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Your DayZ Team
Lillowh
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Everything posted by Lillowh
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This man speaks the truth. It's not that big of deal. If you actually have a good shot lined up, you'll be able to kill them before they can D/C anyway. Learn to shoot and stop trying to punish those of us who just want to leave the game without worrying about what might happen to my character when I can't control him.
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Lol. That's aweso...I mean... How dare those hackers! Ruining our fun like that!
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You're pretty Gill-y. Trying to fish out a plea from the rest of us? Seems like the work of some child who's grades are below C-level...
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Honestly I think the game looks much better with post processing off, don't care for the motion blur too much.
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Because many of the people using the hacks are also using a GUID and CD-key Spoofer. BattleEye is not very good at it's job.
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I don't think either side arguing about the game being broken or that it's an alpha realize that the hacking problem is not using an exploit that is exclusive to DayZ. What is happening is people are using a program to bypass the as-terrible-as-Punkbuster BattleEye security and gaining the ability to insert scripts into the server to do various things. This is not a problem that can be solved by the DayZ mod, this has to be solved by BIS, so bug them about it.
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Realistic noise levels for prone/crouch/standing
Lillowh replied to shadowvfx's topic in DayZ Mod General Discussion
Actually, I feel like being less visible but making more noise while prone than while crouched and more visible would add an interesting balance to the art of zombie avoidance. Like you only want to prone when about to be spotted to wait and hope the zombie doesn't see you as he passes by. -
Hackers RUINING This Game Completely
Lillowh replied to imDudekid's topic in DayZ Mod General Discussion
I don't think either side arguing about the game being broken or that it's an alpha realize that the hacking problem is not using an exploit that is exclusive to DayZ. What is happening is people are using a program to bypass the as-terrible-as-Punkbuster BattleEye security and gaining the ability to insert scripts into the server to do various things. This is not a problem that can be solved by the DayZ mod, this has to be solved by BIS, so bug them about it. -
Servers requiring beta 1.60
Lillowh replied to [email protected]'s topic in DayZ Mod General Discussion
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"White spots" highlighting zombies/players
Lillowh replied to SpiritSharD (DayZ)'s topic in DayZ Mod General Discussion
Fixed for ya ;D OT: Yeah, it's an ARMA feature I've always like since the FOV on the game is so small and even when adujusted is wonkey, unless you have mutliple monitors. -
Anywhere I go, I cannot place a tent
Lillowh replied to LordRayken's topic in DayZ Mod General Discussion
Same, seems tents are broken again. -
I'll do it for ya: http://forums.steampowered.com/forums/showthread.php?t=2728714 Have Fun ;D
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PRONE NEVER FULLY REVERTED?
Lillowh replied to [email protected]'s topic in DayZ Mod General Discussion
I think the problem is you're not on a server with the update, because there's side chat, which a new server would not have. If it is a server for that build, it should not have side chat enabled anymore, so please report it. -
If I cannot see in the Dark how come the zombies can?
Lillowh replied to punisher_1's topic in DayZ Mod General Discussion
+1 Monkey swinging around a flashlight is all I see at night. -
If it's a weapons crate, someone used a bypasser to hack it in. Don't touch it.
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Low performance on Decent Computer
Lillowh replied to Badass Viking's topic in DayZ Mod Troubleshooting
That's an okay computer, my friend. When you have a quad core, a card that's at least a 6000 series, and 8 gb's of ram you can complain like me about how I only sometimes barely get 30 fps in cities. -
Nighttime is unplayable. Fix: Allow torch all the time.
Lillowh replied to mrperson666's topic in DayZ Mod General Discussion
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Camo / Ghillie fixed in 1.7.1 ?
Lillowh replied to creepymoto's topic in DayZ Mod General Discussion
They were fixed in the last patch for those who were smart enough to keep up with the beta version of ARMA II OA before it was forced for this update. -
20 words or less: Spawning without a weapon
Lillowh replied to rocket's topic in DayZ Mod General Discussion
YES Actually, this would be made way more interesting by having the "heartbeat" mechanic discussed persistent across characters (to show their ACTUAL humanity, not just this current character) which would give people some warning if they decide to help the weaponless possible bandit, and would help curve players into better behavior in a passive way that will not hurt them directly but will hurt their player interactions. Sorry it's over 20 words, but I couldn't shorten it and get the point across -
20 words or less: Super-Low Humanity Detection
Lillowh replied to rocket's topic in DayZ Mod General Discussion
YES Make it Persistent, too. Instinct of telling whether someone's nice for high humanity would also be a good indicator. -
Honestly, I feel like any restriction on how you log out that allows you to die after you want to leave is unfair to the player. If there is an emergency? Oh well, I guess all your progress is lost as a zombie could just stumble over you and agro. Internet Drops? Oh well I guess that entire town you were sneaking through/horde you were figting off can aggro onto and kill you because of something you cant control. If I want to join a server with a few friends and the server I'm in is full? Hold on X, I'll be there in 5 minutes while I find some place to log off, sit down for 30 seconds anywhere to a minute completely vunerable (in some of the damn foolish suggestions) to anyone and everything. Does it break the game that you can log out and avoid consequences? No. Why? Because it is a game, and that stuff can happen. Can I also prevent a loss on any other console or PC game (Non-mmo's) by logging off the game (varius things like dashboarding on 360/PS3, Alt+F4, etc, etc.) or even on a board game by flipping a board? Of course, because it's not real life. Is it unfair and unrealistic that the zombies that run can make 90 turns while losing no momentum whatsoever making it nearly impossible to shoot one running towards you because of it's mad Jukes? Yes. MMO's log out mechanics should not even apply to the discussion here, because no MMO with a timer doesn't have "Safe Zones" abundantly scattered around a huge environment or that has ways of getting to them quickly. Eve? Space Stations. WoW? Towns that have guards that will attack people PVP'ing inside them and a low timer anyway that prevents anyone the player hasn't seen before they start the time from attacking them. Secondly, no MMO like that has Perma-Death on all of your equipment. Eve? Yeah you loose your ship but you still have all your other ships and equipment you worked hard for. WoW? You take durability damage. boo hoo. In the end, you have to realize it's just a game. Don't talk about that anti-game BS either because what you're playing it on is a video simulation, also known as a Video game. Is it a pretty realistic game? Sure. However you should not have the possibility to be punished for leaving anytime you want on a game were the consequence is perma-death. The only log out mechanic I would support is that it uses a system to where if you get disconnected your hunger and such still goes down but if you take the time to set up a sleeping bag ~5-7 seconds, then you can log out instantly in that and not loose food or water until you next log on.
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Same, respawned in the wrong area, then got shot, then respawned as male.