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Everything posted by libertine
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I don't have a problem with the $30.00. I more than got my money's worth. BUT, if i instead stayed with DayZmod, i could have gone to Arma 3's DayZ which looks great and i could have helped populate other servers like that instead of DayzSA's servers and other's would have too, helping to further efforts other than SA. Side comment: Anyone that expects Star Citizen to be done and polished before 2022, with the scope of detail that they're going for, is crazy IMO. Unless you wanted meaningless procedural detail. Otherwise all that hand crafting is going to just take a long time...
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How fucking long do you plan on waiting for some basic animations and god damned scripting any modder could do? I agree, something has been very wrong. What i don't know is how much the Ukrainian civil war or whatever that was effected this, which i have complete sympathy for. But if it didn't then the ball was just dropped by the dev team, period. "Yes more features have been added", but how many have been taken out? Overall im not sure that this effort hasn't been an over-all bad thing for DayZ. I just still can't believe they didn't add another map, it just boggles my mind. Isn't that exactly what people wanted? They rearranged Chernarus for fucks sake. Why? It all looks the same anyway. Now i hear the most immersion killing thing about DayZ -people on the mic (kids 90% of the time), were just given a FUCKING megaphone? What, so the .001% of players who roleplay a survival experience can have an experience where they "luckily" contact some other survivors? 99% of the time people are going to be making dumb noises and shit talking in it in PVP areas. Think about that. Somebody developing YOUR game, that YOU paid for, decided to put that in the game instead of the millions of other things people have been asking for since day one. How about some wrecked Mig 29s half buried in the ground and other Russian military vehicles in the same state of decay. How about some ivy or other plants making their way up store front walls and such? Some underground section hidden away from players. A big cityscape? Does the game even look better now or is it just the colors being changed? Instead they want you to re-explore areas you already explored like NWAF. Behold the slightly different arrangement of buildings! That should have been on a new map. OLD NWAF WAS ALREADY A COOL AND INTERESTING PLACE THAT LOOKED LIKE A REAL WORLD PLACE!!! They took it out! Why? New NWAF lost any steam it had by being in exactly the same place old NWAF was. Imagine seeing new-NWAF on another completely new map next to a huge mountain or something. That time and effort could have been put there instead but it wasn't. They need new leadership i think. All your money just went into mortgages and vacations and other people's kid's college funds and a new venture called DayZ Xbox version. Guys, i've learned something at my older age, when watching game demo and previews and in cases like this, when dev's mess up something very basic, they aren't likely going to get the more complex things right either. (by "messing up" don't necessarily mean getting wrong, but refer to things differing greatly from what you wanted). Its just not likely. Sure its possible there is some master plan that will work out in the end, but this isn't looking good to me. Not unless their master plan is to have the modders make everything cool, then it may work but modders will have to be there.
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Melee combat - which game do you think does it best?
libertine replied to rickyriot's topic in General Discussion
Chronicles of Riddick: Escape from Butcher Bay had the best hand to hand combat i've ever used. It just felt awesome. For using long objects like swords, Dark Messiah of Might and Magic and Chivalry: Medieval Warfare were the most complex. Never tried Mount and Blade. -
Some questions to the devs regarding the content shown in the stream
libertine replied to exwoll's topic in General Discussion
Take all this with a grain of salt, i know a lot of stuff is in the middle of being changed. Also, contrary to what someone else wanted, "enthusiasm", i disagree and i don't want the devs made to feel like they must put on a show. So thanks to all the devs for just being who you are. Now: Whiny child mode, engaged: I hope the devs understand that the enjoyment of the base game is going to have to DRAMATICALLY increase for the average player to occasionally tolerate walking across Chernarus slowly with a limp. That lack of recoil is disturbing. People can sorta control guns that well when they get better at it, but the lack of screen shake and animation alone makes it look like a 1990s game. I don't understand why they aren't BUILDING OFF OF the SUCCESSFUL GAME DAYZ MOD. They seem to be remaking it for a different audience, changing everything to their particular tastes. I thought we'd have Battlefield level animations applied to DayZ actions. Anyway, thats my reaction to what i saw in the overview video. The fist fighting looks ridiculous. We've got bright colored child backpacks and one type of civilian backpack and a military backpack that looks like im wearing an elephant. Have the devs seen all the cool looking Russian backpacks i've seen just on Ebay? Like this: https://www.ebay.com/itm/Russian-army-spetsnaz-SSO-SPOSN-Leshy-45L-patrol-hunting-hiking-rugged-backpack/272723892358?hash=item3f7f9c5886:g:q8oAAOSwwvZZRoUK The gun sounds just makes me shake my head they're so underwhelming. Haven't these devs ever watched movies with bad ass gun sounds in them? Die Hard? Babylon A.D., that i just watched again yesterday had awesome gun sounds. -
The lack of stars might be a little more realistic, but i've been pretty deep in the mountains and seen the night sky come alive with bright stars due to the lack of city lights. The land of DayZ has absolutely no lighting at night, so having tons of stars seems fine. It would be cool if they could pulsate.
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I love the brighter images. I wouldn't be afraid to go even further and wash things out because i think it looks nice sometimes and realistic, but i think washed out images due to the sun being over head and very bright can actually be very creepy, probably because it plays on the human eye and makes dark areas very hard to see into. Sound effects are really great too, can't wait for those. Anything occurs all the time or you see all the time, like foot step sfx or gun animations, is really going to drag things down IMO if its not 100%. Only thing i don't like is the removal of the stars. I think beauty should win over realism in that case.
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When i first started playing DayZ mod i roleplayed that i was basically just a peaceful survivor, but one who had witnessed a seemingly senseless violence and so remained very cautious but tried to find out more about what was going on. So i would try following people to see what they were up to and to see if they were part of the violent group or not. I thought maybe i would catch someone doing something and take action from that point. Letting people go past you is also a great way to keep the tension high because they're still around somewhere. But following people in DayZ is harder than it has to be because the movement is/was so clunky and buggy. I needed more precise movement actions and timing to remain hidden. I hope .63 will bring that control we need.
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and DayZ's biggest fan.
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I don't know if you agreed with all of that, then were making a closing statement about Dayz, or you interpreted all of that as a statement about memory and ignorance.That example was just meant to be one of potentially thousands of factors going into determining someones enjoyment of a aspect of DayZ.
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What determines the number of endorphin molecules that are generated from doing an activity is WAY more complex than just "pro" vs "newb". All your life experiences factor in, like how much hiking or camping you've done in your life and how enjoyable that experience was, maybe it was miserable, maybe it was the best time of your life. Theres only so much improvement in someones enjoyment for an activity you can make simply by telling them they should like it more. You CAN give them information to help them see something from a new perspective, but you have to figure out what that info is. I think memory plays a part with how fast each person tired somebody gets of a repetitive experience too, such as wandering the landscape in DayZ. I have a pretty bad memory and i've watched some movies over 20 times and still enjoy them. I believe i am able to forget some of the experience so it become fresh again quicker. So some with a better memory all the way to up to having a almost perfect memory simply don't forget what they've seen and when they think about an experience they recall the entire thing and there is then less of a point to loading in a disc and watching it because they simply have it in their memory. So from that, which is based on that, i suspect people with better memories *tend* to get tired of doing the same thing repeatedly. And i am definitely a loot driven, or goal driven person in DayZ, thats after about 1500 combined hours i guess for SA and the mod.
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After learning that worn, damaged and ruined clothing effects not only survivability of cold and wet weather, but also protects less against gun shots, i wanted to express some concern about that because new looking clothing to me looks horrible. I only wear worn, damaged or ruined clothing, lol, its actually part of my end game... New clothing looks like pajamas to me. They have no character, they look bland usually, they don't fit in with the zombie apocalypse setting either IMO. So i wanted to request that there is one level of clothing condition that looks worn but doesn't have a reduced ability to protect from elements...uh....and gunshots, if thats really a thing. This is one area where having layers of clothing would help a little, because if you had a raincoat that have a small hole in it, you could still have a t-shirt and sweat shirt under it adding to your protection level, even another jacket, which you could do in real life. Im not sure why clothing would protect against bullets, since they can go through both sides on a car in real life, and some rifles and penetrate an engine block. Or, maybe a option in the settings to make your clothes just appear a little more ruined for the sake of believability and immersion. To me the worn (or is it damaged?) clothing looks so much better than new clothing. Examples: (as soon as i figure out how to post a pic here) https://drive.google.com/file/d/1Pt69q_49H04gm5d1mrGsTx-syCU_pXF1/view?usp=sharing
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Worn clothing shouldn't effect survivability
libertine replied to libertine's topic in General Discussion
Well yeah, i think condition should play a part too, but i think there should be a intermediate condition where it looks very worn, like damaged and ruined, but still protects like new. IRL, the first time going through a fire fight, rolling around in the ground trying, diving or just planting the knee for cover is going to take the newness right out of your clothes until you wash them. Even just wearing them for awhile is going to impart some wrinkles behind the knee and thigh area. The worn clothes, especially pants, visually, they look almost as equally capable of projecting you as new since on holes are present, but obviously the damaged/ruined look as it presently is could be meant to simply be an indicator of condition, not an overt representation. Regardless, new clothes just look horrible to me. Maybe even an option in the settings to choose the highest clothing quality visual level for your own clothes to appear as would be nice and wouldn't effect gamplay really since its just about immersion, believably and atmosphere. -
It does make sense that military bases would be completely opened up to free access after a zombie apocalypse and thus the weapons would be distributed around eventually, so it does make sense to have AKs lying around in towns, although rare for gameplay purposes i guess. I think one of the coolest things they could do is put AKs and other cool weapons occasionally spawn in wood cabins deep in the forests and other remote locations, making exploration more than enticing again . At least going by many movies and game depictions. For me the current weapons besides the AKs are boring as hell, even the M4. and you can still do that. I don't want to have military guns just for PVP, i want to have one on me to feel "complete" and a feeling of satisfaction. Maybe my childhood full of GI-Joe, military books, video games and sneaking out in the middle of the night in camouflage with my friends has brainwashed this into me :) As long as everyone has equal access it will remain fair and PVP will simply involve more military weapons than civilian. Don't get me wrong, i'm all for military weapons being somewhat rare.
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I am really hoping we have high end military weapons in SA. I don't mind if they're rare, but the whole military aspect is a big part of the draw for me. The military itself being so secretive in many cases leaves it full of possibilities and a great source of mystery. Theres nothing mysterious or haunting about empty town #36.
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After 5 years, I am leaving the DayZ community.
libertine replied to Yuval's topic in General Discussion
Solopopo, you need to get another few hobbies man. A lot of us do actually, including me. You seem to be relying on this one thing to give you your happiness. -
I just got my gaming setup going again after 3 years of unuse and for DayZ standalone, i used to use these launch options. Do they make a difference anymore? They used to help bigtime, in particular i remember -winxp would almost double the fps. I just tried these and it seemed to make it worse or no difference. -nosplash -skipintro -nopause -winxp -world=*empty -maxMem =8192 -window -noborder
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Firestation upper floors are inaccessible
libertine replied to Robert Neville's topic in General Discussion
Raise your arms -
Huh, maybe instead of deleting my posts, they create a fucking sticky on the top of the forums alerting people about what happened to the dev branch that would be fucking useful because I guarantee not every one of the millions of DayZ players are going to have the time/interest/life-trajectory/whatever or will have too many kids/work hours or must move into a new home, travel, go to school, take break to catch the fact that DayZ updates have been purposely put on hold... FUCK! Or we just keep ambushing the INEVITABLE stream of people that will come into the forum with rants....
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This is a discussion forum and none of us has exactly the same knowledge about anything including DayZ. If you don't want to discuss stuff, then get out. No need to be rude. Like a lot of people he presumed they were going to continue building the game and put what they built on the public branches and he let the updates speak for themselves. Hell, the part about zombies being the last thing they were going to work on was one sentence in one of those updates.
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They are planning to properly program zombies as the very last thing they are going to finish, possibly due to level design changes that may need refinement all the way through the dev process, i don't know for sure. Its really not worth talking about at this point because we simply don't know what they are planning with zombies. You are arguing about stuff that isn't going to exist in the final version (unless they don't want to make a successful product). I personally think it is critical to get zombies to behave at a level not seen yet in video previous games due to the reduction of intensity in other aspect of gameplay (ie, focus on survival vs. pvp) and giving them a wide variety of "realistic" behaviors, such as coming upon one eating a rabbit or deer or human, or one stuck under something, or standing still, with more varied animations for all actions, to make them seem unique and not just another A.I. Animation files are kb files, very tiny, so having tons of variation is certainly possible. Another idea is to watch some of the new videos about .63 on youtube.
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Agree, this is some of the most frustrating game design i have ever seen. I thought about making a video of me quickly setting my keyboard shortcuts in another complex game where you just double click on the thing you want to change they press a key and your done; then show how long it takes compared with DayZ. All for the sake of educating the devs if they weren't big gamers and some aren't. They want to waste gobs of your time and cause frustration.... in order to prevent your time being wasted and you experiencing frustration.... Best not to fight fire with fire.
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This version is focused on survival gameplay mechanics testing and they halted this dev branch at .62 for a long time to make bigger changes we're about to see in .63. I have 700 hours in Standalone so im not going to say its not fun sometimes, but that was mainly before all the hardcore survival stuff got put in, just after release. You might like it fine, but be warned, the survival stuff isn't very intuitive or realistic at the moment and might not enhance or gameplay/immersion as it is, so.. You might wait to play until .63 comes out or you might very quickly turn into Queeg 500. EDIT: "Quig 5000"...
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Use a coin slipped underneath the keyboard key above the forward key.
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Best? Its ALL a matter of opinion and all opinions are valid. But it is a problem if your opinion is the minority opinion. What a person likes depends largely on what a person has experienced up to this point in life. This is why i think one of the solutions for the gaming industry is simply more customization. They focus on "loot boxes" and other crap to capture more loose money that they know is out there from our very seriously unequal paycheck distribution (and i think i'd much rather game devs get that money than it remain held by wealthy freeloaders living off the effort of others), but simply allowing more realistic play in the Battlefield series, just as one example, no-mini map, no respawn, no quick scoping, etc, would bring in new players with a different set of gameplay tastes.
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If you take the time to find one, i hope you really like clothing... (thats my experience anyway)