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Stay safe out there,
Your DayZ Team
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Everything posted by SmashT
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Hack Free Hive Server US264
SmashT replied to [email protected]'s topic in Mod Servers & Private Hives
I have played on here over the last couple of weeks and didn't experience any issues, that being said advertising your server as hacker free is probably the best way to get targeted. -
How will DayZ Standalone be sold?
SmashT replied to sirsetras's topic in DayZ Mod General Discussion
It will be tied to and available on steam, they might also sell steam keys via the BIS store though. -
What's his username?
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DE 383 / Server can not start / HIVE
SmashT replied to DasBreaker's topic in Mod Servers & Private Hives
Try sending a PM to Ander or contacting your server provider and seeing if they can manually update it as described in this post. -
New ones, they have been posted in the dev blogs.
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Survivor Gamez 3 May 25th 9pm GMT (featuring Matt Lightfoot)
SmashT replied to Fraggle (DayZ)'s topic in Mod Announcements & Info
Yeh they each have a partner, I know Matt is teamed up with SenChi - another one of the DayZ devs (map designer) but have no idea about the others. -
When Closing DayZ it stops my Wireless service?? Help!
SmashT replied to PathFindersPF's topic in DayZ Mod Troubleshooting
Have you tried the temporary fix in the topic I linked above? It does sound similar. Tried a non-BattlEye server? -
DE 383 / Server can not start / HIVE
SmashT replied to DasBreaker's topic in Mod Servers & Private Hives
http://dayzmod.com/forum/index.php?/topic/134907-dayz-hive-maintenance/ -
Link looks fine to me? The first one I posted is a wiki explaining it all if you want to do it manually and the second is a website that creates and hosts a squad.xml for you, all you need to do is fill in the fields and upload an image. Create a profile. Once logged in click on the dropdown box on your name and create a community and squad. Fill in all the details/image. Then click on My SquadXML and choose the one you just created and add that .xml link into your ArmA profile in-game.
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When Closing DayZ it stops my Wireless service?? Help!
SmashT replied to PathFindersPF's topic in DayZ Mod Troubleshooting
Possibly related? Tried the solution in this topic? http://dayzmod.com/forum/index.php?/topic/136147-cascade-of-failures/ -
Apparently this website manages it all for you if you don't want to mess about with doing it yourself, I haven't used it personally though. http://squadxml.limnosradio.com/
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http://community.bistudio.com/wiki/squad.xml
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Selectable spawn points for cherno?
SmashT replied to Banana_Duck's topic in DayZ Mod General Discussion
Well this isn't going anywhere, you pretty much derailed your own topic bringing up anyones post count that responds. Locked. I doubt you will ever be able to choose your spawn point. Rocket has touched on groups/friends being one of their key design priorities but said they need to explore how this mechanic will work and not disrupt the disorientation that occurs on death. -
Worked for me, I just hit toggle editing mode in the top left and changed the link.
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Not sure why it isn't working for you, post what you want and i can try and edit it for you.
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DayZ Double Developer Blog 14th May 2013
SmashT replied to mattlightfoot's topic in Mod Announcements & Info
http://twitter.com/r...835454873354241- 521 replies
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Will probably happen one day, won't be for a long time though.
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I would love to see specific graphics settings locked
SmashT replied to UVF Reece's topic in DayZ Mod Suggestions
I do agree some settings should be locked, it's all about balance though. You can't lock everything at high settings because half the player base won't be able to run the game. -
What do you mean? Screenshots of the code?
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How come I keep spawning as a Bandit?
SmashT replied to Japanimation (DayZ)'s topic in DayZ Mod Troubleshooting
Press Insert to see your stats. Your humanity will slowly increase over time but healing other players will quickly increase it. -
Bigger the explosion, better chance it will move the plane. If the plane explodes you used too much.
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Yes, it's being released in alpha (following the minecraft model) with at least 12 months of development after that before it will be finished, the price will increase over time to reflect that.
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They have said in the dev blogs that they are committed to at least 12 months of development post alpha release so yes it's safe to say it won't be finished for at least another year. I do agree the dev blogs are a little underwhelming though, I would have liked to have seen more frequent small updates, what they have been working on in the last week etc but if they showed videos, screenshots every week then there would be no surprises left and realistically we aren't going to see huge changes/additions on a weekly bases, there just isn't a lot of new stuff to show.
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I shot down a huey with a makarov once