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libertine

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Everything posted by libertine

  1. Framerate or net lag? I notice some in the younger generation is now using the term lag to describe bad framerates. I notice my framerate goes down over time and restarting the game doesn't help. Rebooting the computer somehow solves the problem. I usually use the sleep function.
  2. Also, extremely powerful looking and scary things in the forest that don't appear very often would add amazing atmosphere.
  3. libertine

    Make Dayz HARDER, Part A: Cities

    Harder is good!
  4. libertine

    Why this mod is failing

    Congrats on reminding me of the Aurora killer.
  5. libertine

    My 1.7.2.5 patch notes

    Damn, i thought this was real! I agree with them. Mod is too easy even on veteran and i think im done with it since im not going to partake in PVP in a virtual reality sim since thats certainly not the way it would go down in real life.
  6. I feel about this the same way i feel about sniping. Is it realistic? Sort of... Is it fun gameplay to have happen to you? No. I welcome more reasons to fear the zombies, especially since i've learned how to simply run the zombies off, but this needs to come in another form that doesn't make you want to shelf/delete the mod and ADDS TO the gameplay (tension, fear, interesting, etc....) This is important imo. Would i like a small chance to break something though? Yep, just a lot, lot smaller. like .001
  7. Im so sick of ignorant comment like this. I've thought long and hard about what it would be like in your typical apocalypse. Comments like this simply show what your like in real life btw, don't count on others sharing your views. What your saying is that you'd be a idiot wandering killer while the majority got together, did the tough work, following a clear and OBVIOUS path they know has room for peace and they would rebuild or help each other as much as they could. You'd be the adventurer, out to get his endorphins flowing, killing peoples husbands and fathers, eventually realizing you were just a fucking murdering dumbshit with a ignorant, selfish child's dream about being a justified lone wolf in the apocalypse.
  8. *...and now we observe the small brained humans attack another human for being different.*
  9. Pro tip? Immersion breaking tip... I don't like knowing that stuff.
  10. Might be better tho if it took 5 bandages to heal a fracture instead. I welcome the added tension and apprehension of dealing with zombies, but i wish it came in another form.
  11. Ok, so on to the idea, [which has probably been mentioned before] on how to, at least, help the stabbing in the back problem a little while still maintaining the dangerous landscape and feel. 1) (not so subtle) If someone murders, change their uniform to a black color so other players can then identify them. This might signify joining a bandit group that formed on the island. It would help to change it for 2 or 3 rounds so that it sticks with them and they can't just look like a survivor again if they restart. So for each round they murder, the clothing stays black for 2 or 3 more rounds. Maybe make the clothing grey at first, then get blacker and blacker the more they kill? Thats up to you. At first I thought to make the clothing not look cool, because black could look like a special operations soldier which people might strive for (especially the younger crowd), but maybe that wouldn't be such a bad thing since, in my opinion, the murders add so much welcome tension to the game. I mention the non-subtle idea first just because it was the first idea i had, however, it would greatly effect the gameplay. or 2) (more subtle) When someone murders, give them a tatto on their arms, the bigger the tatto, or the more they have, the more murdering they have done and make it last for a few rounds too. This might represent another sign of them joining in with a/the bandit group. Its stereotyping against people with tattos, but.... *shrugs*. or. 3) (less subtle) When someone murders, change their clothing to make them look a bit more ragged, like a bit of their shirt untucked, rip in their jeans, a loose shirt pocket, a stretched out collar. This might signfiy they've been in the woods or on the island a long time. Also, that they don't care about their appearance or how another person cares, and thus, might not care about you AT ALL... Maybe subtle things. The more subtle and harder to see, the less of an effect this would have on the current gameplay. It might greatly help with the "I saved the guys life or gave him a weapon and he stabbed me in the back when i turned away" problem. or 4) You make murders have a chance to physically twitch their head subtly every 10 minutes or so. I dunno, i think i'd think long and hard about making changes if i were the DayZ team, its popular for a reason and i'd respect that.
  12. libertine

    A subtle solution to the murder "problem"?

    Another idea, to get even subtler. Murders twitch their head every so often, with the frequency depending on the difficulty level and the amount of murders. Just the player's avatar, not the first person camera. Like every 10 to 7 minutes at the most. This would represent a bad feeling about the guy, like they guy said something strange or was looking at your gun. You might even miss it, and it wouldn't tell you the whole story since it could have been self-defence.
  13. libertine

    A subtle solution to the murder "problem"?

    Its a Hollywood stereotype that has been there since the begining of f'ing time, for one thing. Ever seen Diliverance? Second, humans groom themselves to attract the opposite sex, but they also groom themselves because they care greatly for what others think about them. Many people look UP to their peers, put great value on them and therefore put on their best physical presentation and it therefore follows that people who couldn't care less about others may not care much about you in general. Why do you think people put on nice clothes when they go to church.
  14. libertine

    A subtle solution to the murder "problem"?

    But you can read facial expressions or body langauge in real life, so you have something other than a cgi model with his weapon in its default position, aimed at your face. You can't see them get itchy with their posture, or if they have something to hide, if they're nervous,etc. They can't wave to you or put their arms up. (People say they salute, but can you even cancel a salute so you don't get shot if they take aim and start firing?)
  15. libertine

    A subtle solution to the murder "problem"?

    Thats TOO easy, like the bandit skin. It would take away ALL the guess work which makes the current gameplay so intense. IMO
  16. libertine

    A subtle solution to the murder "problem"?

    Thats why i put it in quotes
  17. libertine

    A subtle solution to the murder "problem"?

    Yeah, im not retarded actually, and I live in a place where everyone has a tattoo, but that is the stereotype, its maybe from the 50's in the US, but its still has relevence for many people, undeservedly, and its of course rediculous in our society. SOME people DO get tattoos to appear badass and people that wish to appear that way would often like to ACT that way, and not always in a heroic or well meaning manner.... As far as torn/worn clothing, you could chock it up to living in the woods. Just SOMETHING subtle, that doesn't change the game that much, but lets people have some small way to get an incite as to the intentions of the stranger with the automatic rifle that showed up, or worse.... with no weapons in hand. We can't read body language or facial expressions in the game, so this would be the subsitute.
  18. libertine

    A subtle solution to the murder "problem"?

    What (which?) was in the mod?
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