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Everything posted by sausagekingofchicago
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Doors With Noise Do You Want It
sausagekingofchicago replied to leefriendfield's topic in General Discussion
I dig the barricade idea. One that works.. It could turn any building into a fortress if enough people are holding it. Elektro/Cherno/Berezino would play completely differently and this would almost certainly give squads hard targets to attack. I don't see the problem with pressing a button. Mousewheel scroll, mousewheel depressed, door opens. I'm also against anything that hijacks my ability to look around or anything that restricts my movement. No thanks. -
PLEASE PLEASE PLEASE ME.....and every survivor
sausagekingofchicago replied to N@palmtheelf's topic in Suggestions
I find it best to simply not run indoors. Hold shift, walk. -
Another Use for Your Backpack
sausagekingofchicago replied to TEST_SUBJECT_83's topic in Suggestions
I like it, especially since it could lead to the loss of the pack in a hot situation. -
Open letter/suggestion/request to the DEVS: DO NOT implement nudity/scat/piss.
sausagekingofchicago replied to crazykage's topic in Suggestions
Filter for POOP:OFF. Problem solved until you join a server and you're backed up. -
Some of the zeds are in rather interesting clothing so I don't see why they wouldn't exist in the world. If a guy like Rossums wants to wear a skirt, why not let him? Off topic, great film.
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How to Find the rarest item in the game(Blue Press Vest)
sausagekingofchicago replied to connork20's topic in New Player Discussion
I shoot press vests on sight as they'll likely be on a server hopper. -
Temporarily buff Melees to make them Useful
sausagekingofchicago replied to hannibaldaplaya's topic in General Discussion
It sounds like you definitely need in-game advice. It doesn't take 10 hits with a crowbar to drop a zed and you can definitely fight a zed inside if you know what you're doing, or perhaps understand what you're looking at, it's just much easier to do outside. Aiming for the head is exactly what you need to do but you need to consider the swing of the weapon. Not just the range, but the arc. The weapon is effective all along the swing which is why it'll hit walls when you swing it inside. The crosshair is not the only place it can make contact and the zed animations are very predictable at this stage so you can easily determine where the head will be. You can't use a knife the same way as a crowbar or a crowbar the same way as an axe. I would like to see zeds taking damage to their legs though. It might be far more effective in the long run to gimp the zeds rather than kill them. -
Lets post some screen shots (Standalone)
sausagekingofchicago replied to vandal gab's topic in Gallery
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I don't think it's big enough. It has to hold at least a couple gallons of water to be realistic.
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What is, or will be, the point of this game?
sausagekingofchicago replied to Alex Leonhart's topic in New Player Discussion
Drop your gear and leave the coast. The game will find you eventually. -
Possible solution for the nametag problem
sausagekingofchicago replied to Gnifty's topic in Suggestions
Not shooting friendlies is a skill. The only nametags I support: -
When do tents arrive? (Sorry of redundant, new here)
sausagekingofchicago replied to catolm's topic in General Discussion
hoarding isn't bad. Hopping and farming to fill tents is imo. as i said, they need to reconsider the mechanics of it. If you die, you shouldn't magically know where to run to regear with zero effort. That's honestly my biggest issue with it. Luckily, we have hardcore and regular so who knows what will come of it all. I agree, getting raided and raiding camps is fun. There is no denying that. :) -
Seems like the devs are tinkering with the database a bit as the last push broke some hive connections. :|
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Try changing your default character and then rejoin. Heard that might work.
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When do tents arrive? (Sorry of redundant, new here)
sausagekingofchicago replied to catolm's topic in General Discussion
Hopefully after they spend a lot of time considering the mechanics of how they should work because it's just shit to let loot hoarders run back to their tent, filled with gear they server hopped/farmed to fill, after they die. It is fun to find someone's camp though. A lot of fun. -
Constant PVP ruins the fun of this game
sausagekingofchicago replied to wuffi (DayZ)'s topic in General Discussion
KoS is just part of the game. You'll have to wade through (aka get shot by) a bunch of level 1 KoS players to find the truly clever players but when you do, it's usually far more entertaining for everyone involved. So you can give in and join the plebs in shooting anything that moves like a coward or hold off on firing that shot and risk your gear in the hopes something of substance awaits. Most people can't hit shit anyway so play smart and you can avoid the beach. -
Lets post some screen shots (Standalone)
sausagekingofchicago replied to vandal gab's topic in Gallery
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You know, I think this is one of my favorite aspects of DayZ. Everyone experiences something completely different.
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I'm going to have to break my leg on some stairs. Haven't had that happen since the mod but I always found it highly entertaining to roleplay Daniel Plainview.
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Duplication exploit - need for global wipe?
sausagekingofchicago replied to frosti's topic in General Discussion
I just need a water bottle, a can opener, and some bandages so a wipe doesn't really bother me. Bring it. -
In-game sound needs to be re-worked
sausagekingofchicago replied to omgwtfbbq (DayZ)'s topic in General Discussion
Test it. And people will consume soda in that manner. :) -
In-game sound needs to be re-worked
sausagekingofchicago replied to omgwtfbbq (DayZ)'s topic in General Discussion
So, this seems like the perfect place to put my insanity on display. Since day one, I've always assumed the "random" sounds of opening cans, stacking ammo, popping the top off a nice and warm soda, eating, and the random zed sounds were actually generated by other players within your character's neatwork bubble. The changes in volume for each depended on the players distance from your character. If you pay attention, these sounds will always play louder in high population areas. This, so far, perhaps by pure luck, has allowed me to judge the distance of anbther player. Judging the volume of the random sound along with my location on the map, I could usually guess where the offending player was. So far, it's been rather accurate. Again, this could be purely a coincidence. I've been known to be a bit off at times so take this with a grain of salt. I live by it but you guys shouldn't. -
In-game sound needs to be re-worked
sausagekingofchicago replied to omgwtfbbq (DayZ)'s topic in General Discussion
Coders and artists make terrible sound designers. -
How Many People Were Killed By You?
sausagekingofchicago replied to colbykid's topic in General Discussion
less than five