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Your DayZ Team

SmashT

DayZ Forum Team
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Everything posted by SmashT

  1. It already does protect against small arms fire, so does camo and possibly ghillie. Hero also runs faster.
  2. No it cannot, that is not how BattlEye works, it is impossible to get a global ban for picking up a hacked weapon. Someone cheated on your friends account, whether it was him or someone else who obtained his cd key because he purchased it from a dodgy website, downloaded malware or his 'brother' using his computer when he wasn't home.
  3. It has been a long time since we announced the standalone project, and much has happened. In many ways, DayZ is an “accidental project”, which brings about great opportunities for it but also with some real challenges. Most of the planning has to be done as it goes, with much of the project simply reacting to things that have happened. This is not a good way to start a development project. Much of the effort has been spent establishing the project, getting the right people setup, a new build process, art pipeline working, contracts and agreements made, legal stuff sorted - all the stuff that is necessary to enable the project to work. During this time I completed a very heavy and protracted public relations tour - I could almost make a fulltime job simply out of doing interviews. Now for a SCRUM style update: WHAT HAS HAPPENED We have setup all the required pipelines to best push the project forward. The standalone engine we are using is a branch of Take on Helicopters, which itself is a branch of ArmA 2 Operation Arrowhead. We chose this because of its stability, ease of development, very achievable optimization, and the fact that our programmers are the architects of the engine - the very people who built it from the ground up over ten years. Art has been very, very busy. Chernarus has been revamped, with bug-fixing and a great deal more buildings have been made enter-able with a very high standard of work involved. For design I have spent much time listening, reading through the posts on the forums and the suggestion thread on Reddit. Some outstanding ideas have been gleamed from there. WHAT IS HAPPENING NOW Now the fun stuff begins, all the data from Bohemia projects is up for grabs - so I am going through and collecting the best assets from the projects and mashing the data together to get it loading into DayZ standalone. With this complete, the mod itself will be ported over and integrated. This then gives us a very solid basis for further development. Our programmers have been reviewing the way forward on the critical issues, such as bugfixing, hacking, and security. These areas are proving straightforward areas for significant development as a standalone, and as a basis in the next few weeks we will have DayZ fully integrated, with all its required data, secured, and packaged. From here we can then test and begin the more exiting things. Art is continuing with reviewing all the buildings, making them enter-able, and tidying up the interiors to make them look nicer. Once we have this done, they will look at making the environment much more authentic to the scenario (but first we aim for the functionality!). We are now commencing work on the redevelopment of the infected people (zombie) models themselves. This will be an exciting area of work for our artist who is dedicated to this task. Initially we will be producing male and female, I would like to look at the possibility of children infected - but there are technical (required new skeleton and baked animations), possible legal (rating issues), and even moral (shooting children) issues that need to be faced. WHAT IS BLOCKING US Probably the biggest stumbling block, is me (rocket). I need to stop doing interviews and focus on making the game. Really, there is very little left to say - now it is up to me and the team to deliver this. Really, in many ways, this is our project to lose. We have great support from the community, developers, and the industry as a whole - it is up to us to deliver for that promise. I think we will, but the next month is going to be really telling for our project. Beyond that, I simply need to push forward with the integration. Once that is done, I will post some content through on the tumblr so that people can see how the development is progressing. Read on Tumblr
  4. BIS_Effects_AirDestruction can be caused legitimately a number of ways, one example is crashing a helicopter. http://dayzmod.com/forum/index.php?/topic/71904-new-major-battleye-anti-cheat-features/page__st__20#entry686256
  5. SmashT

    Think Before You Call Someone A Hacker

    http://www.dayzwiki.com/wiki/Weapons if it's not listed there, it probably isn't legitimate
  6. SmashT

    Think Before You Call Someone A Hacker

    He'll know it's hacked when an admin kicks him and tells him to drop it ;)
  7. SmashT

    Admin abuse by BEDYR on US 2804

    Moved to server reporting.
  8. Moved to the server section, I only knew of Vilayer and I don't think they are offering Australian servers anymore.
  9. SmashT

    Best in-game names when killed?

    "A tiny helpless kitten" was killed.
  10. Names don't identify anyone since they aren't unique or tied to the account.
  11. Yeh, you can blow them up, they take a fair amount of bullets though, satchel charge works well.
  12. DayZ really isn't a zombie game though, the setting could be anything as the game isn't about killing zombies, it's about player interaction.
  13. SmashT

    Where to find tents.

    Supermarkets and residential, about a 2% chance to spawn.
  14. Complain about hackers then when a tonne are banned complain that you don't think the bans are legitimate, seriously? If it's a false positive, which BattlEye says it is not, they will be removed, like they were last time and if they aren't then awesome another couple of thousand cheaters to add to the list.
  15. According to BE, it's neither, just a massive ban wave.
  16. This isn't a false positive, BattlEye just handed out 2000 bans.
  17. Seems fine here, someone probably took them already
  18. SmashT

    Brilliant Idea!

    Next stop the suggestions forum, hold on to your hats.
  19. SmashT

    Debug monitor

    Have you read the patch notes? There are 3 choices in the options menu: None = No debug monitor, No HUD icons. Default = No debug monitor but working HUD icons. Debug = Debug monitor and broken HUD icons that do not update, so always show green even if you are thirsty for example. Needs to be fixed.
  20. SmashT

    problems with debug monitor

    Have you read the patch notes? It should be like this: None = No debug monitor, No HUD icons. Default = No debug monitor but working HUD icons. Debug = Debug monitor and broken HUD icons that do not update, so always show green even if you are thirsty for example. Is this the case for you or is something amiss?
  21. Did you read the patch notes or my post above? Is this a different issue?
  22. Have you read the patch notes? It should be like this: None = No debug monitor, No HUD icons. Default = No debug monitor but working HUD icons. Debug = Debug monitor and broken HUD icons that do not update, so always show green even if you are thirsty for example. Is this the case for you or is something amiss?
  23. SmashT

    Suggestions for new Inventory Items

    Rocket has previously commented that he likes the fishing idea in this Reddit thread so we might see something implemented in the future. "I think a fishing feature would be kind of cool. I know how the majority feel about fishing in a video game but I think it would make a nice addition to the survival aspect." - Kilahbeez "Agreed. Good idea" - Rocket
  24. SmashT

    Tent mechanics - please clarify

    There is a bug where all tents and vehicles vanish after a server restart, if that's the case here they should reappear at the next restart.
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