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Your DayZ Team
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Everything posted by SmashT
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Update manually, download the dll from the BE website and put it in your BE directory
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The new arma update auto kicks whenever someone tries to remotely execute a script too, that's going to have a massive impact on the hackers
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Yeh BE screwed up and globally banned 90% of the people who updated, I think it has since been resolved
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Always off, ghilles may as well be invisible with them enabled
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Do You Play DayZ in the Nude?
SmashT replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod General Discussion
Only when I'm out partying with Prince Harry -
My bro got me banned [BAN APPEAL]
SmashT replied to aligatorz's topic in Mod Servers & Private Hives
Just better FXAA injecting? -
My bro got me banned [BAN APPEAL]
SmashT replied to aligatorz's topic in Mod Servers & Private Hives
Most likely the false positive a lot of people are experiencing. If it's not though you have absolutely no chance of getting unbanned, can you imagine if every hacker just had to say it wasn't them to get unbanned, there would be no point even have an anti cheat service. -
I keep respawning on the beach?
SmashT replied to The Grizzby's topic in DayZ Mod General Discussion
Stop joining servers that are running different versions to you -
While the Devteam is away, the hackers will play
SmashT replied to JoeDaddy92's topic in DayZ Mod General Discussion
Nah, been quite good for me since the new BE features/logs were implemented. -
False positive, wait for them to be lifted.
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Admin/Hack Abuse (Global Ban) US 670
SmashT replied to AllureDJS's topic in DayZ Mod Troubleshooting
Admins can't globablly ban players, that is a ban directly from BattlEye, likely a false positive. -
Global ban after BE update 1.69 ID: #47b1
SmashT replied to Teach (DayZ)'s topic in DayZ Mod Troubleshooting
See the other fifteen threads made in the last ten minutes -
Battleye global bans: Read here.
SmashT replied to Noise (DayZ)'s topic in DayZ Mod General Discussion
Known issue, see other threads, even if they are perm bans they will be lifted once they realise -
Combat duping: Make rare items common.
SmashT replied to rotekz's topic in DayZ Mod General Discussion
Wait so instead of fixing duping, scripting and implementing weapon degradation, instead you want to make rare weapons more common, you serious? -
Player called Cruwlity asks medic for help and then kills him
SmashT replied to Sula's topic in DayZ Mod General Discussion
That's what bandits do..... -
You keep joining servers running a different version to you
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do i loose my DayZ character in the game?
SmashT replied to bobsagetTR's topic in DayZ Mod Troubleshooting
No, that information is stored on the hive, you resume by joining a server. -
They aren't the best, do not ever take them offroad unless absolutely necessary.
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Post your ideas in the reddit thread, a lot of your ideas have already been answered and many of them already planned. http://www.reddit.com/r/dayz/comments/ymn3m/what_features_do_you_most_want_in_dayz/
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Yes, that's a common issue on most servers, however it can be managed very effectively by having admins monitoring the server logs.
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Coke or Pepsi products in standalone?
SmashT replied to maclawa's topic in DayZ Mod General Discussion
I would have thought they wouldn't be able to for legal reasons. Any trademark/IP lawyers here? -
News just in ArmA 3 is using the ArmA 2 engine, I'm fucking outraged!
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Sorry but you are misinformed, I assume they misinterpreted Rocket when translating the interview. DayZ will not use the ArmA 2 engine, it will also not use the ArmA 3 engine. DayZ will use a branched version of the Real Virtuality engine, you can call it the DayZ engine from now on. It will incorporate the best elements of all products. Rocket said he is going to take some elements from ArmA 2, some elements from ArmA 3 and some that will be built entirely from scratch and are unique to the DayZ engine. The example he gave was that he wants to use the netcode from ArmA 2 as it's the most stable and it's tried and test. Things like the improved lighting are being taken directly from ArmA 3, and the weather and inventory systems for example are being redesigned from scratch.
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huge blow to hackers with beta 96061?
SmashT replied to jacket13's topic in Mod Servers & Private Hives
Sauce? -
*OFFICIAL* What Features Would you like to see in DayZ? (Reddit)
SmashT replied to tsmhicks's topic in DayZ Mod Suggestions
Here are a summary of responses from Rocket so far: - Likes the idea of a diary system, allowing other players to see notes left by you. - Likes the idea of fishing being implemented. - A better ammo system, combining near empty clips etc will definitely be supported in standalone and we will most likely see something implemented in the mod in the next couple of patches. - HUD will be removed as much as possible and replaced with in-game elements based on visual and audial clues (think: stomach rumbling when hungry). Debug monitor is already gone in 1.7.2.3. - Waypoints and the commanding system will be removed from the DayZ engine. - GPS maps and nameplates will be removed.