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Everything posted by SmashT
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Pending Changelog: Experimental Branch: 0.42.116002
SmashT replied to rocket's topic in News & Announcements
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Pending Changelog: Experimental Branch: 0.42.116002
SmashT replied to rocket's topic in News & Announcements
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Pending Changelog: Experimental Branch: 0.42.116002
SmashT replied to rocket's topic in News & Announcements
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When connecting to a server you can usually run/jump and get outside while still on the loading screen before the buildings load in if this happens.
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Moved
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Awesome, hopefully this means shadowplay will work now
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Character can't move forward without laying down?
SmashT replied to masterz19's topic in Troubleshooting
Broken legs? -
Please use the feedback tracker to report bugs, http://feedback.dayzgame.com/
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Merged a bunch of these topics, please read and search before you create a new topic. This helps us: Focus discussion in one thread;Prevent forums being cluttered with multiple threads on the same topic; andAllows users to find questions/help more easily.
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Merged a bunch of topics all on the same thing.
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Pending Changelog: Experimental Branch: 0.42.116002
SmashT replied to rocket's topic in News & Announcements
I assume they are using recent client files with the very old server files. You can see the version numbers in one of the videos, it wouldn't be hard to update the old versions database to add new weapons etc found in newer client files but without the updated executable your going to have a bad time. -
Pending Changelog: Experimental Branch: 0.42.116002
SmashT replied to rocket's topic in News & Announcements
They are legacy files from A2 (and some legacy from early A3), simply left in the game in its current state, as a few are still used dependency wise. None of these dependent files are indicators of what to expect in future. They are simply there because initially DayZ was using ArmA2 and early ArmA3 testing data, and it has just been left in it. - Rocket The persons who made the video are running a really old version of the game from last year (028.113745) to host a server locally and use those legacy files (which have been left in the game files for well over a year now). it doesn't mean anything, we already know vehicles are going to be completely redone. AK you posted is also the placeholder AK from ArmA 2 that the devs were using for testing purposes before the new ones were completed. -
A Global Ban is issued by a third party Anti-Cheat Software Engine. No one associated with DayZ can overturn a global ban nor can we appeal such a thing on your behalf. You must contact BattlEye Support if you think you're ban is a false positive. If you know that you have cheated, then stop reading and refrain from bothering BattlEye. They won't help in this case and all your excuses are long time known. http://battleye.com/support.html
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Should be fixed now, just PM one of us on the forum team (ideally me) next time as it was just by chance that I read this topic and saw your post.
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A Global Ban is issued by a third party Anti-Cheat Software Engine. No one associated with DayZ can overturn a global ban nor can we appeal such a thing on your behalf. You must contact BattlEye Support if you think you're ban is a false positive. If you know that you have cheated, then stop reading and refrain from bothering BattlEye. They won't help in this case and all your excuses are long time known. http://battleye.com/support.html
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The only DayZ lesson you need to know All credit goes to VectorBunny, I just thought the video was pretty great.
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Sigh. Nobody here believes you and even if we did we cannot help you. A Global Ban is issued by third party Anti-Cheat Software (BattlEye or VAC). No one associated with DayZ can overturn a global ban nor can we appeal such a thing on your behalf. If you know that you have cheated, then stop reading and refrain from bothering either of them. They won't help in this case and all your excuses are long time known. http://www.battleye.com/support.html https://support.steampowered.com/
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DayZ SA will not give me my Native Screen Resolution
SmashT replied to BioHazard1987's topic in Troubleshooting
Check your aspect ratio under User Interface is set correctly. 1440x900 is 16:10 1600x900 is 16:9 -
Rocket wants to, if it happens though it likely won't be for a long time. Q: Can we expect a Linux version of DayZ? A: I really hope we can. We will be splitting the renderer out. But it won't be priority number 1. I just hope we can do that as part of everything else. They plan to entirely replace the renderer at some point so that they are not reliant on DX. (Some aspects are based on DX7) At the moment it's closely bound to simulation so it's going to be difficult to change. So they need to split it all out so the core engine can have its renderer changed easily. This makes it easier, say to clip in openGL, etc... Its something a programmer will be devoted onto for a long time, branched off, with a horrendous merge at some point in the future.
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How to quickly pick up items without dragging?
SmashT replied to Santza's topic in General Discussion
I understood it, double click on the item in your vicinity tab. -
How to quickly pick up items without dragging?
SmashT replied to Santza's topic in General Discussion
Does double clicking work? -
It appears there is a routing failure in the UK, causing issues connecting to several steam services. Game Server traffic is also down for DayZSA Servers in UK too
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It appears there is a routing failure in the UK, causing issues connecting to several steam services. Game Server traffic is also down for DayZSA Servers in UK too, may or may not be related.
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While your adding in content.. can we get some cats?
SmashT replied to Irish.'s topic in Suggestions
Awruk, do not post images depicting animal cruelty on these forums, it's not appropriate. The post and replies to it have been removed. -
I play at 2560x1440. Check your aspect ratio under User Interface is set to 16:9