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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

SmashT

DayZ Forum Team
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Everything posted by SmashT

  1. SmashT

    Stuck! Please Help

    http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/
  2. Looks like they are starting to post stand up notes in their new "status reports" http://dayz.com/blog/status-report-week-of-28-july-2014 http://forums.dayzgame.com/index.php?/topic/205663-status-report-week-of-28-july-2014/
  3. Possible a server was just mistakenly set up as "recruit" difficulty, if those config settings still apply?
  4. SmashT

    Admin issues.

    I think both are listed in your profile.vars file, whether you can still be identified by your old one now that OA uses Steam, I don't know. C:\Users\YOURUSERNAME\Documents\ArmA 2 Other Profiles\YOURPROFILENAME.vars
  5. SmashT

    Something to help clear the air.

    I'm working on an improved version, no eta though.
  6. SmashT

    Something to help clear the air.

    Read through all of Rockets responses in this thread. http://www.reddit.com/r/dayz/comments/2a1fiv/dayz_dev_team_please_give_us_devblogs/
  7. SmashT

    Need help with something.

    You could download it manually or try re-verifying cache? http://www.battleye.com/download.html
  8. SmashT

    Vehicles

    Art assets are completely different from functionality. Vehicles represent new functionality. Most weapons are dependent only on the Art team with some input/approval from design. Nothing to do with programmers.
  9. SmashT

    Vehicles

    Q3
  10. SmashT

    Confirmation of changes ; Session lost !

    Tried both Experimental/Stable and regular/Hardcore? I'd suggest opening a ticket at feedback.dayzgame.com so QA team can take a look at it if nobody has any other suggestions here. Be sure to include your Steam ID and in-game name, what you have tried already (verifying cache etc) as well as attaching a "tracert" report using an ip for a server that you can't connect to and note down the time that you tried to connect to the server. You can follow guide here on how to obtain that. http://www.serverintellect.com/support/techfaq/tracert
  11. SmashT

    Confirmation of changes ; Session lost !

    Well you aren't VAC banned so we can rule that out. Have you tried re-verifying your game cache? Check DayZ is allowed through firewall/AV etc?
  12. SmashT

    Confirmation of changes ; Session lost !

    What's your Steam?
  13. Just lock them in a room, problem solved ;)
  14. Agile /SCRUM You can find a more detailed response from Rocket here: http://www.reddit.com/r/dayz/comments/24rly6/they_took_the_love_i_have_for_dayz/chafh03
  15. If you purchased it by following the links at http://dayz.com/buy then it's the standalone version of DayZ (not the mod for ArmA 2) and would have redirected you to http://store.bistudio.com/ you'll need to contact BI support in that case by filling out the contact form at https://store.bistudio.com/support or emailing [email protected] Also, here's a guide on how to locate the key (which you can add to Steam) from their FAQ https://store.bistudio.com/step-by-step-serial-number/
  16. Going to need some more information, DayZ Mod is a free mod for ArmA 2/OA. Which store were you attempting to buy it from?
  17. I don't think they can actually spawn them in, they just move one that is lying around within their network bubble to their player and then modify the ammo count in memory.
  18. SmashT

    Can people stop saying...

    Well Rocket did explain what he considered to be the difference between realism and authenticity, and his preference for the latter at GDC last year. You can listen to his talk here. http://dl.dropboxusercontent.com/s/24zwgvv02xf4i2p/GDC13-DesigningDayZ.mp3 Also this interview with Bikeman: http://forums.dayzgame.com/index.php?/topic/138121-bikeman-june-2013-interviewlivestream-with-rocket/
  19. SmashT

    Where dafuq am I?

    Novo
  20. It wasn't like this was unknown information, BattlEye has stated the same thing on their website for a couple of years now and really it should be common sense that you won't be banned because you happened upon an item that a cheater had previously modified.
  21. BattlEye would detect them writing to that memory address and modifying it or by detecting the hack itself with signature scans I assume. Devs job is to remove the possibility of it even happening by moving local magazine calculation server-side and then removing all the existing hacked ones, which is what they are doing but if you continue to find them then you should report it on the feedback tracker so the devs can determine why it was missed. http://www.reddit.com/r/dayz/comments/29lvof/i_thought_unlimited_ammo_was_fixed/cimgdxv?context=3
  22. You cannot remove our glorious pyramid, if you try another with form to replace it.
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