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libertine

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Everything posted by libertine

  1. libertine

    no more stuttering thx 2 this

    The first 30 seconds of that video cracked me up.
  2. libertine

    FIX FOR FPS LAG BUG FOUND!

    This fixed my crashing which forced me to shut off the computer... Scope is messed up though. Thanks
  3. libertine

    "Useless Items" - an authentic world

    Nice post, but i think by "authentic" Dean meant "pantless Vietnam with one sided griefing".
  4. libertine

    A new idea to stop the "kill-on-sight" mentality

    The people that KOS are great antagonists. The fact that there is little way to get back at them is god damn bullshit.
  5. libertine

    NWAF deadzone

    It seems even the PVPers are bored. Its 20 times worse for guys like me who only shoot murderers because we have no way to identify them.
  6. Did you think i meant rain is one flat texture?
  7. Saaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyy what? Does anyone on this forum not state their opinions/guesses/assumptions as if they were plain-as-day facts? Rain is a flat texture with transparency applied to the edges or a particle with about the same properties as far as the engine or DirectX is concerned. It really just needs to be a bit smaller, with a bit more transparency.
  8. libertine

    Changelog: Stable Branch: 0.34.115106

    They brought back the heavy-handed eye-adaptation CRAP! Unbelievable. SA looked amazing when it came out, and realistic. Now it looks like the shit Arma 2 was, where you can't even fucking see shit in broad daylight. This was one of THE worst things about Arma 2 and they brought it the fuck back after removing it.
  9. libertine

    Did something with the lighting change ?

    They brought back the heavy handed eye-adapation, im so fucking pissed, its one of the worst things about Arma 2.
  10. The rain looks horrible. They should look at mods for Skyrim which made it look real. Some games have it looking real to of course but i can't remember which ones.
  11. libertine

    Darkest darkness

    Same. Doom 3 style pitch black ugliness isn't what i'd call a solution either. In the mod, the amount of people using the gamma exploit means that if you value your avatars life even slightly then you turn up your gamma and nightime = a black/white daytime or a shades-of-green daytime from NV goggles. No.......thanks..... This is why i think they should just bite the bullet and make a four hour daytime cycle that had 1 hour of "dusk", which would be just be dark enough to reduce visibility only very slightly, only enough for the top .0001% of prick player on the server to turn up their gamma, and bringing out the moon and stars giving a very nice "night effect". Then remove the gamma and brightness sliders from the menu making them a little harder to change.
  12. libertine

    Constant PVP ruins the fun of this game

    Lots of people are going by this idea that military clothing = murderers. But zombie sight = human sight, so camo should be very helpful in a zombie apacalyspe. Same with gaskmasks and helmets. This is one of the issues with letting the game be a free-for-all with no enforced rules. Players in it purely for the fun are going to conflict in some ways with the players playing for the immersion who need the game to make more realistic sense.
  13. libertine

    Tactical belts and leg holsters and pouches

    leg holsters would be great. I hope they drastically increase the amount of time it takes to get a wep out of your backpack too.
  14. It was brilliant. After playing in 3rd person in the mod and SA up till now, with only a few tries of 1st here and there mainly due to low 1st server populations (and a lack of trying to find high pop servers on my end) I finally saw the light. Its really really different, in ways which didn't quite occur to me until i spent a good amount of time with it. Heres a couple good examples. -I was going through the [new] western apartment area and was at the hospitals/tech building, on the north/east corner of the south building up on the little slope. I heard a gun and rustling noise that seemed directional and it sounded like it was coming from the west. It seemed close and contact seemed like it was imminent or had already happened. So my first thought is to look for some cover and/or a hiding spot and start scanning that direction. I don't KOS unless im doing the coastal D-Day re-enactment over there with the other aging WWII veterans, so its better to avoid being seen, at least initially. I then see an overturned pickup truck on its side in-between myself and the noise which looks like good cover. I start moving towards it trying to see what i can in 1st person. This is the first point at which i notice i can't see jack s**t [more than i should] in 1st, i can't see much and i don't see anyone. This is also the point where it hammered home fact that if i haven't seen them, they haven't seen me yet and that was a great feeling. I got behind the pickup truck and an another great thing happened -I had no fucking clue what was going on. The fucking truck was in my way. Normally, i'd just use 3rd and see just about everything, instantly. Here i had to sit and let things develop/or not, deciding when and how to look out from cover not knowing what was coming. It might seem like you were more vulnerable, but i've noticed i actually feel safer when im careful, not in a bad way, its being rewarded for being cautious and the more cautious you transverse the environment, the more rewarded you are, which is authentically realistic, enhancing believability and thus hopefully immersion and enjoyment. It was also satisfying because i was in a spot that no one would likely be going past and no one would spot me with a flying eye-in-the-sky whirling around eight feet above them catching glimpse of me in the lower trench i was in. -Going through Cherno and the aforementioned apartments was very different in a good way too. I was able to glance up at the usual sniper spots in Cherno and the tops of the apartments north of balota/Cherno and know, realistically that there wasn't anyone there or in the case of the tops of buildings with cover, know that no one was currently looking my way (now time to move across open ground, etc). Lovely... Again, rewarding realistically cautious play -which in turn rewards immersion. Because its actually easier to look around in 3rd person out apt windows while zoomed in IMO, usually its nerve racking to go through the apartments because someone could pop up at any time, someone you can't possibly detect under cover. -Small thing, but i found after raising the FOV to a more realistic level that i was more in touch with things in front of me, like I started noticing the detail in things. On the other hand there are probably a lot of low res textures in store for me... Some fixable issues that i think would skyrocket enjoyment in 1st person mode. I think it needs a little help, because if i, as a realism junky can stand 3rd, i think it may be hard for normal players to dig it. 1. Fluid movement. Movement is clunky now and that it is going to be worked on, but i fear they may not take it far enough. Also, a lot of people exclaim that movement shouldn't be too easy as so many other and they are right IMO, but there is a lot of room for improvement and a lot of people don't consider how easy certain movements are for humans. Its not that it shouldn't be realistically difficult, its that the difficulty is slightly put in the wrong areas. For example, walking to a dead end in a narrow hallway in real life instead of turning around fully and walking out, you would walk out by leaning back, shifting your weight backwards 2. Precise lean control. If you are going to poke your head out around corners, at least give us the ability to control it so that it is slower. As it is now, it is too quick/jerky and give a lot of chance to be seen, when a in real life dangerous situation you would slowly peak out and just enough to see what you need to. Now you must jerk outward and if it wasn't enough, you go back up, then jerk outward again, and again and again if needed. 3. Lean out forward to look out windows, over edges. I think this would make the movement and the virtual world feel much more organic and real, not to mention interesting/fun to look straight down off of high places. 4. Arma 3 raise up stance. I don't know what you call it, in Arma 3 where you can go up on your toes as high as you can to look over stuff. Self explanatory. Maybe the ability to move stuff over and peek up over walls 5. Sneak movement mode. Movement is a key element of spotting things and because the existing movement animations are so fast, especially the acceleration into movement, even the slow ones, it would be so nice to have an even slower mode that would very much enhance the realism of sneaking around. The thing is the current slow mode animations ARE appropriate much of the time as it is, but not so much when the danger is imminent. 6. Turning and head panning speed. I think it is just too uncomfortable and unrealistic to have both body turning speed and panning speeds that slow, at all times. When your armed, the speed is fine . But with no weapons your panning speeds are too slow in most situations, especially head movement alone, considering that in real life your head and eyes are working together. As a side note: aiming difficulty could be harder while making panning/looking faster, using more gun/arm momentum, wind, etc. 7. Head bob. From modding head bob in games like Doom 3 and others, i've spent some time examining head bob in real life and i found that i don't really notice it outside of jogging slowly with a heavy pack. Its my guess that evolution has evolved us into not paying attention to it, focusing on important things like not tripping on things and poking our eyes out on tree limbs, finding prey, etc, but thats another forum. What i've found is that there is more of a sudden, quick, screen shake or tiny blur that occurs when planting the feet and the actually bobbing of the head is not noticed. Battlefield 2142 did running particularly well here, blurriness the screen ever so slightly with each foot plant with a barely perceptible bob. The amount should differ based on speed. Like riding a horse, the walk and gallop are much more comfortable than the annoying up/down trot. Same thing for motorcycles, my GSXR 600 is smooth riding at its top speed of 142'ish than at 100 or below. 8. Head bob when running. In real life, the faster you run the less head bob you have. In the game, its more so. Again, Battlefield 2142's example is the right way to go, IMO. 9. Aiming straight down/up. At the moment it is not possible. I think it would feel a little more organic if we could do this. Bringing over some missed aspects of 3rd person: 10.Looking at your clothing better - I really miss not seeing my clothing. I can sort of see it if i go into the weapon-up pose and look down. I think if the menu system properly showed what your character looked it i would be much better. Right now the lighting on clothing in the menu is very very different and i go into 3PP to really see what clothing looks like. 11. Seeing your gun better - Another nice thing about 3rd person is seeing your weapon from different angles, the menu angles are nice, but i think it would really REALLY benefit 1st person if you had a key to examine the gun, moving it around, from side to side (rolling over) as much as you can with your hands still on the trigger and hand guards. They have done this already in a few other games. Holy wall of text, no one is going to read this. Hope it fuckin made sense. Oh, good time to tell you about my sexual relationship with your mom...and her love of anal, muahahahahaha....
  15. libertine

    New Gun B95

    Nice sound effect!! Just wish it was louder.
  16. libertine

    Hardcore = Friendly?

    My experience with 1st servers has been constant KOS. One time I ran all the way to the apts above Cherno from the NE coast for the third time as there was no loot in Electro or small towns on my way and i kept starving to death, this time i had just recovered from about starving to death, no backpack, no weapons, looked out window, saw a guy going up a hill, watched him going up to something, saw flash near that something, i die, pissed. The guy had to know i just ran my fucking ass off to get their since i was a new spawn with no weapons.
  17. libertine

    DayZ Carrying Over into Real Life...

    Keep getting strange looks when i yell "friendly!" before entering restaurants and other places.
  18. libertine

    Human Nature Simulator aka Day Z

    Kids/teens are monsters because of their ignorance. Empathy is largely learned i think so a ignorant person = an unsympathetic person. On top of that you can't expect people to care about avatars, theirs or yours, like they would about actual people. This is why you've got to build in boundaries for certain activities if there is any chance of a realistic virtual world.
  19. libertine

    Bandit Standoff

    Man, you worried me there going in and out of aiming.
  20. libertine

    Constant PVP ruins the fun of this game

    Thats every game. But the fact is that 99% of the killing is completely unrealistic and they could give a reason for within a story and some other additions at least. I personally like the KOS, but i do not like the fact that it makes very little sense outside of the surprise encounter. Give us factions or something, maybe 3 of them so 2/3 of the population is against you (more targets/action/reasons to be fearful, etc), rather than having only half with only 2 factions. Just an opinion.
  21. libertine

    Are these ideas too graphic for the game?

    :facepalm: Of the millions of cool things that could be built into the game, this is what your mind is on...
  22. libertine

    Constant PVP ruins the fun of this game

    Good call, because why would any innocent peeps have their guns drawn in a strange land where everyone seems to be killing each other on sight..
  23. libertine

    Constant PVP ruins the fun of this game

    I like the PVP, i just wish they would let everyone know how it is up front so that everyone KOSes, You can keep your face, but i want to shoot if off with some helpful murderer identifying armbands.
  24. libertine

    Constant PVP ruins the fun of this game

    The problem is with players wanting to play realistically, immersed in that experience, caring about your life just as much as theirs, only to be blinked out of existence by COD type player who wants your pants...
  25. libertine

    We NEED some way to identify heros and bandits.

    There is very little that is realistic or thus immersive about the current landscape when so many players kill for fun when others are trying to have a realistic experience, concerned not only about themselves ,but misguidedly about the giggling dumbfucks they encounter.
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