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Your DayZ Team
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Everything posted by SmashT
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Do I eed to install all the maps from the install/update tab in the upper right hand corner in Dayzcommander?
SmashT replied to beavis_5000's topic in New Player Discussion
You don't need to install anything under "additional mods" unless you want to play those additional mods. -
Purchasing Dayz and using dayz commander
SmashT replied to Juskhronic's topic in New Player Discussion
ArmA + Operation Arrowhead are both required, together called Combined Operations -
Contact BattlEye, nobody here can help you.
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Kicked for Drinking? (BE Script Restriction #20)
SmashT replied to Julgo's topic in DayZ Mod Troubleshooting
Admin needs to update filters. -
A few hours, I spawned in wilderness and ran West into debug plains, hid from a cow thinking it was a player and followed a goat hoping it would lead me to civilization, eventually died off starvation wondering why I couldn't find anything.
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Well they could remove the ability for infected to "hear" in-game comms, which is what he was getting at, that being said it may simply be a limitation of the mod and not a design decision.
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I saw something posted about night time in ArmA 3 the other day, maybe something similar could be implemented so locking the gamma/brightness won't be necessary. http://imgur.com/a/tPSpe#1
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I'd rather they spent their time on a new map or something cool like underground base building rather then making another version of Chernarus+ set in winter :/
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I vaguely remember him saying it would be something they would look at for additional maps later down the track but unlikely for Chernarus+
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So...How long until a DayZ ARMA 3 port?
SmashT replied to leviski's topic in DayZ Mod General Discussion
Alpha lite doesn't include multiplayer. It's more the fact that there is no anti-cheat at the moment, I don't even think there is rcon but I agree, that's one of the primary reasons for going standalone. -
The server will still respawn zombies, they just won't be spawned by the client. I assume there will be some sort of delay so you can temporarily clear areas to loot.
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I don't think you can rebind the (F1-F12) keys
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You can move between any public hive servers. Private hives your character will only remain on that server. In DayZCommander you can tick "hide unofficial" if you only want to play on public hive servers, however the vast majority are private hives nowadays.
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Thread is eight months old and the creator hasn't been online in over six, I know people love to advertise their servers at every opportunity but I'm pretty sure the OP is no longer looking. We have server general or private hive sections for you to post your servers. Locked.
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hmmm...I think DayZ commander might have an issue
SmashT replied to JamesMoore's topic in DayZ Mod General Discussion
That's what the max connections slider is for, lower it. -
Just use DayZCommander and tick launch using steam, the ArmA browser just isn't suited for DayZ so you will have trouble with a lot of servers as they are running different maps/mods/versions etc
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He leaves for Everest at the beginning of April and should be back beginning of June. Not sure where you are getting six months from.
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DayZ Alpha Bug - Spawning unconscious after death (( Continues even with new character ))
SmashT replied to Devil Waffel's topic in New Player Discussion
Get a friend to come and either kill you or epi pen you. -
How do I find public hive servers?
SmashT replied to woochikaboo's topic in DayZ Mod General Discussion
Dunno about Six, with DayZCommander you can just tick 'hide unofficial' -
Rebinding keyboard for left-handed players?
SmashT replied to helichrome's topic in DayZ Mod Troubleshooting
Try opening your ArmA profile, C:\Users\Username\Documents\ArmA 2 Other Profiles\Username or C:\Users\Username\Documents\ArmA 2\Username Find/change/delete "keyNetworkPlayers[]={25};" Found this which has a fair few keys and their corresponding number listed if you need an alternative. http://www.penticoff.com/nb/kbds/normal.htm- 1 reply
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Ok so ive been banned, what are my rights?....
SmashT replied to Molochius's topic in DayZ Mod General Discussion
That's not how global bans work, admins can't report someone to be globally banned. -
Why would there be a GTA easter egg in DayZ, am I missing something here?
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I just explained it in my previous post :/
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Hasn't it already been confirmed it will use the minecraft model? So yes, it will be released in "alpha" at a discounted price with regular updates until release with the price slowly increasing over time as more major features are added.
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FRANKIEonPCin1080p - Mar 2013 - Interview with Matt Lightfoot
SmashT posted a topic in Mod Announcements & Info
In terms of progress, how is the standalone coming along? It's been really fun doing the motion capture stuff, we are making good progress, obviously we want to get everything perfect so we haven't set a date to release it. As Rocket said, it will be ready when it's ready but at the moment progress is good. So what sort of general period (yearly quarter etc) do you expect the standalone to be out by? It will be out sometime this year (hopefully) I think the great thing about the DayZ Community is they just want the best possible game out so it probably doesn't matter to the vast majority when it comes out. If you can do something in real life, there should be some logic to doing it in game so you know you should be able to do certain things quickly while others will be slower (rummaging around in your bag and things like that) One of the problems with WarZ was you could instantly switch between nothing in your hands and a gun instantly, which made hold ups etc impossible because you they could just pull out a gun.I I don't really know honestly, I haven't played that game much. One of the biggest problems with the mod is how it runs and I think that's something a lot of people are concerned with especially with the addition of volumetric clouds etc, how is that going to affect performance? Well so far we are getting fairly steady performance, I run it on two machines (an mx14 and another desktop that I can't remember specs of) but we are looking at about ArmA II performance. So with the motion capture you saw in the dev blog, we are doing that to a more simplified skeleton so that is much less performace intensive. The game looks amazing from the screenshots/video we have seen, especially the realistic colour scheme. Yeh, I must say that every day as new things are implemented it's becoming more and more the game I have always wanted but nobody has ever made. One of the big things people have wanted to see fixed in the standalone is the negative mouse acceleration, there is quite a bit in the mod, has that been addressed? I'll have to look into that, I don't know of the top off my head, obviously we want to tackle all the issues with the mod and that ArmA II had, but I will have to look into if we are tackling that one specifically. I think moving everything from client-side to server-side is going to make a big difference with how balanced high powered rifles are, there was a period in the mod from May to July where literally everyone had a high powered rifles due to hacking/duping. Yeh, especially the 50 cal rifles, we can tackle things at the hive level rather efficiently, obviously there will be some hacking at some point but hopefully we can get all over that and stop it. What about weapon damage, are those values going to carry over from the mod? We want to go back and redo all the weaponry, including all the config values and what we think will be plausible, if you get shot it's going to hurt a lot and you could go into shock so the higher end weapons are likely to How do you plan to balance heroes and bandits, have you thought about specific skills for being a bandit/hero? At the moment it's much easier to become a bandit in the mod. Lets use TWD as an example, Rick starts out as your ultimate hero character, always prepared to put his life on the line for others but now he is slowly descending into a more viscous character but you can still kind of justify some of the things he is doing, with that skill trees and such limit your character. Who is to say a doctor isn't also going to be really good with firearms or a good person has a momentarily lapse of judgement and they kill someone. Skill trees can limit us but there are some good ways to implement it, we haven't made a final decision if we would like to do them or not. On that note, one suggestion is to have a dynamic endgame objectives for players to do? It's really how you work that in and with objectives you are kind of limiting people as they will always finish the objectives, however if we leave them open ended so say we put a back story to the virus, like in skyrim or elder scrolls where there are books and side quests going on in the background that players don't need to do but give another level of depth for players can do if they want is probably a better way of implementing things rather then forcing objectives. What about base building? Are you looking at allowing players to build houses in the game as your base and board them up etc? Well that is one of the things that drove us to underground base building, every time you build something above ground it adds more items that need to be saved to the database, obviously if you have a 75+ slot server with hundreds of players building houses each day, after a week you have thousands of houses and the map is hugely cluttered, being underground you can control that with instancing and players won't have to download gigabytes of houses every time they join a server it can be done when they go to the instance though, really though that isn't something we are thinking about until later in the second half of the year. How is that going to be done, will players need to find a shovel or scrap metal for a hatch etc? Well at the moment it's still very much in a concept/idea phase, it's something we would like to do but we haven't looked at it because it's not essential for the initial release. So for the moment we are looking at things we want to have in the initial release or soon after and base building will be something we look at later in the year. If you are a male survivor can you kill a female survivor and wear her clothes? That's a good questions and one I have not tried, we have tried to focus on clothing that will fit both genders, so hoodies, jeans etc Would be pretty funny to see a male survivor running around in a skirt though.- 47 replies
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