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Your DayZ Team
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Everything posted by SmashT
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Global ban transfered out of DayZ?
SmashT replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
Most cheaters buy their keys from cheap third party websites. I doubt Steam would ever start banning users because the credit card they used was also used to purchase a different game that has previously been banned by a different anti cheat service, apart from being ridiculously easy to circumvent using a different payment method, how would this possibly work with adding keys to steam not purchased via steam, gifting games to other people on steam etc? If I gift someone a copy of DayZ and they cheat, do I suddenly lose all my games purchased with that CC? Not to mention the DayZ mod doesn't need steam at all, and we have no idea if the standalone game will either. It's a flawed solution that would be impossible to implement. -
Global ban transfered out of DayZ?
SmashT replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
It's impossible -
Global ban transfered out of DayZ?
SmashT replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
How do you port over bans when you have no possible way of linking them? -
Global ban transfered out of DayZ?
SmashT replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
Takes about 30 seconds to create a new steam account, not to mention DayZ doesn't even use VAC so that would be impossible. -
Global ban transfered out of DayZ?
SmashT replied to Hipax (DayZ)'s topic in DayZ Mod General Discussion
Yes, they use the same cd key. -
I'm pretty much done playing until the standalone
SmashT replied to Brandnew11980's topic in DayZ Mod General Discussion
You can argue semantics, but in the video game world the term has come to be associated with cheating. -
Use DayZCommander, click the star next to the server.
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I click the update button in DayZCommander
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I'm pretty much done playing until the standalone
SmashT replied to Brandnew11980's topic in DayZ Mod General Discussion
Who sets up a camp inside a barn? -
What's being done about the hacking?
SmashT replied to billyangstadt's topic in DayZ Mod General Discussion
Standalone, ArmA is designed to be open and trusting, it's why great mods like DayZ exist, that can't be changed until standalone. -
Moved to cheat reporting.
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Download servers are probably getting hammered. I wouldn't think it would be that big, it's usually pretty slow whenever patches are released, I think they were planning on letting Vilayer look after them but don't know if that's happened yet.
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Should we remove barbed wire in the next update
SmashT replied to mattlightfoot's topic in Mod Announcements & Info
Take it out! It currently serves no purpose. -
Tried adding the ip/port manually?
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Servers Rolling Back from 1.7.2.6?
SmashT replied to puppetworx's topic in DayZ Mod General Discussion
Maybe they rolled back because a lot of players haven't updated yet? -
Sounds like you are joining private hive servers, marked with a cloud with a x on DayZCommander.
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Moved to bug reporting.
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Use DayZCommander, it's better regardless.
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BATTLEYE CLIENT: INITIALIZED 1.170 (GETTING KICKED)
SmashT replied to IJoeGamer (DayZ)'s topic in DayZ Mod Troubleshooting
Try updating BattleEye manually. Nevermind, didn't read you already tried that. -
No idea, I can ask.
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They already are, you just need to point your wheels to the sky and reverse, takes a minutes or so but it seems to always work.
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Check the announcement forums. http://dayzmod.com/forum/index.php?/topic/87541-pending-update-build-1726/
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Make hacking LEGAL - read before rage
SmashT replied to TheMachine's topic in DayZ Mod General Discussion
The day this happens is the day I stop gaming.- 177 replies
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special discount on stand alone for alpha testers?
SmashT replied to everwinter's topic in DayZ Mod General Discussion
The standalone alpha is already being heavily discounted. -
Pro's and Con's of Private servers
SmashT replied to flamingtank's topic in Mod Servers & Private Hives
Moved to Private Hive Discussion