - June 2013 - Developer Session
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
I really hope there's a much bigger image of this floating around. :D -
DayZ SA - Hosting & Security
sausagekingofchicago replied to gummy52's topic in DayZ Mod General Discussion
So you want a subscription service or something? -
Rezzed - June 2013 - Developer Session
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
I'm not overly concerned with it. If it's like that when we get our hands on the game I might whine for a minute. Otherwise I'll chalk it up to something that needed a bit of tweaking, like everything else this early. I do hope it's not something done to balance the lack of cars though. -
Rezzed - June 2013 - Developer Session
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
Even the player running speed seemed too fast. It looked even faster than the E3 vid. I'm assuming this is purely so they can test without wasting too much time jogging about as aint nobody got time fo that. Might be the same for the zeds? -
Rezzed - June 2013 - Developer Session
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
I just desire some overalls, filthy, and a John Deere hat, adjustable.