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paronity

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About paronity

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    Helicopter Hunter
  1. That bug was pointed out on github and addressed in Dev: https://github.com/z...leNET/issues/21 Here is the .dll with that change in it for those that want that change in but don't have VS to compile: http://cl.ly/N04T
  2. paronity

    New RCON Tool

    Hey all. It is something that is still in the works, but has been slightly delayed due to issues IRL, as well as with my RCON tool. Furthermore, with the stand-alone coming soon, i'm not 100% sure developing something now is the most intelligent thing to do. Might be better to wait until that is released.
  3. paronity

    Banned on US 1211 (Admin ban)

    Since you came in to ask for the removal, I will give you the benfit of the doubt and say that this was a server glitch. If you are legit, and not cheating, apologies for the ban. We just don't take any chances, and when someone spawns something, they get banned, since no matter what it is, they usually start small and then go big. Thanks for the post. Ban has been lifted.
  4. If a request gets to big, the server will send more than one data-gram back with the reply. It probably isn't taking that into account....
  5. paronity

    -- .- -.-- -.. .- -.--

    -- -.-- / .--. --- ... - / .-- .- ... / - --- --- / ..-. --- .-. / - .... . / --- .--. .-.-.- / .. -. ..-. --- .-. -- .- - .. ...- .
  6. paronity

    -- .- -.-- -.. .- -.--

    http://en.wikipedia.org/wiki/Douche
  7. paronity

    -- .- -.-- -.. .- -.--

    Rude..... :P
  8. paronity

    -- .- -.-- -.. .- -.--

    I believe It's Morse code....
  9. paronity

    Cheater on US 1211 - Named BattlEye

    From the RPT File: 19:05:00 "CLEANUP: KILLING A HACKER BattlEye B 1-3-D:1 (BattlEye) REMOTE IN ParachuteWest" Which means he was killed in a spawned vehicle/entrance method... "//Check for hackers" \n " {" \n " if(vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor)) then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " (vehicle _x) setDamage 1;" \n " _x setDamage 1;" \n " };" \n " } forEach allUnits;" \n "" \n Current Name: BattlEye DayZ ID: 64010886 ArmA GUID: 04c6e165b0f4e1c4f0369aeb8e6d5f65 Banned on our server. P.S: Thanks for reporting!
  10. paronity

    New RCON Tool

    I don't believe this is possible without running scripts, which could then be detected as hacks. I think the best thing to do is to look for un welcomed weapons and alert a play that it is not valid and they should drop it to avoid being removed from the server. There are still a lot of fine details that I am not sure of yet. I don't know exactly how I am going to handle some of the functionality just yet, but I know everything I listed in the OP is possible. I am always willing to listen be open to pepopel that have more experience with the ArmA II server engine. I have loads of experience with CoD and Battlefield, but this is new to me.
  11. paronity

    Jesus Sniper in US 500

    This should definately happen. Would be cool to see the footage from both angles at once.....
  12. paronity

    Game Is Unplayable in Populated Servers

    Yea - they seem to target the higher population servers more. We just have to wait. Things will eventually get squared away (hopefully).
  13. paronity

    New RCON Tool

    I shuold have something running in a week or two. Wont be pretty or awesome yet, but will be functional. I am doing it in parallel with Paronicon 2, so it doesn't get all of my spare time. I will keep this post updated and check items off as I get them complete. Will get a BEAT out as soon as I can.
  14. LOL. Way to point out that more hackers need to go to those servers.....
  15. paronity

    Load times in 1.7.2.4

    I'm not sure this is entirely accurate either though. We are on 95417 and our load times are good once the server is started (in and playing within 30 seconds). Over time they get worse and after about 5 hours of being live, it takes about 2 minutes. Still not terrible, but not too bad. I think it's just the servers. It's hit or miss on how they are configured and when they have been rebooted.
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