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Everything posted by sausagekingofchicago
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yup, the teksyndicate thread
sausagekingofchicago replied to sausagekingofchicago's topic in Technology/Programming
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First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
We're talking DayZ right? I'm not too worried with ArmA at the moment. If DayZ was meant to be FP only, it sure went to TP rather quickly. So much so that it's part of what makes DayZ DayZ at this point. Every stream, every video, nearly every screenshot, how most people play = third person. But you brought up probably the only complaint and issue that actually justifies third person view being an exploit. Status effects should absolutely be seen in the third person view. -
First Vs. Third Person Poll (Post your vote here, after reading Dslyecxi video discussion)
sausagekingofchicago replied to (TMW) Marion Mic's topic in DayZ Mod General Discussion
54 FP votes!! Guys, let's get together and start a FP only server. You guys will actually show up right? -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
Now we just need to post that in a place where the FP guys haven't gathered together to fight off the entire population of the game. -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
What you're suggesting actually neuters the entire camera view and is not in any way a fair or honest suggestion or compromise. It only makes you guys happy because it solves what you believe to be "exploits". It's like me suggesting the FP camera be moved to the character's left foot. -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
You've got to be trolling me. it's not a First Person Shooter. -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
And? What about the guy outside the door in first (when you're in first)? Same shit. you come out the door and you don't see him but he sees you first. the only real difference comes from how much water you perceive the glass as having. He sees you first, you're dead. Where's the difference? You look left but he's to your right.. You're more tied up in what the other player sees rather than your own experience. Ok. So let's pretend for a moment, just a moment, that TPV is ditched. How do you justify the FoV slider then? Some folks use wicked monitors or push 3 screens from 3 different beasts of cards. Do you not think people would "exploit" that? -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
I'm sorry but that is the worst suggestion I've ever read. -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
Well, as mentioned by rocky the rocketman, this may not be possible in the SA. If a clever contextual third person is implemented then a prone a-hole hiding on a tower wouldn't be able to see much.. Crouch or standing would be needed to see the area clearly. As the game is now, it sucks for most FPS fans. There's no argument for that. FPS guys that refuse to adapt to a Third Person View in a Shooter are just going to have a hard time at it all. Don't get me wrong. I like FPS now that I can actually use it in DayZ but TPS offers far more tactics. The trouble with TPS is map design. They require a certain level of awareness when designing and defintiely when playing. There are a lot of shitty TPS out there and the formula for a shitty TPS involves bad level design, an awful angle, and a shitty cam (seeing through walls). As a TPS supporter and FPS player, the biggest issue I see comes from the map design. Take the Polana factory for example. There are pretty much zero approaches a player can take to infiltrate the compound unseen but there are plenty of sniping points to cover all entrances and exits. That is going to naturally benefit a sniper, hands down, and perhaps this is how it was all designed to begin with. Anyone with a scope is going to have the upper hand there. Is that realistic? Sure. is that fun? Not for everyone. Is that actually important though? Maybe you shouldn't be trying to head towards one of the hottest spots for group looting with nothing but an Enfield you found at the Three Valleys barns. -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
meh it. here I go.... -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
How does third person exist in a first person shooter again? It doesn't, if third person is available then game is a Third Person Shooter, not a First Person Shooter. -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
I want to bean you for your calm points but you let the FP trolls get you. Ignore them. Trolling DayZ for TP fans is like casting 2 feet into a pond at a fish farm. -
Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
So this happened as well. [GB] compilation work with Kleshy. He's a madman.- 1890 replies
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My detailed DayZ standalone report from Gamescom 2013
sausagekingofchicago replied to purepassion's topic in Mod Announcements & Info
He's not quite drowning in them yet but they've definitely reached the level of safety hazard. -
Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
Whoa! I'm an innocent bystander. -
Gamescom - August 2013 - Interviews/Gameplay
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
I might have to learn another language if this is what we're going to find. :D -
Gamescom - August 2013 - Interviews/Gameplay
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
I figured this was the translation. http://i.imgur.com/Koy9SpP.png -
Gamescom - August 2013 - Interviews/Gameplay
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
I was very happy to hear they're considering context sensitive views for third person. That'll help a lot to avoid some of the more annoying "exploits". I hope they give that an honest go and avoid some of the pitfalls associated with it. -
First vs Third Person Discussion (Dslyecxi video)
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
Well that was better than most anti-third person arguments, even though it's basically the same argument without the abusive idiocy that comes with most threads. I didn't hear any name calling or trolling. kudos to Dyslafaksnfski. I had a blast playing first person with a bunch of insane gents but the server died off rather abruptly as there was no interest in it. Sort of how servers with vanilla cars and night cycle die off or struggle. I'm not sure what that means but I do know I personally, being a hardcore-to-the-point-of-being-annoying 3rd person supporter, would only really accept this change if the admins ability to set 24/7 daylight or constantly reset the time of day was removed. I also really hope access to the server files is gutted as this almost universally leads to bad servers run by bad admins. I know there's tremendous interest in SA private hives, for various reasons, but granting people the ability to create 2394027 vehicle, 24/7 daylight, admin abuse servers out of the gate would only take the SA right back to where the mod currently is. Which is pretty atrocious if we're going to be honest about it all. I'm willing to put up with server hopping loot farming bandits if we can get some realism back to the world. Oh, and we'd need the ability to remove a broken windshield. Anyway, my two pesos. -
And.. you can launch it without steam by creating a shortcut to your _runa2CO_beta file loicated in your steamapps/common/arma 2 operation arrowhead/ folder. You'll need to edit the shortcut and add @dayz to the target line.
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Just bought the game and i cant play
sausagekingofchicago replied to cosmicherb's topic in New Player Discussion
Don't worry. it's looking for the beta patch. If it sat at 0% for a long time try this link... http://www.arma2.com/beta-patch.php I usually go for the one in green. When you run it, it might claim you have the wrong key but don't panic. Just click okay and it'll install. It may appear to be running a long time as there's no confirmation popup for completion. -
New PC Build - Will it Work?
sausagekingofchicago replied to Manners's topic in Technology/Programming
I want to pretend your rig can't work. No, it will not work. Not bad. -
37 day old char + sunrise moment = death
sausagekingofchicago replied to Hetstaine's topic in DayZ Mod Gallery
Why didn't you open your parachute? -
DayZ 1.7.8 "Choose Spawn", Thoughts?
sausagekingofchicago replied to -Se7eN-'s topic in DayZ Mod General Discussion
I really like it but it's going to make regearing at camp way easier. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
sausagekingofchicago replied to SmashT's topic in Mod Announcements & Info
Which is why I'm going to drop some cash on a used PS3 and a copy of the game. Problem solved. It'll be worth every penny. (gta fanboy)