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Your DayZ Team
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Everything posted by SmashT
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You are probably joining private servers/hives. Tick the hide unofficial box in DayZCommander if you only want to play on the public hive and have your character persist between servers.
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Wouldn't that give people more of an incentive to kill you?
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Life ain't easy in the zombie apocalypse.
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Community Ban List (No proof/logs)
SmashT replied to Distortic's topic in Mod Servers & Private Hives
GUID's aren't private information, anyone can see it that's in the same server as you by typing "#beclient players" in chat. -
Shoot all un-armed bandits on sight.
SmashT replied to Muncywolverine's topic in DayZ Mod General Discussion
I already do. -
Should I wait for the stand alone version?
SmashT replied to molsoncanadians's topic in DayZ Mod General Discussion
I'd still buy ArmA, bear in mind that nearly everyone is going to move to the standalone in a couple of months. They aren't compatible. However, ArmA is a great game regardless and DayZ isn't the only mod for it, it's not even the only zombie mod. -
Rocket wants standalone alpha in November or December
SmashT replied to J.D's topic in DayZ Mod General Discussion
I'm throwing my money at the screen and nothing's happening. Really though, we already knew the standalone was coming this year, considering we are already in October wasn't it a given that it's going to be released November/December? -
Any UTES Servers that don't reset on re-connect?
SmashT replied to #Sleepy's topic in Mod Servers & Private Hives
It takes five minutes to run across the map... -
That was really well done!
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Whats going on with the Dayz Updates?
SmashT replied to datareen's topic in DayZ Mod General Discussion
Private hive community have also fixed a lot of the major bugs so really what are we waiting for, dogs? I think I can wait, would rather they spent more time on standalone since most of us aren't even going to still be playing the mod once it comes out. -
Consolidated Weapons/Equipment suggestions
SmashT replied to rocket's topic in Mod Announcements & Info
Stackable sandbags, I'd like to build a small fort more than 1 foot high. -
DayZ Forums Not Working Completely?
SmashT replied to Statik (DayZ)'s topic in DayZ Mod Troubleshooting
Yep it's been really frustatingly bad this weekend, constantly hanging, timing out, cloudfare unavailable page and MySQL connection problems. Hopefully the web team can sort it out. -
It's a shared community banlist, not a global ban: http://dayzmod.com/f...munity-banlist/ http://code.google.c...ns/bans.txt#551 You can ask to see the evidence/make an appeal there.
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Another update got pushed out, I assume to fix the error.
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I got kicked but was able to rejoin without issue, will see if it kicks again.
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Seems to be a widespread issue with the BattlEye update that was applied a few minutes ago (1.80), I'm sure it will be resolved shortly.
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I thought it did if you had broken legs, I could be wrong though.
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If your legs are broken can't you hit escape and respawn?
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If I am reading the logs posted correctly: 20:45 (You were in/near Cherno X:70 Y:121) 20:47 (You were slightly North of Cherno, just past Vysota X:63 Y:116) 20:48 (You were at Green Mountain X:37 Y:93)
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A short word regarding Dayz standalone
SmashT replied to andrestander (DayZ)'s topic in DayZ Mod General Discussion
Cool, I like hunting bandits -
Contact your hosting provider?
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Global ban #a796 and CD key in use
SmashT replied to jlocohustler's topic in DayZ Mod Troubleshooting
I've never used GOG but from a bit of reading it seems you need to grab your actual cdkey from your account on their website and then put it in some software they supply and run it as admin to apply it. Maybe you haven't done that or didn't right click and run it as admin and the default one they give to everyone (if that's how it works) is globally banned. Presumably you wouldn't even need the software, you could simply copy the key into the registry. http://www.gog.com/e...nnecting_failed http://www.gog.com/e...r_cd_key_in_use I'd contact GOG and ask them tbh. -
Reddit - Aug 2012 - Q&A with Rocket
SmashT replied to Max Planck's topic in Mod Announcements & Info
Hence the second part of the answer. Q: Zeds walking indoors. whether this is a glitch or a feature, will it be kept for the beta/stand-alone? A: Won't be kept. I can already effect this (changing a config value for each building). However, we will only make this change if pathing for zambies is fixed and their lifecycle is implemented. -
The arms are hilarious