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Your DayZ Team
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Everything posted by SmashT
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Why do people have such a hard on for barbed wire?
SmashT replied to T8TRG8TR's topic in DayZ Mod General Discussion
So you leave the server... -
The game is amazing, the community is not.
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SUPERMARKET EXPLOSION "WUTZ"
SmashT replied to xxHELLFISHxx (DayZ)'s topic in DayZ Mod General Discussion
Satchel Charge... -
It would be exactly the same within no time, as I said there is no point until the issues are fixed.
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There is no point resetting at the moment, the same issues will be back within a few hours.
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Yes
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A standalone version is due this year, Rocket (creator) said it could be as early as September. It will use the Real Virtuality engine, which is what ArmA2 and ArmA3 are based on, hence the short time-frame as most of the existing code can simply be ported over.
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Isn't this a bit ironic in a thread where you are trying to tell everyone else complaining to shut up?
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Look harder, there are plenty of threads on other issues, the sheer number of hacking threads is directly related to how prevalent the issue is. If you want to see interesting topics then create them instead of ones like this.
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Shit thread.
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So I sort for night time only in Dayz Commander....
SmashT replied to T8TRG8TR's topic in DayZ Mod General Discussion
I can confirm that the times are misleading, they seemed a lot more accurate before, not sure what changed. I just read the DayZ Commander FAQ: -
Actually the forums are precisely the place for people to raise their concerns, while it's annoying to read the same threads over and over again it shows how prevalent the issue has become.
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Private servers already exist for free, you just need to signup on their website for access. While a hacker can do the same, most don't bother when there are a thousand other unlocked servers to harass that don't require a password.
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Right click on the game in steam > properties > local files > verify integrity of game cache. Do it for both ArmA2 and OA and launch them after it's done.
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Are you using steam? If so, try closing it entirely and then running it as admin. You could also try verifying game files on steam for both ArmA and OA.
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Log out and back in or keep running until you find the ocean/town/map border. Telling us you are at a barn isn't going to help, is that you Wiggum? "I'm on a road, looks to be asphalt--aw jeez, trees, shrubs--uh, I'm directly under the earth's Sun.......now"
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Rocket - shut down the alpha test if you ever expect to get ppls money
SmashT replied to TheMachine's topic in DayZ Mod General Discussion
That's true, it may take some time, currently it can't be done at all though so at least they can start fixing it when it's standalone. Well no it will be using the Real Virtuality engine, which both ArmA2 and ArmA3 are based on so it will be very similar, at least it can be modified though. -
It's unlikely that it was legit.
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I have to agree, in 15 years of online gaming, this is by far the worst community I have ever seen.
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Rocket - shut down the alpha test if you ever expect to get ppls money
SmashT replied to TheMachine's topic in DayZ Mod General Discussion
The anti cheat service isn't the problem, the very same cheats would exist if they switched to vac or PunkBuster or any other alternative. -
Rocket - shut down the alpha test if you ever expect to get ppls money
SmashT replied to TheMachine's topic in DayZ Mod General Discussion
Private servers/hives are still good, most hackers can't be bothered signing up when there are thousands of easier targets. -
cars not at spawn points but at whole different places?
SmashT replied to lian442's topic in DayZ Mod General Discussion
If people are too lazy to go and find vehciles that players have hidden, they don't deserve them. -
cars not at spawn points but at whole different places?
SmashT replied to lian442's topic in DayZ Mod General Discussion
Other players hide them there and then people shoot the tyres out when they find other camps? -
Do whatever you want, help others, run a shuttle bus, establish a place of trade, kill zombies, get the highest kill count on the sever, pvp, kill bandits, create a camp, find other peoples camps and replace all their items with tin cans, use your imagination.
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While I'm not sure what can and can't be tracked in terms of hive data, there is a major flaw in that this assumes the hacker is teleporting himself and not random players in the server. What happens when a hacker teleports you to wilderness, you are now banned?