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Everything posted by libertine
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Some How Glitched Into A Wall Now I Can't Get Out
libertine replied to RagedDrew's topic in General Discussion
I overheard some very young folks talking about using it as an exploit and they knew how to get in and out with ease. PM me if you need details i don't want to post it. -
We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
That doesn't help people hunt murderers (and get free loot btw) like they do to us and it doesn't help us engage in PVP with "questionable rules of engagement" like so many others do without sending a few peaceful explorers back to the shore, something i hate the thought of. Having just grouped up with people for the first time last week, i'll add that i hate the thought of separating and group of "heroes" from each other as it can be a serious pain in the ass to get back together or ruin plans. There shouldn't be good or bad guys in my opinion, just gray and gray. I think Ideally there would be 3 factions i think because that would allow for 2/3 of the server to be your KOS enemies and more targets too. Military/mercenary vs. bandit group vs. caught in the crossfire survivors. A man can dream... -
The code could currently simply apply -x multiplier to the base FOV to determine zoom level. Im saying evaluate it so it is a fixed minimum value or set the same regardless of FOV. Other games have done this. Also, there is no need for the FOV slider to go so slow, so they can chop plenty of in the code.
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We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
Wow, wow now. That guy is obviously an expert, i'd like to hear from the genius who wrote that amazing post. This is my opportunity to expand my knowledge. -
We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
I have encountered many friendly groups wearing camo and i have heard many forum posts about groups who do only vigilante work. Search the forums, just about everyone wears camo. "i hope you have good information and judge of character that you didnt kill innocents" Yes, this is exactly the problem, there is no way to know forcing players to spend hours and hours in a search to possibly witness a murder that wasn't for sure self defense. It's all i do and its fucking damn near impossible to do without wanting to kill yourself out of boredom. If im hunting bandits im a bandit? Wha? im a vigilante who hunts murderers and i don't shoot unless people shoot at me. 3. How would they have enhanced hearing and smell? I don't see why they would and i hope they don't because difficult zombie AI combined with realistic sneaking mechanics could be very rewarding and believable, which is important to immersion, it would support our innate human instincts and in all likelihood "feel" right. Having zombie with super hearing would be annoying imo, like the Epoch servers i've tried, which put me off from playing the mod since it was so unbelievable to me. I've sprinted almost silently before, for example. -
We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
Do we bend over then before we say hi or after or? -
I Think I'm Too Trusting And Nice.
libertine replied to [email protected]'s topic in General Discussion
So realistic and authentic! WOW! -
If have to dress like that not to be kos'ed by other non-bandits while up high in Cherno protecting other survivors, well, i'll just keep on getting killed then.
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I was thinking having their hands cut off would be better, keeping them from using the computer. Almost getting to the point where it seems appropriate.
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Im a friendly player who plays as a vigilante, rarely killing anyone when i solo, but i'd rather have full on PVP with military vs. survivor factions. I don't get the friendly stuff as things are now really as there are not enough "antagonists" in the game as it is and giving players food and stuff sort of takes away from the only other meaningful aspect of the game a little bit IMO which is the survival aspect.
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Combat Logging Will Increase With Update: Log Out Timers
libertine replied to Solopopo's topic in General Discussion
I hope its 2 minutes or more on most servers. -
woooopppps
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:facepalm: The "the story is your own story" answer. Not sure about back story, but in terms of fleshing the world out in a cool way, bringing in some more mystery, strange happenings, an unknown dangerous military/gov/scientific presence, etc, would be very welcome to experienced players i would think. Chernerus needs a little more creepiness IMO. To do that, i think you would need a little hint of a back story or "lore".
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Too big for 40 players, during the daytime at least.
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We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
The pantsless Vietnam is what is absurd. I don't want goofy powerful +easy to use sniper rifles either. -
We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
Sad that i can't see that? I have 250 hour in SA. I have 6 times that at least in the mod. I spent most of my time in Origins, which had bandit skins. The mod had bandit skins.... I think i know wtf i want and wtf i don't want thanks... The fact is that the way i play would PERSONALLY be enhanced if there was a small, faded armband for murderers and people who Please, for the love of the gods try playing solo as a vigilante, only engaging people you can identify as 100% positive bandit/murderer and realistically, as if you care greatly about your life and also the lives of others, at least more so than an avatar in the game. That is how i get my immersion. -
Anything camo because that is the best way to hide from zombies who's vision is based on human sight and so is the sight of human KOS'ers, smart people using camo are generally nicer and level headed than ignorant people, also empathy is learned and is why the poor give more of a % of their income to others. My theory anyway, tyvm.
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We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
Didn't you see "/dumbass posts" up there? Thats part of what this thread is about. Giving players who play realistically more opportunities to get some gun play and kill murderers. -
We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
You can design an identification system that supports all those emotions still, but gives vigilante players who only target 100% positive bandit I.Ds something to shoot at more often and give pure survivalist PvE leaning players more of a chance to have more REALISTICALLY friendly encounters with other survivalists. -
We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
/dumbass posts How do you identify bandits? How many fucking people will keep up this retarded claim that they know who bandits are. My main mode of play is vigilante and i can tell you that you go for hours and hours and hours between actual 100% positive bandit identifications, perhaps unless you want to engage in the goofy dumbass battles on the coast which have almost nothing to do with a cool apocalypse experience. -
Is this POS on these forums?
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Do New Players Not Understand How Hard Core This Shit Is?
libertine replied to bfisher's topic in General Discussion
Forgot pebbles in the road, low hanging branches and strong opposing winds. All, very VERY dangerous. -
We NEED some way to identify heros and bandits.
libertine replied to 1S1K-Airborne's topic in General Discussion
No, were definitely not alone. Look at how popular the mod was, and i never encountered a server that didn't use them. Only during the beginning period where Rocket took them out as an experiment were they not there, then they were back in. Only a small fraction of the player base post here it is said and IMO not many people like to get involved in discussions at page 28. -
Yeeeeeeeeeaaaaaaaaa no. Orange raincoats say "IM OVER HERE! SHOT HERE IF YOU A BANDIT, BORED PLAYER, I SURPRISED YOU, ETC.!" "NO, NO, IM OVER HERE, YA, I CHANGED POSITIONS, SHOOT HERE FROM NOW ON, TILL I MOVE AGAIN!!" "BUT DON'T WORRY, IF I MOVE AGAIN ILL UPDATE YOU WITH MY EYE BLINDING ORANGE RAINCOAT...!"
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Any piece of clothing you associate with bandits?
libertine replied to Mays (DayZ)'s topic in General Discussion
Yep, kill anything protecting himself from the others KOS'ers and zombies. Great thinking. Oh, and keep on killing me in my camo gear/M4/scoped Mosin while protecting other survivors in Cherno, etc. Great job. FANTASTIC WORK SHERLOCK HOLMES