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jonaswashe

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About jonaswashe

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    Helicopter Hunter
  1. Yes, a discount seems very unlikely, as sales are used to generate further purchases. The DayZ mod is already doing that quite well by itself.
  2. In short, you do not need to rebuy the dlc for the same computer. But it's a bit convoluted. The DLC is encrypted to the current AO key when you run the DLC for the first time. So you have to make a @PMC# (1,2,etc.) folder in your OA directory copy your pmc data into a folder for each OA cd-key and run separate shortcuts as if the dlc were a mod. Your launch options will look like this: "-mod=@DayZ -mod=@PMC1" "-mod=@DayZ -mod=@PMC2" If you get a decryption of file headers error on startup you have the DLC data for the wrong OA key running. I have a Lan setup here, and family and friends use 5 OA keys (DayZ characters) across 3 different computers, so I've had to use this setup on multiple occasions for Hi-res dlc textures, as me buying the same dlc 5 times is out of the question, considering we purchased our games for DayZ and not Arma2
  3. jonaswashe

    Binding a player to one server?

    Server Specific Character Location is not viable. It solves cross server ambush but makes loot hopping worse. Loot hoppers would stick their character in certain buildings on each server (Hospital, Barracks, Deer Stands, Supermarket) and easily warp wherever they want depending on the server.
  4. jonaswashe

    Arma2 LagFix(FPS) v0.1

    Dubious. User only has 5 posts (3 about Teamspeak stuff.) The exe file is not located anywhere else and the file link resolves to a "earn money online link". Reported as spam.
  5. jonaswashe

    Turn up those min system specs

    Rocket mentioned in another thread that setting the options to lowest puts all the load on the CPU, which tends to be the biggest bottleneck for Arma 2's massive landscapes. Try setting some of the settings to Normal as see if it improves things.
  6. Nice job on the file structure list!
  7. No, the CD-Key is encrypted into a registry file when you install and the only way to generate this is to install the game.
  8. At risk of stating the obvious, I think the bug lies in the Weapons 1.3 file given the reports so far.
  9. jonaswashe

    Hatchet can no longer be in tool slot

    Just to reiterate. HUGE bug with Hatchets and Crowbars in 1.7.1.2 is crashing servers left and right: http://www.dayzmod.com/forum/showthread.php?tid=15438
  10. jonaswashe

    Need 1.7.1.1

    Dude, I just posted the link for you... Don't know why I'm rewarding laziness but here's the direct link to what I posted: Code 1.7.1.1: http://www.mediafire.com/?nnkn4jjy7m3ytjd Weapons 1.2: http://www.mediafire.com/?s6s7pkytn9nb53x Also old version of files can be found here (courtesy of Rowrin): http://cdn.armafiles.info/old/
  11. Before people start complaining that this isn't working. You will need Weapons 1.2 in addition to the 1.7.1.1 code file if you're reverting back from 1.7.1.2 as detailed here: http://dayzmod.com/forum/showthread.php?tid=15485 Nice find, btw, I've linked to this in my thread and given you credit.
  12. jonaswashe

    WARNING: Do not install 1.7.1.2!

    Don't know about SixUpdater, but did you replace Weapons 1.3 with Weapons 1.2? If not, this is probably your problem.
  13. Since this is a HUGE problem, I opened an appropriate general discussion thread and provided links to the files for reverting to the previous hotfix: http://dayzmod.com/forum/showthread.php?tid=15485
  14. jonaswashe

    Need 1.7.1.1

    Check this thread here: http://dayzmod.com/forum/showthread.php?tid=15485 I uploaded the 1.7.1.1 Code and Weapons 1.2 files to mediafire
  15. jonaswashe

    WARNING: Do not install 1.7.1.2!

    Check the OP, I uploaded the 1.7.1.1 rar to Mediafire.
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