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Everything posted by sausagekingofchicago
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Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
The first time? It was in the kiddie pool at a water park. Oh, you didn't mean Sergey? Oh.. um.. -
Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
Posh Rocket was always the hottest. -
Get an Alpha out!!
sausagekingofchicago replied to Karmaterror's topic in DayZ Mod General Discussion
What you're describing is the mod, not the SA. From what I understand, a great number of textures and models were created, existing buildings revamped, the map got a face lift texture and numerous improvements, changes to the height map and new areas are being created for the northern edge, and new animations were captured for survivors and zeds. The engine has had a substantial rewrite and very little is being carried over from the mod other than the concept and the bandage. So I guess they had the height map of Chernarus, an engine drowning in unnecessary code, some models that needed retexturing, and a bandage. I don't see why they couldn't finish the game in a month!! /s -
Today is a sad day for me
sausagekingofchicago replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
Seriously, the whole map will be a safezone, no one can steal or damage your vehicles, and you have to turn pvp ON to shoot other players even when you're in pvp spots. Everyone gets a chopper at spawn and we got rid of that whole infection/sickness thing entirely. Now you just have to press the spacebar once in a while so your character doesn't take a nap. edit: You can now build barracks with barbed wire and tin cans. -
Today is a sad day for me
sausagekingofchicago replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
Epoch is taking over... at least until I'm done with my mod "DayZ Playground". There will be no pvp other than in specific pvp areas!!!!! -
Dear Rocket and his team, no private hives, please.
sausagekingofchicago replied to Dekkymane's topic in DayZ Mod General Discussion
There's not much point in any of the changes the devs are making to the zombies, loot, environment, health system, etc if every kid with 20 bucks can open a server with starting gear that negates most of the challenge. They might as well just release a bunch of really simple modding tools and an empty map if they hope to see a bunch of crap servers. -
1.8.0.3 - Hotfix Changes.
sausagekingofchicago replied to r4z0r49's topic in Mod Announcements & Info
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Give me one logical reason why gear destruction will delay KOS
sausagekingofchicago replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Not carebears.. Smurfs will ill tempers. -
[SA] I'd like to see more blood, dead bodies and body parts
sausagekingofchicago replied to antongirdeux's topic in DayZ Mod Suggestions
I kind of side with the gore team. I don't see why players and zombies couldn't leave the bloody mess. The evidence of an attack could tell much more of a story than just a dead player body surrounded by dead zombies. -
Give me one logical reason why gear destruction will delay KOS
sausagekingofchicago replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Well, it seems like Rocket didn't want this to be a KoS game so I doubt he's going to let it. The damaged gear mechanic is only what we know of for certain. There could be other things in the works that we know nothing of that could impact and/or drive away the guys who can't think of anything other than 'kill' when they see another player. The point is, we don't know how it's all going to work. I expect people to log in on day one, servers permitting, and attempting to deathmatch on the coast. How successful they are is yet to be seen. -
Give me one logical reason why gear destruction will delay KOS
sausagekingofchicago replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
There's no hope in trying to curb the most blatant KOS players. The blatant shoot on sight players would try to shoot you even if the world was on fire and he was about to die. Luckily they're a minority. Unfortunately that minority has molded how everyone else interacts. So it's about baiting the rest of us, the victims of conditioned fodder, into not shooting everything that moves. Damaging gear will work for some of us. We'll just have to see how that impacts the game's experience. Maybe something more will be needed. Personally, I'm going to store the most valuable gear in my vest/shirt pockets. Eat it bandit. Safezones? Nah. -
Give me one logical reason why gear destruction will delay KOS
sausagekingofchicago replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
This discussion is a bit silly. Everyone is basing their opinions on the mod. If the zombies are changed, the medical system changed, and the loot system changed, then how can anyone say what they will or wont do when the entire situation has changed? -
Just saw Rocket again.
sausagekingofchicago replied to sausagekingofchicago's topic in DayZ Mod Gallery
Good thing rocket was wearing a helmet. -
Need help Asap new to dayz
sausagekingofchicago replied to flowernstone's topic in DayZ Mod Troubleshooting
Install and launch Aram 2. At the main menu, quit the game. Install and launch Arma 2 Operation Arrowhead. At the main menu, quit the game. Download the mod here: http://se1.dayz.nu/latest/1.8/ Pick the @Client-1.8-Full.rar. Open the file in 7zip. Browse to your Arma2 Operation Arrowhead directory. Create an @DayZ directory. Copy all the files from the file you downloaded from dayz.nu into the @DayZ folder. (if the rar already had an @dayz folder, just copy that to the OA directory) Download the Arma2 beta patch from here. http://www.arma2.com/beta-patch.php I usually go with the file in the green bar but occasionally there may be an issue with an update. Just make sure your beta patch version matches the server(s) you want to join. Run the Arma2 beta patch. Watch it carefully as it will complete the installation and not give you a notice. Locate and find the _runA2CO_beta.cmd file in your OA directory. Right click on it, edit. Find "-mod=%_ARMA2PATH%;EXPANSION;ca;" and add @dayz right after the ";ca;" so the the line looks like "-mod=%_ARMA2PATH%;EXPANSION;ca;@dayz" Save. Double click on _runA2CO_beta and you'll launch into dayz. Once there you can click multiplayer and either search for DayZ servers or remote connect with an IP. There you go. If you run aground somewhere, google the manual install. I don't think I forgot anything. -
I really hate this zombe chain knock out and they do so much damage
sausagekingofchicago replied to TheWizard14's topic in DayZ Mod General Discussion
yeah. they should just take out the zombies. -
Bizarro Servers of DayZ
sausagekingofchicago replied to DemonGroover's topic in DayZ Mod General Discussion
Hey man, if there's not 20 barracks within 300 meters of each spawn point, I'm not interested! -
Exists a mod that lets you put your bicycle into a car?
sausagekingofchicago replied to peter.jerz@gmx.net's topic in DayZ Mod General Discussion
There's a mod that lets you put a bicycle in a toolbox, not sure which though. -
With this new Choose Spawn feature, Dayz Turned into CoD
sausagekingofchicago replied to TheWizard14's topic in DayZ Mod General Discussion
It would be just you and a volleyball that shot on sight. -
With this new Choose Spawn feature, Dayz Turned into CoD
sausagekingofchicago replied to TheWizard14's topic in DayZ Mod General Discussion
I wouldn't base it on number of times a player spawns as that'll just lead to suicides but that would work just as well. Perhaps when the player runs out of spawns he'd have to revert to randoms spawns. A timer would probably work better though. 10, 15, even 30 minutes would be reasonable considering the whole "survival" aspect and all. -
With this new Choose Spawn feature, Dayz Turned into CoD
sausagekingofchicago replied to TheWizard14's topic in DayZ Mod General Discussion
Can't help but agree with you there. I hereby propose a respawn timer or some type of cooldown on spawn locations. I really like having the choice of spawn but the downside needs to be addressed a bit. -
With this new Choose Spawn feature, Dayz Turned into CoD
sausagekingofchicago replied to TheWizard14's topic in DayZ Mod General Discussion
Welcome to the mod circa July 2012. -
bin config.bin/cfgmagazines.itemnails
sausagekingofchicago replied to 1nsect's topic in DayZ Mod Troubleshooting
Delete your DayZ folder and reinstall the version you want? -
Tried to jump back into DayZ...
sausagekingofchicago replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
Erasing everyone's memory of the past year? -
Why We Need A Release Date
sausagekingofchicago replied to Dr. Goner's topic in DayZ Mod General Discussion
How am I going to get upset about missed release dates if there are no dates to be missed?!? Explain that to me smart guys! -
Poly count looks good. As for textures, I don't remember off the top of my head but I'll take a look later. Bump just in case someone else knows before I find out. A good place to check out and ask would be opendayz.net. A lot of the creative forces behind the mods of the mod can be found there and you might find your work in game quicker by letting them see it. At the very least they can help with you more technical questions.