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Everything posted by SmashT
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Restarts only reset vehciles if they were destroyed, saving tents and vehciles saves the items in them and also the location for vehciles.
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How do vehicle spawns work exactly?
SmashT replied to resausk's topic in DayZ Mod General Discussion
People have already taken them and hidden them. They dont spawn like items/zombies do when you get close, they are already there. It's not random, they are either there or someone has taken them, if they are destroyed they respawn on the next restart afaik -
http://dayzmod.com/forum/index.php?/topic/71260-rocket-ama/ Delete this thread, use linked one, slow ass website made me double post.
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Bug or feature? (Server been wiped of camps and vehicles)
SmashT replied to stricky345's topic in DayZ Mod General Discussion
This is a bug, they are likely to come back at the next restart -
If you leave during loading you will spawn on beach Most people get stuck on loading because they are joining a server running a different version If you do get stuck on loading, alt tab, join another server that you know you can join, click no so you have two copies of the game open, once in game alt tab to the one stuck on loading and alt f4 it
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how do you end game? what is end game for you?
SmashT replied to =ANz= Zentile's topic in DayZ Mod General Discussion
Kill all the zombies -
He alt f4ed that's why his body dissapeared,, thats always been the case
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Yes that's fine
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Use a font people can read
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Are you running the same version as the servers?
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Updated to 1.7.2.5 but still says v1.7.2.4!
SmashT replied to i'mfriendly!'s topic in DayZ Mod Troubleshooting
Stop using sixlauncher -
When "Frozen" at the Loading Screen!
SmashT replied to Freshling's topic in DayZ Mod Troubleshooting
Stop using sixlauncher 1.7.2.5 is pre release, Sixupdater will overwrite it with 1.7.2.4, use Dayzcommander instead and update the files manually, then only join 1.7.2.5 servers -
What does dayz commander say?
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Arma 3 engine does not support windows xp
SmashT replied to badger05's topic in DayZ Mod General Discussion
It's 2012, why are you not on windows 7, developers should not support 10+ year old operating systems. -
Satchel charge planted in the tent?
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http://dl.dropbox.com/u/18463425/DayZserver/scripts.txt Try replacing your scripts.txt with this one and restarting server.
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AU 5 Invisible hacker North of Petrovka
SmashT replied to manta-avoid's topic in Mod Servers & Private Hives
Nothing in the logs? -
Direct works for everyone within range
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Agreed, it's not worth implementing until the cheating epidemic is sorted and that can't happen until standalone, regardless it's already on the to do list
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A sit down timer is already planned
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I can see lots on DayZCommander now (4000+ servers overall, many of them US) but a little while ago there were about half as many servers.
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This is how I run over long distances.
SmashT replied to lanik's topic in DayZ Mod General Discussion
I just set up a g key to toggle w -
"Can only ban confirmed hackers"
SmashT replied to hunter2123's topic in Mod Servers & Private Hives
BattlEye isn't the problem, the game is designed to allow scripting by the client, that can be changed in standalone. I would be pretty disappointed if admins were banning people without confirming they were the one cheating first, logs seem to be catching a lot of them on our server, five in the last couple of hours. -
If the hour glass isn't changing, I had the same issue, had to get a friend to come and kill me, epipen might also work
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I had the same issue today, I had to get a friend to come and kill me, epipen may also work, dragging me did not.