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Everything posted by FishGuts4Lunch
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Deathlove LOL Shoots 3000 rounds a minute and you only have 17 rounds. Make it use the 7.62 mosin ammo and you need to collect it in packs of 20 or less. Take 3 weeks to fill 15 ammo boxes and shoot it all up in a minute. most likely you would be killed before you collected enough munitions to shoot the thing. And each of your mates can carry 5 ammo boxes if they take nothing else.
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How about some ponchos once we start having weather applied. Better than raincoats
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I may be wrong but i have the impression that the amount of loot and where it spawns has bee significantly altered. Checking out the NW airfield the double entrance tents that always hold such a conucopia of loot were all empty. Only the sandbag towers covered with camo netting held any bounty. Zeds all around so I am pretty sure nobody else had been in there at that point. Likewise the hangers which before usually held 2-3 items per hanger now had loot only in every other hanger. Only one of the 8 hangers had more than one item. That said, the barracks fire station and control tower were fully stocked. Am I wrong or have the Zeds gained a bit of stealth? Used to be the second they went agro they released a loud "gronk" and you would know they were on their way. This evening I had at least 3 come up behind me with me hearing nothing more than the plod of their footsteps. Could it just be me or are the axes chopping a bit more accuratelly now? I wonder if the rabbits still growl?
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New update, loot spawns changed
FishGuts4Lunch replied to FishGuts4Lunch's topic in General Discussion
Interesting about the speedloaders Roy. Thx! Does the same apply to the .357 speedloader do you think? -
I think they should divide the spawn allocation of the M$ between the SKS and the M4. Same amount of rifles, but now two different kinds. Couple that with now having to find more separate parts to fix them with and they become rarer.
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New update, loot spawns changed
FishGuts4Lunch replied to FishGuts4Lunch's topic in General Discussion
Sutinin, You know it took me weeks to find a pair or aviators that were pristine? Found a pair last night! -
How to get a long range scope now that tent spawns have been removed??
FishGuts4Lunch replied to africanhungergames's topic in General Discussion
I found a badly damaged one this morning in a garage -
Same here, no more loot in cars since the update. I have checked about20 cares in the last two days... nada. :(
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New update, loot spawns changed
FishGuts4Lunch replied to FishGuts4Lunch's topic in General Discussion
DeathTAX, You are of course absolutely right... but people who do that are generally not married. WE married people get the responce "what are you doing on the f***ing computer in the middle of the night??? Get back to bed or sleep on the couch!" The couch ain't so bad... íts right next to the TV! :lol: -
Yep your mosin is Rubber ducked! get a new one or get something else.
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There is enough loot but if you spawn three hours after the last server reset most everything will be cleaned out. On the coast get to a pond or a pump and drink until you cannot hold any more water. Then run inland to the smaller villages and search the ones with zombies and closed doors. EAT EVERYTHING you find... Don't save it for later and drink every chance you get and drink alot. The other option is wait to start playing until a couple minutes past the hour when the server my have rebooted. They always reboot at the top of the hour. Usually every 4 hours at 12, 4 and 8 (am and pm)
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How to get a long range scope now that tent spawns have been removed??
FishGuts4Lunch replied to africanhungergames's topic in General Discussion
I found 2 yesterday, damaged and badly damaged on the bunks in the barracks of the NWAF -
New update, loot spawns changed
FishGuts4Lunch replied to FishGuts4Lunch's topic in General Discussion
Ok thanks kilowolf Ori the tents at NWAF are empty but you can still find a few things in the two bunkers covered with camo netting just outside and inside the gate. There is also some stuff upstairs if you are not afraid to climb the ladder (I am). Be sure to look om top of the sandbags the bunker is built of as I always find at least one item on them. Not much but it is as good as it is going to get. -
I think some of the optics needs more magnification
FishGuts4Lunch replied to TheWizard14's topic in General Discussion
Deus-drone... Have you tried using a bipod? -
I think some of the optics needs more magnification
FishGuts4Lunch replied to TheWizard14's topic in General Discussion
I think the aim is to get the number of snipers down to a minimum. A pristine scope of any kind is going to be a rare item from now on. If you want to kill someone with your M4 or mosin it will most likely mean using Iron sights to do so. If you still have any of the laser dot optics, PU scopes, Acog or (praise to the gods) a long range sight, in decent condition, cherish it greatly. If you lose it it may well be a long while before you find another. I cleaned and painted my mosin last night and ruined it several different ways. In the end I came across an M4-A1 and just happened to have a box full of pristine goodies from the old days when things were not as hard to come by. I kitted out the M4 and then stripped the mosin of the scope bipod and compensator, stuck that into the box and tucked it away for a rainy day.bet it's going to be worth some this someday soon. -
New update, loot spawns changed
FishGuts4Lunch replied to FishGuts4Lunch's topic in General Discussion
Mandelorian... Instead of the airbases try some of the alternetives like the little military camp in the south of the city of Zelenogorsk with 3 barracks and a jail. Their is also a camp SE of Polovo but that is a bit more risky. It is in a depression and snipers can hide on all sides. It gives me the willies! I only go there on an empty server. I try to get near the camp and log off until directly after the server resets. Most servers reset at 12, 4 and 8 (am and pm) What ever you do, don't spawn when the server resets, wait a couple of minutes or you may lose your charactor. you can see the server time in the server list. Zelenogorsk has plenty of ammo for the A4 with a .357 pistol now and then. Not seen any 45's or A4's tonight, but I did see the occasional grip. Acogs and all other scopes are going to be rare as hen's teeth from now on especially pristine ones. But that's ok, less snipers to worry about! :P In the barracks I found a small scope for a mosin and a damaged acog but nothing else on my wish list. Just north of the camp are 3 garages near the water pump and 6 more across the street up the road. They sometimes spawn kit for the gun but not often. I found a speed loader there along with a pistol and A4 flashlight and a damaged bipod. It's not what it used to be so get used to it.A pristine weapon of any type with full ammo and all the bells and whistles is going to take much searching and mean going head to head with all the other players looking for the same jewels :beans: -
I always use the fire axe if I can. I find if you aim a head width to the left it is always a direct hit. Trying to axe them with the aim point directly on them is useless.
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New update, loot spawns changed
FishGuts4Lunch replied to FishGuts4Lunch's topic in General Discussion
Both the M4's I found were pristine if not the parts. Fortunately I have been toting a box full of pristine parts for several days now and switched them out. I dumped my mosin after I cleaned and painted it leaving me with a worn rifle (formerly pristine) that only hold a single bullit. Isn't progress wonderfull? I did take off the attachments and put them into the same box in case I find a nice mosin later. -
Are they breaking DayZ as we know it?
FishGuts4Lunch replied to Insannik's topic in General Discussion
Here is a quote from SmashT about the first part of my above post. <Work on queued login has begun and should be implemented soon. This allows for penalties in certain situations, in the form of a time out. Which means thier charactor will stay in the server they logged out from, until their timeout has expired. It's the devs solution to both combat logging and server hopping. Default time is 30 seconds + any penalty we apply to combat logging, rapid server hopping etc.So that mean, as a minimun their charactor will be present for 30 seconds. During that time you cab loot,kill, anything to that player and the results will be saved.> -
Just some thoughts I had responding to some of the posts on the forum. These are some suggestions for some features that lie within the scope of the game that could solve some of the problems with spawning, loot and bandits... Random airdrops: These could take place at random moments with a cargo aircraft flying over and droping a number of "relief crates". The crates could land anywhere in the path of the aircraft which would be visable to people on the ground who could then try to search benieth the flightpath. Crates could be in fields forest or even towns and would despawn after a server restart. This would spread some significant loot over the map at random and give the dogs a ball to chase as well (so to speak) Infectious illness: Imagine if loot taken by bandits could be infected and perhaps make them ill. We have the drugs and meds in the game as well as disinfectant. So if you DO shoot a guy for his stuff you have to sit there and clean it before you take it and become a target yourself. Illness could also require a course of antibiotics to cure Weather: I am sure this is already in the pipeline. But once again cold and bad weather together with exposure could lead to illness which could be spread to other players (or turn then into zombies?)
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Judging by some commets posted today by one of the people higher up the food chain, server hopping may soon be a bit more complicated than it is now with a "linger time" before you charactor disappears from the server and possibbly additional penalties when servers are changed often. In such a case weather would be a bit less dependent on being uniform over all servers as players would become, albeit only slightly, more server specific at least in the short term. In other words a person would be less able to switch servers again and again until they found one with weather they like. With regards to illness, I was thinking more in the terms of contagen instead of infection. Lets not just have sickness, lets make it contagious! Of course that could get out of hand with empty servers killed off by some computer black plague! LOL :lol:
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Are they breaking DayZ as we know it?
FishGuts4Lunch replied to Insannik's topic in General Discussion
Here in Europe (and for that matter most of the rest of the world) guns are exceedingly rare, maybe not even 1 per 1000 inhabitants. The odd shotgun used by a farmer for vermin or a hunting rifle which requires permits up the butt as well as two safes (one for ammo and one for the gun) are about all you all come across. US style gun possesion is pretty much an aborration exept in places like somalia, central africa and SW asia. Hand guns are completely forbidden in the UK where even air rifles are on a short leash. I would be very disappointed if this game ever turned into something like the Mod that preceeded it. As things are now KoS is pretty much the rule. The only time another player didn't try to kill me was when we both had nothing. That changed as soon as we found some guns! I'd like to see something more than a game resembling the Lords Resistance Army. But hey even there the main weapon used is a machette. -
Yeah, what could be a bigger source of infection than a corpse?
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less militarised more improvised
FishGuts4Lunch replied to irl-calibre's topic in General Discussion
You say that but the story line is about as close as you will get to the game. How about having players be infected. If you loot them you may get sick and die or at least be very impaired for a while. -
Or use a flashlight...