Jump to content

R9Rsc68avHbs

Members
  • Content Count

    31
  • Joined

  • Last visited

Community Reputation

8 Neutral

About R9Rsc68avHbs

  • Rank
    Woodland Warrior
  1. R9Rsc68avHbs

    E3 and our attendance

    Well according to this it will be within the next two months the latest: source: http://www.reddit.co...ikwji?context=3 But I am sure that has been cited many times over here now. Also devblog friday?Anyone?
  2. Devblog this friday?Anyone?
  3. R9Rsc68avHbs

    Get rid of chernarus.

    Rocket mentioned that a potential successor - years from now obviously - most likely would take place in a different part of the world. As for the current SA its just not going to happen. No point in pursuing this any further.
  4. R9Rsc68avHbs

    Get rid of chernarus.

    Yes after investing at least 6 months in the advancement of Chernarus lets completley bin that map on the brink of SA alpha release. :thumbsup:
  5. R9Rsc68avHbs

    DayZ Double Developer Blog 14th May 2013

    @matt: Thanks for the latest devblog. I have a question pertaining to SA servers which was left unanswered so far. Are you able to tell me if SA servers will need frequent restarts very much like current DayZ mod servers and if not will there be restarts necessary at all and to what extent? Thanks for taking your time to read this.
  6. Our group is playing on BSM now for about 2 months and we are extremely happy with the server's features, performance, stability, responsiveness, administration and lack of hackers. Performance and Responsiveness: Server restarts take place within seconds. Also no delay or lag when moving items between storage containers (e.g. car -> backpack) Stability: Server runs very stable with very little crashes (a handful during the course of a month) Administration: There is always an admin around either in-game or on their teamspeak server. Protection from Hackers: Since we started playing on BSM there wasn't a single instance where we witnessed teleporting, spawning of items, mass suicides or the like. Of course there is the occasional occurrence of glitching where some players "hide" themselves or their tents in rocks and similar exploits. We know of those incidents because the admins actively search the logs for such exploits and warn offenders and ultimately ban those individuals (happened once in our time). Features: Not only are there a lot of custom scripts implementing features for dayztaviana.com that only exist in vanilla DayZ but they also add completely new functionality like melee attacks, part detachment and re-attachment to vehicles, HALO jumping (controlling the opening altitude of your chute along with your speed and direction both in free-fall and on suspension on the chute), spawning of loot when approaching in a vehicle, syphoning of fuel and auto-refuelling, loading vehicles in the Osprey and C-130 and dropping them on a chute (amazing tactical opportunities!) along with a healthy number of additional weapons (MK12 SPR, L86, VSS and more), vehicles and skins. New features are being developed and added continuously by SilverShot. Gameplay: If you appreciate a good challenge like our group does you will like the minimalistic loadout (no weapons, no tools), the missing crosshairs, changing weather and view distance along with an existing day-night-cycle(24hrs) topped of by a healthy but friendly competition. Here you still have to work for your gear and be smart about the way you operate. Succeeding here actually has a value attached to it. And with the recently added base-building you can recover from lethal failure (does seem to happen every once in a while :D) at a faster pace. I am sure I have forgotten to mention a ton of other just as important facts about the server but this is what I came up with off the top of my head. Most of us share the feeling that BSM is on of the best Taviana servers if not the best server out there for the kind of gameplay we like (and trust me we have looked thoroughly for we are very picky about the servers we play on) and we wanted to reach others with similar taste and invite them to play with us (or against us whatever your preference is ;)). Word of caution though if you prefer to start out kitted (AS50, Coyote, Map, Compass), with vehicles everywhere, crosshairs and always daytime you might want to steer clear of this one. Also please be advised since this is my very own opinion I am sure other players on BSM like completely different things about the server. So consider this is my own promotional contribution. I hope I have piqued your interest and will see you around the server soon!
  7. I probably just jinxed it. I feel bad now. :blush:
  8. So after quickly perusing the last couple of posts here I haven't spotted anyone asking for another devblog today. That said I will take it upon myself to ask this: Are we getting a devblog today?
  9. R9Rsc68avHbs

    AMD beats Intel in DayZ?? (read review + watch video)

    Doubtful. http://www.computerbase.de/artikel/prozessoren/2012/test-amd-fx-8350-vishera/7/ Its German but to you give you the run-down of that test: Resolution is set to 640x480 so GPU is bored shitless (read: not limiting) and CPU takes over.
  10. R9Rsc68avHbs

    Hitmarkers, yay or nay?

    The mod's popularity is its curse in some respects. ^ Q.E.D.
  11. R9Rsc68avHbs

    DayZ Developer Blog 15th April Highest one ever

    So are we getting a dev blog this friday? ^^ @matt: Can you maybe provide an estimate for the progression of the MMO architecture or what your best guess would be for its completion date? Ofc only if that is even possible at this stage. Thanks for taking the time to read this.
  12. R9Rsc68avHbs

    Dayz SA to be a failure

    I want SA to be hard, brutal and relentless! Also the less it tries to cater to the masses and the more it avoids succumbing to certain "proven recipes" for success in this sector for this genre the better for the final quality of the product. This will to some extend keep a certain type of player at bay while making individual achievements so much more gratifying. I'd rather have 100k of players that appreciate the difficulty of the game then 10M players with a game that is essentially on rails with instant gratification left and right.
  13. R9Rsc68avHbs

    DAYZ Developer MINI Blog April 10th

    Lets see what whas it again I wanted to ask: Ah yes so are we getting a devblog today ?
  14. R9Rsc68avHbs

    [SA] PVE mode

    I am sorry if this sounds very klichee but if you find DayZ needs a PvE mode than you best go play games like say WoW? The ability to do just about everything you like including killing or trusting other survivors is one of the key aspects of this game. Its a decision you have to make for yourself and living in the constant fear of not knowing how others might behave towards you is one of the things that makes DayZ so great. Dont fuck it up for us!
  15. R9Rsc68avHbs

    Standalone Armory

    Absolutely not! The game is supposed to have a steep learning curve and there should be only one way to practise your skills and thats by playing the game and certainly not by taking every gun that exists prior to "spawning" for a spin whenever you like. As my predecessor pointed out quite correctly the difficulty of mastering certain aspects of the game and the potential loss when failing inherently transports the value that makes this game so great. Dont fuck it up for us!
×