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libertine

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Everything posted by libertine

  1. libertine

    Today's Pending Update.

    Youve never experience going through an entire city and seeing nothing?
  2. libertine

    Any piece of clothing you associate with bandits?

    Yeah, why would any innocent who wasn't a mass murderer be holding a weapon in a zombie apocalypse in a land where so many people are KOS'ing. Can't imagine why, must be a deadly murder... @OP: I've met many friendly guys wearing payday masks, so in my experience, there are no indicators and none of the violence is explained properly via lore/story or in any way other than people killing each other for fun.
  3. libertine

    "What up bitch!"

    Creepy...
  4. libertine

    Played on a 1st Person server last night...

    Bed time man, ill have a look tomorrow. Holy...., Did i type that crap?
  5. I've heard it once or twice on forums That is a very NEW thing and its something the new generations are using. I know its a joking manner, that makes it worse. Its still horribly backwards, were you not shown the videos of Nazi camps in school out of curiosity? You may be used to it, like my generation is with the word fag and we don't think of gay people when we say the word like we don't think of poop when we say the word shit. The term should not be encouraged to catch on, we have very delicate realities in our world and even indirectly, exclaiming that one race is better than another, as if life were a game or one should control another freedom is not cool for a lot of people. Its not like the word motherfucker, where thinking of the literal meaning is ridiculous, master race is a very specific idea. Fuck that. Im white btw, blond hair and blue eyes. Its not a political thing, its a historical reality thing.
  6. Its not common bud. Maybe on kiddie forums
  7. Give us bandit identification and you'll be a dead man every time i/we see you. (your own motherfucking medicine)
  8. "master race", dude, lets pick a better descriptive phrase huh? Jesus...
  9. Yeah, in a zombie infested land, it just don't make no sense for peeps to be carrying protection in the form of a gun. No sense. Are you the bleeper who keeps harassing Dean on his twitter account? If you need to stop that. You do not understand how long it takes to program/bugfix games. You should also prepare for the game to take much MUCH longer than a year to complete. You paid for the equivalent of 2 IMAX movie tickets for this game alpha test, despite it providing you with a crap load more entertainment than a two hour movie.
  10. libertine

    We NEED some way to identify heros and bandits.

    But the KOS wasn't so fucking one sided. With bandit skins, now players that only roleplay cautious survivors, oblivious of the whatever situation is causing the [retarded, goofy amount of] violence can now join in and KOS too, but on their terms against a real threat that will kill others. Giving a name to asshat motherfuckers thats KOS people all the time, such as military out to cleanse the land, will give some meaning to their KOS, getting it to make sense in the DayZ universe other than just people bored and playing a video game. That fact that is was broken only meant that you still had to be careful around all unknowns.
  11. libertine

    We NEED some way to identify heros and bandits.

    I keep wanting to create a thread called "What is your idea of what a bandit looks like and why your an idiot" No, not even close. Just about everyone dresses this way and camo should be used since zombie sight is [based on] human sight. Camo helps hide you from the two main threats here. Gas masks are the same, and could be thought to protect people from getting the zombie virus.
  12. libertine

    FNX suppressor?

    I hope the suppressor sound is a good one. Some games really sound cool, others not so much.
  13. libertine

    Hot Spawning, Ghosting, Combat Logging. @@@

    Its not a game yet...
  14. I do, but i've worked closely with programmers developing A.I. and saw the hit on performance that realistic behavior brings resulting in a very dissatisfying compromise. Were talking halving the framerate to get just a hint of realism out of the A.i. by a professional programmer. Think about the calculations involved in each A.I. to detect the player, to check whether the player is behind sufficient cover to be hidden and how many times per second, for each A.i. you want to do this....all in a game where the CPU has got the game on its back to begin with horrible ai that does barely any occlusion determination or path checking.
  15. Skip to numbered paragraphs for individual ideas. Please skim over them at least.... ================================================================ After playing in 3rd person in the mod and SA up till now, with only a few tries of 1st here and there mainly due to low 1st server populations (and a lack of trying to find high pop servers on my end) I finally saw the light. Its really really different, in ways which didn't quite occur to me until i spent a good amount of time with it. Heres a couple good examples. -I was going through the [new] western apartment area and was at the hospitals/tech building, on the north/east corner of the south building up on the little slope. I heard a gun and rustling noise that seemed directional and it sounded like it was coming from the west. It seemed close and contact seemed like it was imminent or had already happened. So my first thought is to look for some cover and/or a hiding spot and start scanning that direction. I don't KOS unless im doing the coastal D-Day re-enactment over there with the other aging WWII veterans, so its better to avoid being seen, at least initially. I then see an overturned pickup truck on its side in-between myself and the noise which looks like good cover. I start moving towards it trying to see what i can in 1st person. This is the first point at which i notice i can't see jack s**t [more than i should] in 1st, i can't see much and i don't see anyone. This is also the point where it hammered home fact that if i haven't seen them, they haven't seen me yet and that was a great feeling. I got behind the pickup truck and an another great thing happened -I had no fucking clue what was going on. The fucking truck was in my way. Normally, i'd just use 3rd and see just about everything, instantly. Here i had to sit and let things develop/or not, deciding when and how to look out from cover not knowing what was coming. It might seem like you were more vulnerable, but i've noticed i actually feel safer when im careful, not in a bad way, its being rewarded for being cautious and the more cautious you transverse the environment, the more rewarded you are, which is authentically realistic, enhancing believability and thus hopefully immersion and enjoyment. It was also satisfying because i was in a spot that no one would likely be going past and no one would spot me with a flying eye-in-the-sky whirling around eight feet above them catching glimpse of me in the lower trench i was in. -Going through Cherno and the aforementioned apartments was very different in a good way too. I was able to glance up at the usual sniper spots in Cherno and the tops of the apartments north of balota/Cherno and know, realistically that there wasn't anyone there or in the case of the tops of buildings with cover, know that no one was currently looking my way (now time to move across open ground, etc). Lovely... Again, rewarding realistically cautious play -which in turn rewards immersion. Because its actually easier to look around in 3rd person out apt windows while zoomed in IMO, usually its nerve racking to go through the apartments because someone could pop up at any time, someone you can't possibly detect under cover. -Small thing, but i found after raising the FOV to a more realistic level that i was more in touch with things in front of me, like I started noticing the detail in things. On the other hand there are probably a lot of low res textures in store for me... Some fixable issues that i think would skyrocket enjoyment in 1st person mode. I think it needs a little help, because if i, as a realism junky can stand 3rd, i think it may be hard for normal players to dig it. 1. Fluid movement. Movement is clunky now and that it is going to be worked on, but i fear they may not take it far enough. Also, a lot of people exclaim that movement shouldn't be too easy as so many other and they are right IMO, but there is a lot of room for improvement and a lot of people don't consider how easy certain movements are for humans. Its not that it shouldn't be realistically difficult, its that the difficulty is slightly put in the wrong areas. For example, walking to a dead end in a narrow hallway in real life instead of turning around fully and walking out, you would walk out by leaning back, shifting your weight backwards 2. Precise lean control. If you are going to poke your head out around corners, at least give us the ability to control it so that it is slower. As it is now, it is too quick/jerky and give a lot of chance to be seen, when a in real life dangerous situation you would slowly peak out and just enough to see what you need to. Now you must jerk outward and if it wasn't enough, you go back up, then jerk outward again, and again and again if needed. 3. Lean out forward to look out windows, over edges. I think this would make the movement and the virtual world feel much more organic and real, not to mention interesting/fun to look straight down off of high places. 4. Arma 3 raise up stance. I don't know what you call it, in Arma 3 where you can go up on your toes as high as you can to look over stuff. Self explanatory. Maybe the ability to move stuff over and peek up over walls 5. Sneak movement mode. Movement is a key element of spotting things and because the existing movement animations are so fast, especially the acceleration into movement, even the slow ones, it would be so nice to have an even slower mode that would very much enhance the realism of sneaking around. The thing is the current slow mode animations ARE appropriate much of the time as it is, but not so much when the danger is imminent. 6. Turning and head panning speed. I think it is just too uncomfortable and unrealistic to have both body turning speed and panning speeds that slow, at all times. When your armed, the speed is fine . But with no weapons your panning speeds are too slow in most situations, especially head movement alone, considering that in real life your head and eyes are working together. As a side note: aiming difficulty could be harder while making panning/looking faster, using more gun/arm momentum, wind, etc. 7. Head bob. From modding head bob in games like Doom 3 and others, i've spent some time examining head bob in real life and i found that i don't really notice it outside of jogging slowly with a heavy pack. Its my guess that evolution has evolved us into not paying attention to it, focusing on important things like not tripping on things and poking our eyes out on tree limbs, finding prey, etc, but thats another forum. What i've found is that there is more of a sudden, quick, screen shake or tiny blur that occurs when planting the feet and the actually bobbing of the head is not noticed. Battlefield 2142 did running particularly well here, blurriness the screen ever so slightly with each foot plant with a barely perceptible bob. The amount should differ based on speed. Like riding a horse, the walk and gallop are much more comfortable than the annoying up/down trot. Same thing for motorcycles, my GSXR 600 is smooth riding at its top speed of 142'ish than at 100 or below. 8. Head bob when running. In real life, the faster you run the less head bob you have. In the game, its more so. Again, Battlefield 2142's example is the right way to go, IMO. 9. Aiming straight down/up. At the moment it is not possible. I think it would feel a little more organic if we could do this. Bringing over some missed aspects of 3rd person: 10.Looking at your clothing better - I really miss not seeing my clothing. I can sort of see it if i go into the weapon-up pose and look down. I think if the menu system properly showed what your character looked it i would be much better. Right now the lighting on clothing in the menu is very very different, resulting in completely different colors and i go into 3PP to really see what clothing looks like in terms of how hidden i really will be against various backgrounds. 11. Seeing your gun better - Another nice thing about 3rd person is seeing your weapon from different angles, the menu angles are nice, but i think it would really REALLY benefit 1st person if you had a key to examine the gun, moving it around, from side to side (rolling over) as much as you can with your hands still on the trigger and hand guards. They have done this already in a few other games. Holy wall of text, no one is going to read this. EDIT: Just wanted to show what is possible when it comes to animation blending and smoothing. This is 3rd person, but can be applied to the first person viewport as well. From GTA 4, i thought this was pretty amazing how realistic all these movements work so well together: BF3 and 4 do a great job. Chronicles of Riddick series did a great job with 1st person "feel" and would be great example for punching too.
  16. libertine

    Kiev Riots - DayZ SA Gear Inspiration

    Damn, they're not messing around. We're going to need this in the US soon if the rich are allowed to continue taking all the end-of-day cash home with them. Second American Revolution on....the...way.
  17. Taviania is really well done for the most part besides some low resolution textures on some custom buildings. Podagorsk looks really nice, but i've never been on it.
  18. libertine

    Easter Eggs? Aliens? Mysteries? [Official]

    Cool, I was hoping they would add stuff like this. Or its a very rare cool hacker who wants to enhance other peoples experiences. This is the kind of thing that i think would really enhance the game, some mystery, with events that hint at things and let your imagination run wild, rather than blatantly exhibit it and reveal its ultimate fakeness. For example i think it would be much better to have an unknown figure appear only in the distance that looked creepy and ran off in the distance, rather than having something run at you and attack so you'd see how fake it obviously was.
  19. libertine

    no more alphas for me

    Unfortunately, one month can be the time it takes to fix just a tiny bit of the game's code...
  20. libertine

    Post Patch thoughts - i work 9 / 5 shifts.

    Watching the latest stream, it seems like Rocket doesn't play the game much so i kinda wonder if hes going to even understand why so many people don't want to play at night. It infuriates me that they don't have more daylight time options, like dusk/dawn and moonlit nights with limited visibility. Then i remember its alpha...
  21. I hope they work on proper zombie behavior before they do this other stuff. A.i. processing can be seriously taxing on the system, ie, to make all of the constant vision and hearing checks alone is tough depending on the amount of realism you have... ugh.
  22. libertine

    CREEPER ON THE SHIPWRECK

    easier to double click inventory items to transfer. Nice video.
  23. libertine

    Are they breaking DayZ as we know it?

    edit: ah fuk it....
  24. libertine

    Zombies should run faster than players

    +1 Definitely faster than they are. I had a zombie chasing me last night for the first time who gained on me in the beginning. I was like holy shit, now this could be a problem. If you want to make your zombies a dangerous threat, you've got to make them a dangerous threat. I just don't know how they're going to do this and make them look real and sophisticated....
  25. libertine

    Extreme Rubberbanding is active again all the time

    Mine, which made it so i couldn't really play in an area larger than Elecktro, has been solved. Strange.
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