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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

SmashT

DayZ Forum Team
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Everything posted by SmashT

  1. Give poor Matt a break, his primary duties are making tea for everyone in the office and carrying Deans bags. ;)
  2. That's essentially what I am trying to do with the August topic. http://dayzmod.com/forum/index.php?/topic/144748-august-round-up-dayzdaily/ It's difficult when there are big events though (devblogs, E3, Gamescom, PAX, Rezzed, lengthy interviews/Q&A's etc) as there is usually a huge amount of information released at once and so they need their own topics - there is a limit as much stuff you can add to a post, as an example have a look at the E3 thread from June and you'll see I needed two posts to fit it in and bear in mind we also had Rezzed in June, a lengthy interview with Bikeman in June as well as a load of other small tidbits of information released via twitter/reddit/forums etc. Containing all that information in one topic is quite difficult and it also becomes a bit of a mess formatting wise and a separate thread helps focus the discussion. Official announcements like dev blogs usually have their own topics in the announcement section too so it's not that simple. I know multiple topics aren't ideal but a single topic is also problematic. We're open to suggestions though. On a sidenote, maybe it's time to lock this thread as a lot of the discussion is no longer about the dev blog anymore and has turned to DayZ in general.
  3. None of them were serious....
  4. Dinners Ready (picture of guy firing a lee enfield in the middle of town)
  5. SmashT

    Hackers, have you seen them?

    It's not really much of an issue anymore tbh
  6. Providing Gamescom allow it, they are, or did you mean us testers?
  7. I say, let the peasants have their fun with the leftover scraps of the magnificent and bountiful PC banquet! What harm does it ye? Nay! - Rocket http://www.reddit.com/r/dayz/comments/1kougi/oh_rocket_you_always_had_a_way_with_words/cbrvfuh
  8. Cholera, Typhoid fever, Dysentery, Hepatitis A, Hepatitis B, Hepatitis C, Leptospirosis, Tuberculosis, Viral Meningitis, Bacterial Meningitis, Common cold, Influenza By no means final, mechanisms for all have not been confirmed but that's the current working list. You must find specific antibiotics for the infection. You only receive information on your symptoms, never on your infection. Furthermore, you can sometimes find the vaccines (if they exist in the real world) for most of these conditions. Many of these conditions will only really affect late-game characters. Current antibiotics include: Doxycycline, Tetracycline, ampicillin, ciprofloxacin, penicillin, rifampin Modding won't be supported on release, they cant support modding until the core architecture is locked down and hacking/security has been sorted. Obviously they want to support it though given DayZ's roots so we will probably see it at some point. Already been confirmed. Server files will be available to all on release, all servers will connect to the public hive though. (at least initially) It's a little under 6gb currently, I'd expect that to increase as content is added though.
  9. I like that idea, top 15 semi finalists each teamed up with a youtuber/streamer
  10. SmashT

    Squad Play How?

    You probably want to lower your squad size, unless you have really solid comms it's just going to be a mess with that many people.
  11. They wrote the wrong GMT time, if you converted the other times it was 8.30GMT :/
  12. Reminder: SurvivorGameZ IV kicks off in approximately one hour. You can watch up to five streams at once here http://streamriot.com/riots/survivorgamez-iv Seananners dropped out today and has been replaced by Juicetra btw
  13. SmashT

    ip adress

    Click on favorites in DayZCommander and you can add a server by IP.
  14. SmashT

    A few problems.

    If you continue to have the same issue, you can try this: Open Command Prompt (Start>Run>CMD>and type: mklink "C:\Program Files (x86)\Steam\steamapps\common\ARMA 2 Operation Arrowhead\Addons" "C:\Program Files (x86)\Steam\steamapps\common\arma 2\AddOns" /j Hit enter and it should say junction created. (Change the directories so they match where you have the game installed so they point to the actual OA\Addons and A2\Addons folders) Alternatively you can just copy the entire contents of your ArmA 2\Addons folder and paste it into your OA\Addons folder, the junction method above just saves space as it's about 7-8gb worth of files.
  15. Matt said to post these here, just brainstorming, maybe someone can come up with a clever design from some of them as I know we have some talented artists here. - Not worry friend, this is the game, I do not grudge - (MrX) - Guy on top of firestation, friendly? MrX was killed. - Have party bus will travel(picture of bus from the mod) - Do the friendly dance (picture of guy doing friendly dance - leaning) - Things that kill me: ArmA > Bandits > Zombies - Leading causes of Death in DayZ (infographic):Killed by a doorFlipped an ATV on a bridgeTried to use my binoculars, vaulted off a cliff.Threw a grenade, landed at my feet.Broke my legs on a tree.Changed clothes; Fell from the skySpawned in KamenkaZombie walked through a wall.Bandit hiding in my tent. - An official version of this:http://i39.tinypic.com/e03bxj.jpg - I survived thunderdome - I survived the coast and all I got was this dumb shirt - "Ten meats on Andy" (Have an image of the makeshift arena with two players at tents at each end facing each other with axes - for reference http://www.youtube.com/watch?v=oQQ4N1kMv9o) - Go home bus, you're drunk. (Old glitch where your bicycle would turn into a bus on restart)http://i.imgur.com/Ax92A.jpg - "Anyone want a boat" (Picture of boat in the middle of Chernarus, nowhere near water) - "We came from the sky, to help with your DayZ" http://i39.tinypic.com/rk4tvr.png
  16. We have had a few cases now where users have registered on the forums posting or messaging other users with download links claiming to be various fixes, tweaks etc in an attempt to convince users to download malware, in many cases stealing their CD-Keys which are then on-sold to hackers or worse. To keep yourself safe, never download anything that isn't from a known and trusted source. This is basic internet security people! If you see a suspicious link posted on the forums or sent to you in a Private Message, report it.
  17. A friendly reminder, a member has recently had their CD Key stolen after giving another member access to their PC via TeamViewer in order to assist with a problem they were experiencing. If you give someone remote access to your PC either through TeamViewer or any other means they will be able to access your registry and obtain your CD Key (as well as any other personal data and files on your PC). Do not trust strangers with that access and please report any suspicious users asking for that information.
  18. We have had a few cases now where users have registered on the forums posting or messaging other users with download links claiming to be various fixes, tweaks etc in an attempt to convince users to download malware, in many cases stealing their CD-Keys which are then on-sold to hackers or worse. To keep yourself safe, never download anything that isn't from a known and trusted source. This is basic internet security people! If you see a suspicious link posted on the forums or sent to you in a Private Message, report it.
  19. A friendly reminder, a member has recently had their CD Key stolen after giving another user member access to their PC via TeamViewer in order to assist with a problem they were experiencing. If you give someone remote access to your PC either through TeamViewer or any other means they will be able to access your registry and obtain your CD Key (as well as any other personal data and files on your PC). Do not trust strangers with that access and please report any suspicious users asking for that information.
  20. We have had a few cases now where users have registered on the forums posting or messaging other users with download links claiming to be various fixes, tweaks etc in an attempt to convince users to download malware, in many cases stealing their cd-keys which are then onsold to hackers or worse. To keep yourself safe, never download anything that isn't from a known and trusted source. This is basic internet security people! If you see a suspicious link posted on the forums or sent to you in a Private Message, report it.
  21. A friendly reminder, a member has recently had their CD Key stolen after giving another user member access to their PC via TeamViewer in order to assist with a problem they were experiencing. If you give someone remote access to your PC either through TeamViewer or any other means they will be able to access your registry and obtain your CD Key (as well as any other personal data and files on your PC). Do not trust strangers with that access and please report any suspicious users asking for that information.
  22. http://www.reddit.co...pha_to_be_good/ --------------------------------------------------------- July round-up A collection of the most interesting/newsworthy posts by Rocket and other devs this month. If you squint you can pretend it's a devblog ;) Note: These aren't in chronological order, some questions have been asked numerous times with varying detail in the answers so I've tried to group them together as much as possible. Why isn't DayZ out yet? DayZ is not out because it is waiting for confirmation of core functionality relating to server architecture, specifically performance and security. Without this, we don't believe testing is worthwhile. This work is largely done by two programmers (the two most experienced in the company) who are working very hard on that. Everyone else, rather than sit around doing nothing, are continuing on the backlog of features. Things like DX11 and features from ArmA3 are reviewed to see if they can be ported across to DayZ. But none of those are stopping us releasing DayZ in the platform manor above. So I don't really know what else to say, the game features are not why it isn't released: the only thing I'm being a perfectionist about in terms of release is the server architecture in terms of performance and security. These very issues are the reason that Undead Labs announced they were ditching Multiplayer Co-op for State of Decay. http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7oou4?context=3 So the architecture is still broken? It would be more correct to say, that as part of our development... we are breaking the build then fixing it. Development is not a static thing at this phase of the project. In order to have worthwhile performance and security for testing we have to achieve certain things. In achieving those things, we can regularly break the build. Then we fix it. http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7hmqs?context=3 Can you give us an example? An example I can give is how ArmA communicates with other clients.Basically, the clients all share any information that happens on the map with each other. If you open a door on a building on one side of the map, it is sent to all clients. This is problematic for performance, and for hackers who can then use that information regardless of whether you can prevent them from spawning stuff. We are moving it so that their is a bubble around each client and they only receive updates from within that bubble. This helps greatly with performance and security but is not a trivial change. It's a very unknown quantity of work because it's not ever been done in the engine and many different use cases have to be captured, developed, and tested to ensure it works. Without this being completed, the game can be very unstable and it's also complex to track these down... trace them in a dev build, and then fix them. http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7oqvq?context=3 I thought that's what the server/client architecture was for and that was already done? We have already implemented the server/client architecture. But implementing and refining a client "bubble" is a different matter. Currently the server is the only one that sends updates. But it still sends everything. We've been redeveloping this so that a bubble exists around each player and the server sends only updates inside that bubble. But as I said, this is a non-trivial change. http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb7pcdk Is the server/client architecture done? Server/Client is done. As an example, over last few days been adding in battery consumption, calculating environment temperatures, interacting with terrain and objects, all sorts of stuff. Much of which breaks the build, causes crashes, performance issues, etc... http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catqxnx Are you still on track to meet the two month estimate you gave [on June 14th]? Currently, yes. But as always the release is not made based on the date but milestone based. This means the date will always slip until the build is ready. http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7olyi I said we will review the situation internally, and that I expected/hoped that we will release within two months. But I also said that we will delay it until such time as it goes into alpha, there is still no release date. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb83pzw If not, why? Key functionality, such as server architecture problems that would severely affect performance and security, are things that will make any date slip. The only "date" we have at the moment is an internal target for the end of july. That's not an internal release date, it's an internal functionality target. http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7olyi What makes you think that you might meet that internal milestone? Because there is nothing to indicate otherwise. Contrary to what it may seem like, I don't make up the estimates. In Scrum fashion, the estimates and method for completing work comes from those actually doing it. Once functionality is completed, committed to the build. It is then tested. The results of this testing gets fixed. Estimating how long it takes to develop this functionality is relatively straightforward, but estimating the resulting fixes to achieve stable expected operation of that functionality is very difficult. Consequently, we can be on track to complete functionality but not be sure how much rework may be involved. Sometimes it is nothing, sometimes it can involve redoing everything. Unfortunately, we are at a stage in development where this foundation is critically important to get right. http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7q0bm So are you going to make that release date or not? The only clear answer is this: -There is no release date. -I've been asked in the past, when I "expected" it to release, and I've given my opinion. I won't make that mistake again. ​http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8fzej What will the price be, if unknown when will it be set? No decision on price has been made, to my knowledge. Within two or three days of release we'll meet to discuss this. http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7olyi In the interest of clarifying, here is the facts: -No decision has been made on the specific number value for the price -The price will increase through each development stage -The final price will be less than standard retail price -Any statements of the specific number value by anyone, including myself, is speculation http://www.reddit.com/r/dayz/comments/1i5l0m/sa_pricing_help/cb17fni It's an alpha though, we expect it to be a buggy so why not release it? We are not in Alpha yet. I can't release the alpha until we are IN alpha. We are very clearly in pre-alpha, we don't believe their is any sense to releasing a paid Pre-Alpha. http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb6zc8e There is a difference between buggy and playable. The DayZMod was (well, mostly) playable. Because new additions right now can COMPLETELY break the build, I have been reluctant to make people pay for it until such time as we have something fairly stable that has some playable content. http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catpner We aren't alpha yet. Alpha is not a time thing, it's when a game reaches a certain state. The story is that if it took two years to make it right, and that meant drastically reduced sales. We would take two more years. Luckily, progress is going extremely well. But the fact remains - we go alpha when we meet the requirements of it. Not simply as time passes. http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz3w87?context=3 Can you give us an example? As an example, on Friday I removed all the legacy weapons as all weapons coming into dayz are custom made and configured to support the entirely new attachment system. this broke the build completely until today. We also have a very nasty crash, associated with the client/server architecture, that needs to be fixed. We're also auditing and improving security at the architecture level. So there really isn't alot to "play" at the moment. Even if you don't crash. But it's on the cusp of it... http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz3y4w The point is... it's not the game isn't perfect it is that it just doesn't work. for example it flat-out broke with the removal of legacy weapons on friday... that I only just got fixed today (it's midnight wednesday now). The issue is not that it isn't perfect.... it's that it is not even alpha yet. But it's certainly shaping up towards it, and it's at like mach 2 in terms of development now. http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/caz9sdw?context=3 Why haven't you gone alpha yet? We haven't gone alpha because you can't play the game, you can't verify the core components of the game. Until we have made the changes/fixes required to do that we are pre-alpha. http://www.reddit.com/r/dayz/comments/1io88c/is_anyone_actually_expecting_to_see_sa_alpha/cb6k4zn Pre-alpha we add all the fundamental changes to the engine. Once that is done, we start alpha and functionality gets added/expanded. But until we're finished the groundbreaking changes to the basics of the engine, we're really doing you and us a disservice by pushing it out. http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catq9s8 What are you working on right now? It's 3am and I am configuring our first entirely custom made weapon, a fully customizable M4. I am doing this because it is fucking awesome and I can't wait to see people using the attachment system. But on the other side. nobody else can play until the major crash bug is fixed with the non-dev builds. Ingame for the M4 as of now: 2 kinds of buttstock2 kinds of handguard (RIS kit)flashlight3 kinds of scope (ACOG, handrail ironsights, and something else i cant remember)magazine and coupled magazoinebayonetsilencerhttp://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/cazdtqz Mosin-Nagant is also in game. http://dayzmod.com/forum/index.php?/topic/142629-july-round-up-i-want-the-alpha-i-want-the-alpha-to-be-good/page-8?p=1405494#entry1405494 How many of those are attachable to other weapons? The ACOG for example should be able to attach to any weapon with a top rail, right? Yes http://www.reddit.com/r/dayz/comments/1hy7rn/i_want_the_alpha_i_want_the_alpha_to_be_good/cazd29z Will DayZ have ragdoll physics? The official stance is that ragdoll, which was extremely high on my requested features list, has been tabled for review at a later stage. http://www.reddit.com/r/dayz/comments/1ii799/thats_why_the_standalone_really_needs_ragdoll/cb4qzd9 I don't like the new player animations, why did you need to change them from ArmA 2? The animations had to be new because we have a new skeleton. The new skeleton was required because the one used in all ArmA titles is ten years old, and had a number of bugs that were a big issue for us. Also, the new animations for the player running have not been shown yet. Only modified ones from ArmA3 that were automatically remapped to the new skeleton running on an old configuration. http://www.reddit.com/r/dayz/comments/1iryw1/standalone_running_animation/cb7parg We have a great group of animators working hard on the animations, they're largely responsible for developing the animations as they see fit. My main concern is check a reasonable level of quality and ensure animations are available for gameplay needs: for example changing weapon while moving. I've got a great deal of faith in the team working on our animations. http://www.reddit.com/r/dayz/comments/1iryw1/standalone_running_animation/cb7pn83 Why not follow ArmA 3's model and have both an opt-in buggy/unstable build and a stable build? This is the model we are going for, but we actually have to have all three builds (stable, experimental, dev) before we can go out there. Currently we have something resembling a dev build. http://www.reddit.com/r/dayz/comments/1hf40x/twitter_rocket2guns_psa_at_rezzed_i_said_we/catugyw Will the SA allow for modding and for servers to implement custom stuff? Modding won't be supported on release, we cant support modding until the core architecture is locked down and hacking/security has been solved to an acceptable level. Will you be using a bug/feedback tracker similar to that of Arma 3? http://feedback.arma3.com/ Seems to work great for ArmA3 so yes I imagine this will be the process. http://www.reddit.com/r/dayz/comments/1i1zzy/rocket_something_a_large_portion_of_us_would_like/cb0eien?context=3 Can we disable motion blur? Yes, we actually have a slider for rotational blur. What happened to the alpha releasing in june? I didn't say it would go alpha in June, I said we were on track for our review in June. Notice how I'm not quoted in the article saying that, they just "paraphrase" what I say. One thing I've noticed about journalists is how often their paraphrasing is completely wrong. In fact, the article paraphrases ("...In a lengthy interview with Gamasutra[links to artcle], Hall mentioned that the limited alpha test is already underway...") another interview where you can see what I actually said: http://www.gamasutra.com/view/feature/192941/dean_hall_discusses_dayzs_.php?page=4 From here, once we've finished our server/client architecture -- because we're moving it an MMO model -- we're reviewing the situation of that in June, and then we do an alpha, just like Minecraft. http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb7ykcg My personal aim has been release ASAP, as from a game design perspective I am way, way beyond the point I need feedback and metrics from a large number of players. But this has occurred because, while waiting for the core work to complete, I've continued game design development rather than just taking a holiday with that. So there's a disconnect there - game design needs release ASAP, game engine needs some more time. In terms of the June date, it was only ever a review date. I don't think the internet has had a collective delusion, what happens is these second hand paraphrases and conjecture combined with some complex/mixed messaging on my part. I like to think I'm at least getting better at my messaging, through a large part based on soul-searching after discussions just like the one we're having now. What I'd like to ask is for a truce. I admit that my PR skills are wanting, and my messaging is a mixture of "too complex", or "too vague", or "mixed". But I also think I'm getting better at it. I think that me improving at this will, in both short and long term, be better than dragging a PR person in (who I would have to brief anyway). We have our second internal review coming up now which I've discussed before, at the end of this month. My belief is that at the end of each of any scheduled internal reviews is the best time to pass out "official" messaging on the devblog where we can give an accurate and full state of the games development and how we expect it to progress. http://www.reddit.com/r/dayz/comments/1ir9dq/sa_delay_bugs_crashes_features_hear_me_out_first/cb81z9h Why not release an official dev blog? Because the proper devblog would have to cover all the ground. We will do a proper devblog, but not in the middle of a milestone - because the whole time would be spent explaining the parts that aren't fixed or working. A proper devblog would get published all over the gaming media, meaning that what was shown would need to be carefully selected so that there is no confusion about the messaging. Here, I can discuss topics much more freely than I would if I were making a "press release" as, largely speaking, what I say here isn't considered newsworthy. The last thing I want right now is to hype things up more with a detailed devblog. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8hspe Why was the dev blog discontinued and do you plan on starting it up again? Because devblogs get extensive media coverage, and I don't think that is a good idea right now. Also, we won't do devblogs in a middle of a milestone as most time is spent explaining why something isn't finished or is placeholder. Only time to "show" anything is at the end of a milestone. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jdnm Why has Alpha been delayed (don't just say missed targets, specifics would be nice) Because core multiplayer functionality is not working to the point large-scale testing is worthwhile. During development we have been continually identifying vulnerabilities and performance issues. Some of these are considered "blockers" and need to be solved for Alpha. For example, network "bubble". Originally wasn't scoped a requirement for the first build released... but since we realized it must be for both performance and security. This bubble means players only receive updates to things inside that bubble. Each week we identify, and often solve, blocker issues. Once there are no blockers left, we release the alpha. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jdnm Do you now know how to identify these "blockers" more quickly now and if so do you know how many "blockers" you still have left to deal with? Blocker: Blocks development and/or testing work, production could not run. They're easy to identify when you run the game, but the problem is with new functionality the chances of making them increase. Fixing blockers doesn't usually make more blockers. This is why projects usually go into feature freezes leading up to milestones and all through Beta. It's not the quantity of blockers that matters, its the size of each of the task. Some of them might only be five minutes work, others might be a week. If we can't fix all those, well, there's really nothing to play anyway. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jwjr Based on where your at development right now would you be able to give us a rough estimate on how many blocks there are left in the game? Rough estimates and opinions have been a bad idea. I think best thing is to wait until the formal review at the end of our current sprint (milestone review). It's not far away, and then I'll have hard data. It's unfair on the team for me to give out opinions on this till they have had a chance to finish their work. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8kawo Is it true you haven't been given the green light yet to use VAC and are planning on using Battleye again. Not true. VAC is available to us as Steam Developer as required. Anti-cheat systems aren't mutually exclusive. There is no current plan for another anti-cheat, but I wouldn't rule out anything. I think a great deal of work will be required on both server and client end after release. Most of this work, however, will be done within the engine itself and not through middleware. http://www.reddit.com/r/dayz/comments/1iu4fv/summarizing_rockets_posts_from_the_last_couple_of/cb8jdnm Are you going to be at Gamescom? Yes, DayZ will be playable there. It will be a very painful show for me if we aren't out by then. Will we see a Mauser or Mosin-Nagant? Mauser is already made but won't be in the initial release of SA. There will be assault rifles. As for the Mosin... http://dayzmod.com/forum/index.php?/topic/143207-more-antiquated-yet-effective-weapons/page-2#entry1413084 Ruger and Ak47 were confirmed at E3 I think, anything else? Remington 870 was shown at PAX, I think, at the same time as that CZ75 SP01 Shadow. http://www.reddit.com/r/dayz/comments/1iyjtt/mauser_is_already_made_but_wont_be_in_the_initial/cb9bmli What about an SKS? Right, it has already been publicly acknowledged but it won't be in initial release. The scope will be somewhat narrow as far as weapons are concerned. The config and setup work required for DayZ weapons is far more complicated than ArmA weapons are and some of those design requirements are still being defined so we can't quite just add a flurry of new weapons to the build until we're sure the limited number we added already are working 100% as they should. That's where internal play-testing and the alpha release will be very helpful. Post release it will be easy to add the backlogged weapons via regular updates. http://www.reddit.com/r/dayz/comments/1iyjtt/mauser_is_already_made_but_wont_be_in_the_initial/cb9lafj Internal milestone assessment next week. See full announcement here This was released at the request of the members of the project, because everyone was getting sick of being asked for information. So we're keeping people posted as to the status. As it's the end of the month, and the end of our sprint. We will be reviewing the July Milestone and all will be debriefed on the devblog. http://www.reddit.com/r/dayz/comments/1j3q19/internal_milestone_assessment_next_week_maybe_a/cbas77j The review will be using gameplay footage. http://www.reddit.com/r/dayz/comments/1j3q19/internal_milestone_assessment_next_week_maybe_a/cbasoj2
  23. I've got a multi-stream "riot" set up here for it too if anyone is interested. http://streamriot.com/riots/survivorgamez-iv
  24. There were some changed to the teams btw, updated list is here. http://www.reddit.com/r/dayz/comments/1ke8tz/survivor_gamez_finals_iv_august_17th_130pm/
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