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notdahangoverguy

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Everything posted by notdahangoverguy

  1. notdahangoverguy

    The 'End-Game' possibility and the over-run of infected/zombies

    To coconut, for me whether or not you try this with strangers you just met or guy's you get together on skype is your choice. If you are betrayed it's your own fault for choosing the part so to speak. if you are a loner in this game, there could be a much smaller element in which you would still get transmissions but would isolate the ones for much smaller bunkers in which on your own investigate and cleanse MUCH smaller towns, the ones other may not decide to do and is much small of a risk. If you're in a group, and decide to do this you will have to make sure the trust is there and that you actually know these guys, which is near enough the current status in DayZ :P Quinton, never actually thought about the link between humanity and the cleansing of a town/city to be honest but it's a cool idea. However I think the time and effort involved you would typically want a shit ton of humanity and people will treating it as (XP) or something. To me as he idea of coming together or being alone combining parts could be implemented into something just as important than a truck or UAV. I guess one thing that could be implemented is that once the town/city is cleansed and the gas is dispersed which means the infected are gone the gas curing that particular place could also ironically kill you without proper equipment (looted from the bunkers) within the time frame of the gas being dispersed and then clearing up for players without equipment to loot there could be perhaps about 3/4 minutes of time for players who actually have that special equipment to scavenge this special loot within the cloud of gas. Again, loners can do the same. Gather equipment on his own in much smaller bunkers if that player manages to separate the transmissions of the much smaller bunkers from the larger ones in case much larger and less trust worthy groups are there. and you would carry this similar act but gain enough for you in both possible loot and humanity. colonel-wicked, that was the last thing I was thinking about almost 2am in the morning typing this out xD however, knowing at the back of my mind Rocket wants to achieve this one or several massive servers with the intent to make it MUCH MUCH harder than it is now I assumed he would add a ton more to the game, meaning in terms of the 'servers' they could possibly handle it especially if it's generated land. Now in terms of your spec being able to cope, I think that's a different story and I don't actually know. However, If I were to guess it would be playable if the server/engine can handle it. Another thing I'd like to point out to coconut, if you're so worried about trusting the people who are assembling the town/city curing device how are you still alive D: there are bandits out there who would WANT to sabotage this. but trust is hard to find in this game.
  2. notdahangoverguy

    The 'End-Game' possibility and the over-run of infected/zombies

    Logical response Coconut thanks. It would to be local to that server depending whether Rocket finally meets this @EVE server@ style with one big server or not. Yes, when a player is to be killed or naively wanders into a city lightly or heavily populated by infected and is to die that specific area would 'accordingly' increase depending whether the death was caused by the hands/teeth of the infected. now, given that you don't like the idea of what I terribly labelled 'gas cure' I merely wanted to show that this significant increase of the infected population could be resolved in what you could say to be an act of ritual as any survivor would do to fix a car. firstly, we have the problem, which is the increase of zombie. secondly, I propose that this could be resolved by players coming together to fix up some kind of device which could temporarily cleanse the infected from a specific area. and the final being that in order to obtain this, you have to find a radio in which transmits the co-ords for the location of the bunkers. To me this sounds logical in both the problem and resolving it, whether or not you do this in a group or on your own is up to you. you also talk about having this greater advantage over other player, just remember you HAVE the choice to participate in this so if that person is in grave danger in performing this act to actually help out, he knows the risk. please reply, and thankyou.....p.s i love coconuts
  3. notdahangoverguy

    Community Minigames

    Please check out my suggestion in terms of what could be established as an End-Game possibility. ( The 'End-Game' possibility and the over-run of infected/zombies)
  4. notdahangoverguy

    What should our next competition be?

    how about either a screenshot or a small video showing you evading almost inevitable death. or a WIN compilation of surviving something that SHOULD have killed you :P
  5. notdahangoverguy

    The 'End-Game' possibility and the over-run of infected/zombies

    Thanks for the positive responses. The fact that this can be seen as one of many logical methods of resolving this current awkward social confrontation in-game, whether it is intended by Rocket himself or as a direct result and start of any sandbox style game. I'd still love to other peoples ideas. Keep generating thoughts guys, and thanks for the beans :P.
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