neo2157
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Everything posted by neo2157
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put log out timer and make guns do less damage to players
neo2157 replied to slugsmoneygirls's topic in DayZ Mod General Discussion
This, most kiddies haven't ever fired a real world weapon and think its as easy as in a video game, its not, real world weapons have weight and other thing's not to mention human hands tremble and light effects your vision. In the real world you can't just turn off all your graphic options to see people perfectly miles away either so the realism arguement is a straw man at best, also like i mentioned earlier guns are not 1 shot kills like in the movies, unless your hit in the heart or brain, anywhere else you have a pretty good chance of survival or an even lower chance of dieing later from blood loss/complication's. -
Still thats another 20 bucks out of there pockets, were as all i've lost is a bunch of digital items that constantly respawn and have no real world value.
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Arma2+OA=40 bucks Subscription for hack sites=20 bucks, CD-key ban=priceless. though I imagine allot of them will just re-buy new CD-keys which i find funny, people are really willing to just keep spending money to grief people.
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put log out timer and make guns do less damage to players
neo2157 replied to slugsmoneygirls's topic in DayZ Mod General Discussion
You'd actually be surprised how many real world gunshot wounds are none fatal, unless its a hollow point you have a chance of like 75% it won't be fatal. -
Post apacolyptic greifing simulator for D-bags
neo2157 replied to skyter's topic in DayZ Mod General Discussion
I generally don't post on forums because most of them are just full of D-bags acting like D-bags because of the ability to remain anonymous and not get punched in the face but I've played games like UO and Eve (eve hasn't seen any growth in like 3 years because just as many people get frustrated and leave as join) allot that also try to offer "freedom" and the issues is always the same: good game, but player base ruining it for everyone because modern gamers arn't as mature as 90's gamers. I like pvp just fine, griefing is another thing though. Make no mistake self proclaimed "pvpers" if you are shooting unarmed guys on the beach with high powered military rifles or sitting on a hill for 7 hours a day overlooking cherno with a sniper rifle and a ghillie then your a griefer and only claiming pvp because you get your jollies ruining other people's day. real pvper's are actually pretty rare, We had some guys harassing our mining ships in eve one day and we asked them why they were doing so as we didn't have any war's going on at the time, they called us carebears and that eve is always pvp so we said "fair enough" and sent out an equal strength force to pvp with them. they warped out the minute we did and didn't return that day because if a fight isn't one sided a griefer won't take part in it and i find that the biggest carebearing of all. I also get a laugh out of everyone saying "well in a real apoc its kill or be killed and ill kill everyone" no you won't, over 2000 years of sociel development will not just disappear like that and the every species is programmed by nature to survive.... AS A SPECIES because when a population drops to low for genetic diversity extinction follows. its nothing more then trying to be an internet baddass wannabe. so yea if you guys want to pvp my friends and I we are happy to but because we arn't new spawned easy kills who play on a veteran server that disables third person view and crosshairs we generally don't get much pvp fun. There are multiple ways to shift the focus more on survival, make the zombies an actual threat, why is there no infection in this game? I can easily see infection chance as a pretty good motivation to fear them, also lowering the ammo spawn rates and getting rid of some of the super powerful 50 cal weapons (why would the russian military bring such firepower to stop zombies in the first place?) would be nice, as they seem to be pretty absurd. also locking your character to a single server until death would be nice and would get rid of a good few exploits.