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SmashT

DayZ Forum Team
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Everything posted by SmashT

  1. SmashT

    Helicopter spawns?

    Skalisty island next to the house on the north east side is the only spawn currently afaik
  2. SmashT

    Best graphics settings...

    I'd also like to know, had a look at a few graphic tweaking guides but most if not all of them are performance focussed. Interface resolution and 3D resolution should always match Disable post process effects Disable shadows
  3. They aren't specific to each map, if you mark your map, everyone in the server with a map can see those markings.
  4. SmashT

    Hive down?

    Are you getting lag/yellow chain/servers crashing currently?
  5. SmashT

    Ban from AU33

    Welcome to the world of dynamic IP's, seems pretty unlikely though, sure a "sibling" didn't cheat?
  6. Wait for standalone, I don't want to have to read another thread about how someone wasted their money on something they can't enjoy because of scripting.
  7. SmashT

    Don't tell me to "Chill"

    I don't shoot anyone unless they are a threat, someone with an axe is not a threat unless they are right near me and running at me, nor is someone with almost any of the starter guns when I'm on a hill with a sniper rifle. I will keep my eye on them though, the only exception to this are bandits, who I will shoot on sight even if they are unarmed. If I walk into a building and run right into another player with a weapon, I'm going to shoot, no time to determine if you are friendly or not.
  8. SmashT

    When you hear the helicopter you:

    I look around for players playing helicopter sounds over direct chat.
  9. SmashT

    The Difficulty of DayZ

    The game already has a steep learning curve, but once you figure it out is too easy, it needs to be more difficult for veteran players without making it any harder for new players then it is now.
  10. SmashT

    Debug Monitor keeps resetting

    Try killing someone, mine showed up once I did that.
  11. That's not what I am experiencing, since the implementation of the new logs, every time we have witnessed someone teleport, been invincible, invisible etc they have shown up in the logs, even the paid subscription hacks are using scripts, they might bypass BattlEye but they are still logged for admins to deal with. I would say one of the biggest problems now is that most server admins, either do not know how to use the new features/read the logs or do not have active admins monitoring them. Aimbots, ESP and no recoil hacks are the only ones I've seen that don't execute scripts, they aren't a problem unique to DayZ though, every shooter has those types of hacks and each game is reliant on it's anti cheat service to deal with them. These will still exist in standalone, just like they do in every popular FPS. That is the reality of online gaming.
  12. Replace "DayZ" with "online gaming"
  13. So basically you were sniped from long distance hence why you didn't hear the shot, must be hacks. You haven't actually offered anything to help the community at all, you just made a bunch of stuff up and jumped to baseless conclusions with nothing to back up your findings. We already knew scripting was a massive problem, we see that every day, blaming everything on hacking when there are a number of more logical conclusions though is a bit of a stretch http://dayzmod.com/forum/index.php?/topic/51096-can-you-save-tents-in-the-wilderness/ derp. I'll pass on the camps, I have no problem finding my own gear, not like it's difficult with gear inflation nowadays.
  14. SmashT

    What is DayZ now?

    It's semantics really, it's not going from alpha to final build in one step either, you do realise standalone is being released as alpha too right? Albeit at a significantly reduced price point (minecraft model), new features/updates will happen very regularly for at least the next six months or so after standalone alpha is released, they will then move into beta where there will be a feature close off to tidy/polish the game in preparation for it's full release. 5.30-7.30
  15. Nope, all I see is more shit talking from you and jumping to more conclusions with nothing to back them up, I don't need hacks to see that. Electro is a real safe place to spawn champ, must be hacks, nobody ever camps Electro or anything, pretty amusing that you consider yourself a veteran of the game yet you are still terrible at it, worked out where you can and can't save tents yet?
  16. SmashT

    Question when using Six launcher

    http://www.dayzcommander.com
  17. You can always find a server directly through ArmA
  18. Never been to a hospital?
  19. I assumed it was to encourage social interaction between random players
  20. It will use a branched version of the Real Virtuality engine, let's call it the DayZ engine since it will have significant differences to ArmA 2 and ArmA 3's engine even though they both use the same engine as a base. The DayZ engine will take what works best for DayZ, some of those features will be from ArmA 2, some from ArmA 3 and some built entirely from scratch, some examples Rocket has given are taking the much improved lighting from ArmA 3 while using the simple ragdoll physics from ArmA 2 as it fits DayZ's multiplayer PvP style much better than ArmA 3's complex ragdoll it's not an entirely new engine and as such will share a lot of similarities with it's predecessor, I believe it was actually fairly trivial to port the existing mod across to the new engine, hence the short time frame until a standalone version is released, while some things are being entirely rewritten, a lot of the existing stuff can be used too. Even if some things can't be ported directly, the mod is still going to be a great tool to try out and experiment with new ideas, if feedback is positive they can implement them in standalone, if it's terrible or breaks a core mechanic etc and lots of people stop playing the mod, it's not such a huge deal, you just can't do that with standalone when people are paying for the game, there is a different level of expectation.
  21. Won't be an issue in standalone though once scripting and duping are removed and gear degradation is implemented. Congratulations on finally working out something that has been posted about many times before though
  22. SmashT

    Any reason why I keep teleporting?

    Wrong. When you are loading the game places you in debug forest, once you are done loading it moves you back to your previous location, If you get stuck on the loading screen and exit out, the hive will see your last location as debug forest, so instead places you back on the coast, which is why everyone is asking what versions you are running, since you will always get stuck on loading if you are using a different version to the server, Unless SixLauncher has updated, you are still on 1.7.2.4, if you are updating using DayZCommander or manually updating, you should be on 1.7.2.5. So joining servers running the latest version may very well be the problem if you aren't also on that version.
  23. SmashT

    Any reason why I keep teleporting?

    What versions does DayZCommander say you are running?
  24. SmashT

    1.7.3

    That worked out really good last time.
  25. Welcome to online multiplayer gaming. To be fair, DayZ has more "hackers" then any other game I have ever played and that's mainly because the ArmA engine is designed to allow scripting, a lot of that is what make ArmA great though. That being said, most of your conclusions are incredibly weaksauce. No vehicles on a server at all, must be hacking? What about that common bug where all vehicles will vanish on restart, then reappear on a later restart? Repaired a vehicle and the next day found it destroyed? Must be hacking, couldn't possibly be that another player simply found it and destroyed it, I mean it's not like players actually go looking for hidden vehicles or anything and fuck your hiding spot was so good. Spawn at an airfield wearing a ghille and are killed, must be hacking, because nobody ever camps airfields, and hell that ghille suit pretty much makes you invisible, not like anybody uses thermal either. Killed at night, must be hacking, not like there is a piece of equipment in the game to give you vision at night or anything. Since the introduction of the new BattlEye features last week, servers with competent admins can actually significantly reduce most of the hacking players experience each day, 100% of the obvious cheaters I have encountered since then (teleporting, spawning weapons, spawning vehicles, invincibility, parachuting cows, turning players into animals, players dancing etc) have shown up in the logs and they can be banned within minutes with active admins monitoring them, there are even rcon tools to parse the logs and automatically kick/ban when a cheater is logged. http://www.reddit.com/r/dayz/comments/y7wf6/dayz_antihax_v01_a_very_simple_console/ Obviously things like esp/radar/aimbots are always going to be a problem, that's not an issue unique to DayZ though, nor are the majority of complaints about them. You offered no solutions regardless, so you cheated and risked a global ban to tell us something we already knew. I hope it was worth it. Cheating is a massive problem in DayZ, no doubt. The only conclusion I could draw from your post though was that you are the type of player who will always blame cheating for your own ineptitude. At least this gave me a laugh, ten meats you couldn't code shit.
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