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Your DayZ Team
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Everything posted by SmashT
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Hero Skin Still Blurry (with BAF)
SmashT replied to Statik (DayZ)'s topic in DayZ Mod Troubleshooting
BAF = HD Ghillie and Camo PMC = HD Survivor and Hero -
DayZ Developer Blog 15th April Highest one ever
SmashT replied to mattlightfoot's topic in Mod Announcements & Info
It's only been four days since the last one :/ -
It's planned (at least some of it anyway), hopefully it will make it in time for the upcoming patch. The "no more room" messages are also a good idea. http://dayzmod.com/f...s/#entry1288932 * [NEW] - Vehicles and tents now report free gear slots (example: UAZ (weapons/others/backpacks)).
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Not a fan, we already have the blood splatter.
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[SA] - Books, Magazines and Reading Material
SmashT replied to Draco122's topic in DayZ Mod Suggestions
I'm sure they have talked about a diary/journal pen & paper system, this is more for books you would already find in someones house. -
[SA] - Books, Magazines and Reading Material
SmashT replied to Draco122's topic in DayZ Mod Suggestions
They are adding books. Rocket mentioned they have received thousands of submissions so far together with copyright expired books so hopefully we will see a great variety of genres, languages etc and not thousands of "DayZ stories" https://twitter.com/...150125450801154 -
The Laughing Man is shady as hell- here is why
SmashT replied to xtina's topic in Mod Servers & Private Hives
Yeh, this has happened before. http://dayzmod.com/f...iated-with-tlm/ So basically there is a hack available (apparently) that by default advertises TheLaughingMan's server, when it first popped up (around November) TLM reported it to the community dev team and a number of GUID's and IP's were subsequently banned. He also gladly provided his own IP/GUID and joined various server to prove it wasn't him. There have been a number of other accusations surrounding TLM's server more recently with his admins caught abusing their power, TLM admitting he is buddies with a bunch of hackers who make anti-hax for his server, accusations other servers are DDosD or hacked if they come close to passing TLM in ranking etc. http://dayzmod.com/f...-hacking-video/ People can draw their own conclusions. Personally I don't think these advertisements have anything to do with TLM himself, hackers can put any server name they want up on the screen and really this sort of thing would only damage the reputation of the servers being advertised, given other recent revelations though I would avoid playing there, I just wouldn't base that decision on these "advertisements" as they can be taken with a grain of salt. Were you able to catch the person responsible? -
I imagine it would be fine, plenty of Australians (including me) play exclusively on US servers with no problems. Some will likely have ping restrictions but there are plenty that don't.
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ArmA3.com also got taken down/defaced, I assume they are hosted together. Tumblr blog is fine. http://dayzdev.tumblr.com/
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Dayz + Arma 2 not working having to buy again!!
SmashT replied to Sld3hunterkiller's topic in DayZ Mod Troubleshooting
Also make sure you have launched both ArmA 2 and OA to the main menu to complete the installation. -
They have also been open about why they made the decision to delay. The initial plan was to package the mod up into a standalone executable, fix some of the bugs and add some new content and polish. Then they realised they would not be able to solve the hacking issues unless they overhauled the entire engine architecture. That's why the game is delayed. They either take the time to get that right or they have a huge problem with hackers on launch day. I don't expect you to know this though if you aren't bothered to read anything about it. You would know this if you only read the dev blogs.
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They have said that they are waiting on the client-server architecture to be completed, once that is done they will release. They are reviewing the progress made on that in June and hopefully announcing a release date.
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Dean “Rocket” Hall during his Puja ceremony today, proceeded by a local lama. Flour is spread on each others faces, hopefully signifying the individual reaches old age. Rocket is completing this devblog from Everest Base Camp during his attempt on the summit of Mt Everest. Devblog from Everest base camp! I’ll start with a huge thank you to the DayZ development team who have continued development at a breakneck pace despite me being off living a lifelong dream to climb Mt Everest. Although the timing is poor for my sabatical, it is not something planned on a whim and involves non-refundable costs of up to $100k. So here I am, at Everest Base Camp, 5400 meters, writing what I am sure is the highest ever devblog from the ground! This is largely able to occur because of Matt Lightfoot, the youngish looking chap who is our tireless Production Assistant. Both him and others have continued to send me progress updates and approvals, which I am accessing via a satellite connection. Anyway, the important bit is the game. Ivan is now working a great deal directly on the project, and has been picking up the slack for some of the areas I needed to address which has been a huge help. Those from the community who wanted to get involved in writing are keen to get started, but the response is so massive that we are looking to put a structure in place to ensure community written books pass through some kind of editorial process. This community content, together with copyright expired books, will form the basis of hundreds or thousands of books that can be found and read in the world. There are no set timeframes for this, so please be patient. Programmer Roundup Ondrej, our lead programmer, continues his work on moving DayZ into a server-client architecture, turing the entire architecture of DayZ into an MMO. Jirka is working on updating some of our steamworks integration, and fixing bugs associated with the massive inventory changes we implemented over the past month. Radio Implementation Bebul is working on our Radio implementation, allowing players to communicate using a basic radio, similar (but more simple) to the popular ACARS radio mod for ArmA2. Players pick up radios, and they can set a frequency and talk/receive text/voice from other players. The microphone or speaker can be turned on or off to allow players to use radios as a listening device. If the player has not crafted a headset onto the radio, then the output is public (either voice or text). The results are fantastic, and Bebul is now ensuring this all works properly in the all special cases during Multiplayer play. Animators Our team is working their way through the animation backlog, involving new zombie animations for the new skeleton, test melee moves for our new melee system, new animations for the new animals (such as the deer), and then onto player animations for the new skeleton, custom designed to feel more like a civilian rather than the trained soldier of ArmA2. Internal Artists Mostly they are working on creating the interior data required for the AI zombies to pathfind correctly inside buildings. New road decals have been created by Mario for the roads so it looks like they have a damaged look to them, to give the world more of a feel like “the Road”. One of our big special new buildings is in game, and we will surprise you with some new screenshots of this in the next devblog! External Artists Our team of artists recruited from the community have been hard at work. The new male character mesh is being prepared, in line with the new skeleton, as well as a new template for clothing skinning. The new M4A1 has been committed with proxies that allow our new attachment system to be utilized along with the crafting system. Also being worked on are a Gas Mask, Pilot Helmet, Mauser Rifle, pen/paper, mess tin, can opener - a huge amount of items are being developed while we wait for the programming tasks to be completed heading towards our first public release. The excitement from the team is tremendous with all these fantastic new items, allowing huge crafting possibilities. Map Design Seven towns have been remade by SenChi, overseen by Ivan, to alter the look and feel better. Bugs are continually being fixed and we have purchased new satellite data to improve the detail of the base map (looks much better in the distance with this new data). Conclusion I realize some people are upset at my departure from the project for two months to climb Mt Everest, but hopefully from this you can see the large team Bohemia have assembled behind the development that are continuing to innovate and develop DayZ Standalone in the direction of the game we all want. This is going to take as long as it needs to, we want to release our initial alpha under the architecture it needs to avoid hacking and security issues - this is the only remaining task stopping us from releasing the alpha. But while this task is being completed, we can continue with other activities. The next devblog will feature some screenshots to demonstrate the progress, captured by Matt, but my satellite connection and tiny laptop cant cope with downloading the current build. So, this is the devblog I write from Everest Base Camp, at 5400 meters! Tomorrow I am off to the Khumbu Icefall for training in fixed lines and ladders, big thanks to the community for their continued patience, and everyone at Bohemia who is pushing hard towards our DayZ standalone initial release! Anyone who wants to follow my Everest exploits can do so either through my Tumblr (Rocketkiwi), Twitter (rocket2guns) or via the Adventure Consultants Dispatches. Read on Tumblr
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DayZ Alpha won't launch until launched !
SmashT replied to [email protected]'s topic in Mod Announcements & Info
That is still the plan, however they need to complete the core client-server architecture before they can release the alpha. Bugs and lack of content are fine but if the core architecture is not complete then they can't release it, it's that simple. I don't know why this is so hard for people to comprehend. The game isn't being held back so that artists can make more clothes etc, they are waiting for the programmers to finish the client-server architecture and since they are waiting for that then they might as well have their artists working on other things in the meantime instead of sitting on their hands doing nothing. No matter how many times this is explained though people keep suggesting otherwise. The initial alpha is going to be buggy and it's not going to have a lot of content, if you think otherwise then you are going to be disappointed. Manage your expectations better or you are going to be back here again after alpha release complaining because you assumed the alpha would be perfect even though we have been told numerous times now that won't be the case and that the delays are because they are waiting for the client-server architecture not because they are adding heaps of content and polish. -
Pending server request for 2 moths?
SmashT replied to Microbicus's topic in Mod Servers & Private Hives
My understanding is there is no longer an active technical or support team for the mod and the recommendation is to migrate over to private hives. With Standalone getting closer to completion the mod ticket system is being worked on less and less. Hive submissions are very slow due to limited time spent on this. Some servers may be approved, but not often. For private hives, you can go with one of the popular managed hosts (DayZ.St, Vilayer, HFB etc) or if you have your own box and are more technically minded then there is a wealth of information on Tungle and OpenDayZ on how to get everything set up. http://opendayz.net/ http://www.tunngle.n...perations-dayz/ -
rMod private hive opened to the public players - BoonDocks
SmashT replied to WRedneck's topic in Mod Servers & Private Hives
No it's not. Your CD Key is never available to the server or admins, they (along with every other player in the server) only have access to your GUID, a 128 bit MD5 hash that is based on a secure GameSpy CD-Key hash that is never publicly accessible. So basically it's hashed twice, is very secure and cannot be reversed, making it almost impossible for someone to steal your CD Key in this manner. -
I assume you missed PAX? http://dayzmod.com/forum/index.php?/topic/129619-pax-east-march-2013-presenationqainterviewsarticles/
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No, it's a multiplayer mod.
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Use this thread please. http://dayzmod.com/forum/index.php?/topic/64576-can-i-run-it-ask-here/
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That's already fixed I believe.
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I'll sell you some beans in exchange for bitcoins.
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If you don't have one in your email send a support ticket to Steams billing team. I'm sure they could help. You can see transactions under account > store transactions, that doesn't give much detail but you could probably match that to your bank/cc/paypal statement.
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Featuring Matt at 4.45
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I don't have ArmA 2 installed but your players could probably just use startup parameters for this if they wanted, get them to create a desktop shortcut to OA, right click properties and add the following to the end of the target line: -beta=Expansion\beta;Expansion\beta\Expansion -mod=@DayZ -nosplash -connect=serverip -port=serverport http://community.bis...rtup_Parameters
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Connections > connect > enter the address and password if necessary.