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tobiassolem

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Everything posted by tobiassolem

  1. I just got killed by a guy who teleported from player to player on the server and shot people in the back with a shotgun (double barrelled I think), Managed to get to my corpse and get most of my gear back (he only looted matches, nvg, compass), then when I was heading to my tent, someone had set up an ambush there. Got killed again. :(
  2. tobiassolem

    My new favourite place to shop! [Image]

    "Duping is not a problem"
  3. tobiassolem

    Ambushing CQF (and stealing their Ural).

    I definitely agree that duping is a problem, and I think everyone who dupes knowingly is a faggot for doing so. And yes I agree that 20 ghillie suits is duping, in my two weeks playing DayZ, I have yet to find one ghillie suit (just camo). Would I come up on a tent while exploring that has one, or equipment - I would take it. Because unless there is literally 20 of them, I have no fucking idea whether it was duped or not. That's the grey area here, and obviously Rocket can't do anything about duping - so the issue is so intergrated in the game it becomes a grey area. Avoiding a specific server seems pretty overzealous though since hundreds of different people play on it every day. Most likely a percentage of those are duping faggots, hackers or whatnot. There's nothing we as players can do about it. It's a problem with the ARMA2-engine. edit: Also BlueShock, you seem to write the word "retarded" a lot, why are you so fond of that word?
  4. tobiassolem

    Bandit/Survivor Morphing to be removed

    Oh how I fantasize about a DayZ without exploits, dupe-douchebags, and hacks. Now THAT would be a dream game alright.
  5. tobiassolem

    Sick of the hacking..

    Welcome to the world of popular multiplayer games. Particularly those using buggy engines. The fault isn't directly with the mod, it lies with ARMA 2 really, which used to be played by people who had a brain. DayZ has become popular among script-kiddies, grownup man-babies who fail IRL, and a recently released group of inbred retards with dyslexia and a fetish for making bad posts. The problem is the popularity of the mod, in my opinion the mod needs to be made even furthermore hardcore, it needs to be so hard that even with cheating, if you haven't got a brain - you will NOT have fun playing it. Eradicate all the casual impatient players unable to adapt with one fell swoop.
  6. tobiassolem

    Limit newbie posts

    So many posts are regurgitations and useless repetitions of others, or "THIS MOD SUCKS; LOL". Put all the new accounts so they only have access to the newbie section of the forums. Hire ten trusted volunteer mods to do simple scans of users in the newbie forums, and give full access to users that have something to contribute (ideas, constructive posts, etc.) - let those who have nothing to contribute to stay put in the newbie section, and allow the rest of the forum members to ignore that section alltogether if they wish.
  7. tobiassolem

    Limit newbie posts

    How so?
  8. Updated: 2012-08-01 Comment: I have been thinking more about this idea, and I think I've fleshed it out further, now here is my basic thought: A server starts at "DAY 0" (Day Zero) - basically what happens during Day 0 is that all cities of Chernarus are populated by civilian and military units alike, with no infection. What happens next is that in some lab in Berezino something goes wrong and an experimental virus is released into the populace. The virus spreads rapidly over the next few days, survival day length needs to mean more. Essentially at the beginning there will be news reports, and players will be able to witness the havoc, panic and the chaos of a society in an ongoing apocalypse. By day 7, Chernarus will look like it does now. The idea is to make the game living, yet make time have more weight and value. There will be original survivors who were there from day 0, and there will be foreigners who come to Chernarus, simply by fleeing from neighbouring regions (this is how we motivate how new players come and go to Chernarus). Essentially a character's progression in this timeframe will be linear, but the events in that timeframe will be randomly generated - so no two servers will be alike. This will promote server loyalty and sticking to one server. You will still be able to jump between servers, but events that have occured on one server may not have on the other. Essentially it will boil down to larger events (such as Day 0) and smaller events. Each server will be listed by what day it is, the server can be reset (either by the hive, or by the admin) to replay day 0 for that specific server. When this is done, everything on that server starts from day 0 (but equipment is kept). There are only three ways a server (or a list of servers) can be reset do day 0, they are: 1. Server admin decides to reset it, 2. Hive decides to reset it (such as when a new patch is added), 3. Anti-virus has been developed and administered successfully. Larger events: Starting point: Day 0 - (Read the introduction of the post) 1. Anti-virus activities have begun developing, a list of (randomly generated) ingredients has been spawned (on a corpse) - these ingredients need to be allocated (gathered) to start creating an anti-virus formula (as according to the same scientists that created the infection itself). Regardless if players find and are able to mix these ingredients, there is but a small chance that this formula will be successful. The final dosage needs to be administered to one of the infected, and that infected needs to survive and interact for long enough with other infected to be able to spread the cure (the same way the infection was spread). If any of these factors fail (such as, someone killing the z in question, or the players getting out (and despawning the infected in question) everything fails. This event can only occur once by random. 2. - More to come here, when I've thought further on this idea. Smaller events: An "encounter" would spawn at random coordinates on the map (unless it is a specific encounter that occurs [for instance] in a city. 1. "Resupply box (attached to a parachute) lies crashed open in the middle of the wilderness, what goods lie therein?" 2. "The lost platoon, a smaller lost group of militarymen are haplessly wandering the area, morale is extremely low, they've lost their SSG and many friends to zombie attacks - they will shoot anything and anyone on sight out of fear that they are infected". 3. "Remnants of a dead civilization", adding to the atmosphere and horror you find corpses/skeletons and remnants of civilians who fled to the woods but starved to death, they left behind them dolls, suitcases and what they could carry with them. One or more of them now stalk the location as a living dead. 4. "Radio mast" - a 15 meter tall radio mast is seen among the trees, connected to a camouflaged tent, inside is a radio connected with a tape that is set to repeat a "Mayday"-message warning anyone on the same radio channel not to enter the towns. (In the appropriate language (subtitled for the player to see)) - a small group of soldiers lie scattered around the radio, all dead by gunshot wounds to their backs. Their gear lie scattered in the tent. 5. (Conditioned on non-rain) "A forest fire" - For some reason the forest in a location is on fire making it impossible to travel through there. 6. "Radiation", in the middle of nowhere radiation start affecting you, you first get nausea, then start vomiting and your skin start to open wounds. As the effect is "creeping" as you get closer to the source you might get too far into it to survive. 7. "Dead zombies in a pool of water", a pool of water full of dead zombies, (HINT: DO NOT FILL YOUR WATER BOTTLE HERE) - flies buzz around and if your body temperature is too low you will most definitely get a disease if you step too close. 8. "Abandoned campsite" - An abandoned campsite with a lit fire and a tent nearby, slabs of meat hung over the fireplace, but no one there - did they leave in a hurry? 9. "Mass graves" - you encounter a sight that brings back memories of the horrors of concentration camps, pit after pit after pit full with corpses, and droves of zombies walking around. This must've been done before people became too extinct. 10. Gas powered generator outside a building in the middle of a town is running, and all lights are on, and inside there's a TV turned on to a dead station, and a radio tuned to a dead station. Who started it up? Basically more random events will make the wilderness seem more "alive" than currently.
  9. tobiassolem

    how to stop campimg sniper bandits

    Find them, kill them. Easy.
  10. tobiassolem

    Remove the Ghillie suit

    Let's not change the game to make it easier on those who refuse to adapt.
  11. tobiassolem

    My 1.7.2.5 patch notes

    So many people with the ability to type, so few with the ability to do and to implement.
  12. tobiassolem

    Why cant DAY Z be take from this?

    This is "The Undead" mod by Charon, also found here: http://forums.bistudio.com/showthread.php?94013-The-Undead-Mod Released a long time before DayZ was concieved.
  13. tobiassolem

    Ambushing CQF (and stealing their Ural).

    At least you got one thing right.
  14. Well, normally the alpha stage is more about implementing new features than polishing existing ones. Polish usually happens more in beta stages.
  15. About 90% of those threads are people who got their ego deflated and scream "HACKS" to somehow diminish the fact that they got outplayed.
  16. tobiassolem

    Free alternative to Fraps?

    MSI Afterburner 2.2.3 No kidding, it is one of the best recording programs I've ever used, including fraps. Advantages: A lot less CPU-usage, A lot less space usage, Very very minimal quality loss compared to fraps. download link, here: http://download1.msi.com/files/downloads/uti_exe/vga/MSIAfterburnerSetup223.zip
  17. tobiassolem

    Does amount of loot reduce speed?

    How meaningless the word 'incorrect' is when anyone can throw it out there without knowledge of the subject in question. Again, you run at the same speed regardless if you carry no weapon, a pistol, or a rifle. Running speed is constant. Period.
  18. tobiassolem

    Does amount of loot reduce speed?

    Movement speed is unaffected by held weapon or carried items.
  19. tobiassolem

    My screen shaking

    Probably low on blood then.
  20. tobiassolem

    Ambushing CQF (and stealing their Ural).

    Yes, because according to the "intelligence" of BlueShock, requiring evidence to support an allegation is "retarded". I have not discussed this with either Tomas or Timberfox. I don't really have to, the way things work is that when you make an accusation, you back it up with something, support it with evidence. Right now you want us to just take your word for it, which just doesn't hold up. As for faking a video or screenshot, surely you would not do that? You are an "honorable person" after all, am I right?
  21. tobiassolem

    Ambushing CQF (and stealing their Ural).

    Incoming newsflash: BlueShock logs off, dupes items and hacks! It has to be true because I said it. Why would I ever need any evidence to support my claims? Clearly if anyone challenges me on this statement, they have to be trolling.
  22. tobiassolem

    Anti-duping idea #1297546

    Add something called "decay" into the game, basically after X amount of time the item becomes decayed/non-functional. Be it to high moisture or rain (these old tents used to be really bad with water resistance). Basically adding items to a tent would work for X amount of time, but then they became decayed, broken, unusable. It could work like this: Player X puts out a tent, the tent then has a life expectancy (say three days) during which it will protect against weather and wind. After this you can still put and take items from the tent, but there's a % chance that they become decayed/rusted/broken.
  23. I really like this, it would add a creepy vibe to the game that would increase the tension in the game! You have my beans.
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