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Everything posted by libertine
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DayZ's Biggest problem at this moment (27/12/2013) (Excluding Bugs)
libertine replied to FBI's topic in General Discussion
No problem with being KOS. Do have a problem with it being too difficult to find opportunities to KOS back role playing a peaceful survivor. -
Chance to make DayZ Sounds and Sound envoirment as realistic and immersive as possible
libertine replied to jake_krieger's topic in General Discussion
Um, can we ban Applejax please? Or remove his posts please. Improving the sound is a great idea, obviously. Not all of the sounds themselves seem ideal, but I too like the way they make the guns "feel" powerful, something many games don't do. Proper reverberation would be fantastic as well as more ambient sounds. A lot of things need tuning. I can barely hear anyone near the sea for example. -
WHAT? You take peoples loot when you kill them right? Your playing easy mode dude. I played a survivor in the mod up until a couple weeks ago when i went back to DayZ mod and some dick told me there were no bandit skins. There were, but he lied to be a dick i guess. But since gathering loot as getting old, I decided to be a little bit of a bandit for once and holy fucking shit did it make the game easier. I started using sniper rifles too, something i never did before because it felt so cheap to click my mouse button the moment someone stopped to look around. Could not believe how easy it was to snipe people. I really can't believe you just said that. Try only killing when you KNOW for sure that another player in a bandit/KOSer, try tracking them to find out and if they kill someone, but you didn't see who shoot first or if he was just shooting first because the guy started aiming at him, then don't shoot, he was just defending himself. And when you spend hours gathering all your loot yourself, spending gobs of time looking out widows for players as pass them, and someone pops around a corner just when you had no weapon and your game starts over I'd like to hear how you feel about doing that all over again without being able to reciprocate when you'd already like some action yourself...
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Why wouldn't someone in a zombie apocalypse not wish to wear a gas mask? Why does a gas mask signify a bandit? It doesn't. Neither do masks. I've met just as many friendly mask and gas mask wearers as i've had seen shoot or kill me if not more. I've been killed way more times by some douche in a civilian clothes as military types. That goes for up north too. Look at the pic in Chrono's pic. You going to blow them away for protecting their lungs? If its harder to find people for survivors like myself because you can't just quickly scan a town for spawned zombies, then the bandits are going to be even more bored, desiring more gun play. That has definitely been my experience. I've been KOS i feel like way more than the mod even though SA is new and shiny, offering more chances for immersion during the survival experience. btw, i don't want a bandit skin either, just something to help further evaluate the inclination of the guy looking at. Subtly loodied hands would be a great idea in my opinion.
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I am, but I really need some bandit skins or something to stay a "hero". I was always a hero in the mod, but in SA its gotten too damn hard to find other players (lack of zombies/player view distance reduction/interiors) and/or try and track them and figure out if they're bandits or not so i don't get any gun play myself. The movement system is so unbelievably clunky and unpredictable that i don't feel as safe moving in close either. The footstep sound effects are unpredictable too. Then there is the fact that most people are using the same weapon (its aphla, i know) so if i spend tons of time tracking someone or watching a town and miss a little of the battle, I most often can't tell who fired first or even instigated it because of the movement system. Being a walking target is getting old and i might just PVP. Lots of peeps going to be tanning at the shore if i start PVP'ing but i only want to send the actual PVP'er back there. I don't want to send survivors back there who are just like me, especially groups of people who now have to work to get back together. We need a bandit skin or preferably something less easy to identify forcing you to get in closer like bloodied hands/clothes.
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How much of money goes to the Arma devs, if any? By re-using the same engine and same assets that they built from the ground up and are completely familiar with. On more than one occasion i've have heard that is it sometimes very difficult to work with other peoples code
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Realism and Weapons [Balanced or Realistic?]
libertine replied to ProGamerGov's topic in General Discussion
I was extremely disappointment how easy it was to walk around and maneuver with the Mosin while looking through the scope. -
Can't wait for this either. The guy who said even 4k won't be enough needs to try some more displays or something. I game on a 1080p 2012 46" Samsung 3DTV using checkerboard 3D less than a meter away from me providing a huge field of view which i love, but sacrifice for fineness of picture. While 1080p checkerboard is still a huge step up from scaled 720p, which i used before (and 2650x1600 before that), I could do with a resolution bump so i hope the commercial version either has a few different versions or is above 1080p. 4K would be sweet and genuinely amazing. I don't think people have made the connection between what high fidelity graphical realism and 3D with a wide field of view can do for immersion and the sense of "being there". This game is frikin beautiful in 3D. Too bad 3D movie conversions have soured peoples idea of what 3D can provide.
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OFP was just as bad if not worse from my experience :) I remember playing the "destroy the convoy" mission over and over to test framerate. That was fun Btw: Here maybe something important i noticed which maybe the dev already have figured out. Object detail makes a huge difference in framerate. However i noticed on an overcast day while staring at Zelenogorsk all of a sudden i could bump object detail to "very high" along with many other settings like AA and the framerate was very smooth. I switched severs to test my theory out and sure enough, when the sun was out the framerate turned to unplayable. My guess was the lighting effects having to do with it because my shadow setting was "low" and turning my shadows off usually has little impact on performance, however i have never fully restarted the game to see if shadow rendering needs a restart to fully changes its status. Perhaps the lighting, or the shadows if im wrong, could be further optimized with some other or new DX libraries.
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Did they say they were going to optimize SAs engine more? I notice i get very good FPS on overcast days when the sun isn't out, I can crank up object detail to very high while staring at Zelenogorsk(sp?) and pan around smoothly. btw.I notice antialising doesn't have a huge effect on framerate. Cranking it up makes a huge difference with distant details and things like grass.
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You are not a developer TLW. If you were you'd know how long software dev takes. Do the world a favor and don't state your opinions and guesses as if they were facts. Thats one of the big differences between the mature and immature. The smartest people tend to say i don't know a lot. If that doesn't make sense to you im guessing your a young wipper snapper.
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This is why we need bandit skins, because i'd like to give you some of your own medicine.
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Why so interested?
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That is one of the many retarded phrases used in society today. There ARE reasons, you just haven't flushed them out yet in your brain or don't want to admit them or bother typing them etc. I get the adrenaline rush bit, but I don't know why you say you get satisfaction out of blowing people away, even in a game. I guess you were not treated well in life thus far? Besides the odd asshole, the worst people have done to me is giving me a disappointing amount of disinterest, but i know that people do the best the can with what they have physically and mentally. Or you just realize fully at all times its just a game. There is that. But then are you as immersed as you can be? Let your ego know that if i had been KOS'ing there would have been a wake of dead bandits behind me. Thats just one person, roleplaying a survivor.
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I Know It's in Poor Taste... ("bandit" kill)
libertine replied to applejaxc's topic in General Discussion
Altough this sounds like a great idea to me too, Dayz is capable of serving a lot of different mind sets, including those who just wish to roam the landscape, immersed in that experience, exploring, etc. Pretending to be there. Especially if new to the Chernerus. -
How are you going to fix using graphic card setting based gamma changes or monitor setting based gamma adjustment? Your not. You sleep at night anyway... Just make moonlit nights with reduced visibility (and not black and white please). Then full-dark-night PvE servers. Who the HELL is going to turn on their flashlights with all this KOS? Rummage through houses for hours till im literally dizzy then turn on my flashlight for some bored PVP player to put see me way across town? Hell no.
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Why do we already have so many 24/7 daylight servers?
libertine replied to Gingerizhere's topic in General Discussion
1. Because you sleep at night for fucks sake. 2. Because gamma in-game and gamma settings on computer monitors. 3. Because KOS and the fact that people solo and have no backup or blood giver next to me at all times, ill never turn on my flashlight. Too risky. So its gamma or pitch black... aka hop to another server. It would be better to just have a moonlit night where visibility was reduced quite a bit, but you could still see most everything, especially movement as per usual. -
This is a really really bad ducking game
libertine replied to mark3236 (DayZ)'s topic in General Discussion
Last thing i need is 20 8 year olds covering 4 square miles of ground with super accurate "game guns" designed to take out tons of heavily armed computer ai in a single session, putting their cursor on my character and clicking their mouse button after having just spent 2 hours searching houses for basic gear. From a sniper or series of snipers i couldn't even hope to see unless i wanted to pretend i was in a war zone checked every bush and hedge? NO THANKS! They were way too accurate before, its better now. Take a well aimed shot. No super-zoom Dmrs, no crazy FLIR vision scopes please, not half the server having AS50s thanks... There are tons of other ways to implement fun, rewarding combat. It one thing to have to be careful, but Its just too unfair to be able to blink someone out of existence from 2 square miles around you so easily in a game where a fair amount of the people are roleplaying unaware people gathering food and trying to be friendly. Its unfair and UN-FUN to be so disadvantaged, to be target practice for PVPers not roleplaying. One of the other negative things about having very accurate long range weapons is that it makes going up on high places with the nice views too hard and too dangerous. Like in Cherno most of the time. There is a lot we're missing out on because of that. What they should do though is increase the player view distance, as it is, it makes the world way to big for the amount of players. then we can track each other better, you to kill, me to see if they are bandits and THEN kill... Btw, to ruin your bandit egos: I've only just barely killed people who are in the process of firing at me or axing me and barely survived. If i started killing who ever i saw, I would leave a huge WAKE of avatar bodies behind me, but since i kill no one that i can't determine is absolutely a bandit/murderer, thats the only reason you aint on the beach with nothing but a can of beans. -
Voted no, i need a change...
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They implemented a solution in the mod, its coming to SA, just not yet, but soon
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Standalond Hackers...[Teleported to ocean]
libertine replied to scroogescrooge's topic in General Discussion
Actually i think its immature of you to not have realized that there is nothing wrong with swear words by now. Fuck off -
Hilarious man
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Not having a map is part of the damn fun man :) Play like your there, while its all still fresh and new.
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I think they are re-making all the guns and so they will take awhile to get in game. That my guess. Also, there are a lot of reasons they might actually do stuff like this on purpose, to get mass feedback or to study something.
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I keep hearing strange noises, which seems like only when another player is near, like bullets maybe and little snaps and gun movement sounds maybe. Also little bits of zombie groans/yells that are cut-off. I don't think its intentional. I hope not anyway because as a solo player, i need all the stealth i can get and an alarm system for bandit groups isn't what i'd call fair, especially when if im following a player, its just to determine their behavior -good or bad, how else am i going to get gun play if im role-playing a decent dude.