benjamin.j.shaw@gmail.com
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
benjamin.j.shaw@gmail.com replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
This -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
benjamin.j.shaw@gmail.com replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Sounds like the coastal bus route will be back in service :D -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
benjamin.j.shaw@gmail.com replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Had a couple of questions -Panda (and other admins if you know) 1. Is this new server to replace the 80 slot server? 2. Are we all automatically whitelisted if signed up on this forum post? 3. Will this server have a completely new character? Anything on the 80 player server I assume stays with that server. 3. I see there are planes, is there anything else new? 4. Is this an upgraded server spec, or any other little benefits? I'm really sorry If you've answered these before - I tried searching but the forum search and I don't get along so well :-) PS best servers ever <3 -
benjamin.j.shaw@gmail.com started following shaun.mitchell@gmx.com
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shaun.mitchell@gmx.com started following benjamin.j.shaw@gmail.com
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Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
benjamin.j.shaw@gmail.com replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
Sorry I Have no idea how but my GUID is wrong. I followed your steps and got this, can you readd me with this one? 392cd97f9a3fa574f9bd5ac5b30d9348 -
Free DayZ StandAlone TeamSpeak @ 37.187.195.75 - ZombieWorld.eu -- SA Server is up !!!
benjamin.j.shaw@gmail.com replied to U.G.N - Jedi Panda's topic in Mod Servers & Private Hives
- Name: DeadSpace - Location: Reading, England - GUID: 0b491a9e2bfc3b0b8f94c643ee9c973c - Brief statement: I have a friend who is also whitelisted on your server (12enegade) and wish to join him in our old time adventures without being hacked every 2 minutes, which completely ruined the game for us (and warz is definitely not a replacement lol). Ta, Ben -
Interesting log entry
benjamin.j.shaw@gmail.com replied to Eatskittens (DayZ)'s topic in Mod Servers & Private Hives
I've looked at what this line means: 8:51:35 Unrecognized CfgVehicles simulation in bin\config.bin/CfgVehicles/USMC_SoldierS/ With a quick search for "USMC_SoldierS" on here: http://community.bistudio.com/wiki/ArmA_2:_Infantry It would appear to be a skin? I'm debating whether similar logs on our servers should get a ban. -
Question on humanity
benjamin.j.shaw@gmail.com replied to lVlackk's topic in DayZ Mod General Discussion
It goes up by killing zombies it would seem. It also seems to go up when you encounter another player and don't kill them?! I may have just been not paying attention properly though... Someone who played the game when it was around before (I started after it was removed) might be able to correct me. Either way, you gotta kill a lot of zombles before you can become an upstanding member of society ;) -
So I have a tent and I can cook meat...
benjamin.j.shaw@gmail.com replied to cindyanne1's topic in New Player Discussion
I love that this was responded to by a sandwich. -
To Rocket and the team, cheers to a great achievement and things to come.
benjamin.j.shaw@gmail.com posted a topic in DayZ Mod General Discussion
I saw your tweet last night and even though it's only a small message: I felt like I could hear you're deep sigh in the tone as you typed it, as the realisation that the concept has legs and now you have to start the enormous journey of turning it into a polished game. Just wanted to say, despite the issues, a massive thank you for what you guys have achieved with this alpha mod. Not only have you gained a 1 million strong player base, but opened the eyes of developers that there is an opportunity for a game like this. Despite hacking issues, oddities, glitches and anything else that has been raised and you're trying to resolve (some of which you might be powerless to resolve in a mod environment), nobody would be hounding you on the forums if they didn't think it was worth it. The player base would have disappeared and the mod run dry months ago. The only reason people get angry is that they can't play, and that in a twisted way is a huge compliment because we love what you've done. If it's of any help, maybe using kickstarter to fund a standalone game (I've seen this done by other devs and indie game studios). I think a lot of the player base would be willing to part with 15-20 pounds if it gives you that investment upfront. http://www.kickstarter.com/ PS: (Even if you have paid for arma 2 to run this mod, and anyone whining about that, do your research, if you knew this was an alpha before you bought it, you'd know there'd be frustration and bugs, be happy that we even get to play it). -
Talk about a bad night??
benjamin.j.shaw@gmail.com replied to TheBaldr's topic in DayZ Mod General Discussion
Rule number 1 - never get attached to your gear because you will lose it :) I had an L85A2 and came to a stand off with a survivor, had him lined up through the bushes with thermal scope on. *click*. Look at ammo, 0 ammo. Check bags. Ammo there, why is it 0? Turns out I didn't swap weapons before logging on and it hadn't registered the clips. He took me out with his AK. In a fire fight I should have won, I didnt.