Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

SmashT

DayZ Forum Team
  • Content Count

    7171
  • Joined

  • Last visited

Everything posted by SmashT

  1. SmashT

    Compound bow for the standalone.

    Pretty sure Rocket said he would like add a bow (has mentioned it a couple of times now I believe), along with the new new crossbow pictured below.
  2. Takes about five swings.
  3. A hatchet works fine too.
  4. SmashT

    WTH are the updates?

    http://dayzmod.com/f...pdate-26092012/ Basically working with the community to continue updates to the mod so the dev team can focus on standalone. I expect this means a number of the duping/bug fixes and features that many privates are already using will be added to the official hive at some point.
  5. SmashT

    banned for noreson

    That's a shared community ban list message, you can read about it here in the sticky and ask to see the evidence/appeal it at the bottom link. http://dayzmod.com/f...munity-banlist/ Here is your ban: fa4029a27e304306ed8e28eff4ea0b01 http://code.google.c...s/bans.txt#1266 You can make an appeal/request the evidence below: http://code.google.c...=Review request
  6. Definitely sounds like an issue with your router, you could try rolling back the firmware and seeing if it does anything.
  7. All this is going to do is encourage fresh spawn griefing.
  8. Not sure what it actually does but could you filter for it in scripts.txt? If he was teleporting wouldn't his location data show that in the logs?
  9. SmashT

    The backpack system sucks...

    The inventory system is being entirely redone for standalone.
  10. Keep it on-topic. I've hidden all the posts derailing the thread into a WarZ discussion.
  11. SmashT

    DayZ

    Standalone is being released this year, there is plenty of info in the announcement and Information forum sections.
  12. SmashT

    banned for noreson

    Post the ban message or even better take a screenshot of it so we know if it's a local admin ban, a community banlist ban, a global ban etc.
  13. SmashT

    Player Tracking

    Yes, as with most games.
  14. SmashT

    I just got it...

    Mountain Dew
  15. Work-in-progress interiors continued I was a little reluctant to post another screenshot update, as I hadn’t expected such a huge response to what was really just a quick drop of a few basic screenshots! But I figured sitting on these screenshots was rather pointless, so here they are. One caveat I forgot last time, the interiors do look very clean. Adding gore or deterioration can quickly be overdone, so we feel our first task is to create the interiors and ensure we are happy with the gameplay and quality of the basic texture work - then we will go through to add elements more authentic to the situation. Overall, we believe the experience should have a style more akin to “The Road” rather than gore for gore’s sake. When you find gore in DayZ, it will mean something and have impact. In fact, it will be most likely due to tragedy or betrayal involving a human player. This way, we believe what happens in the world matters, instead of simply adding some crashed buses and blood everywhere. In these screenshots the greater range of buildings that now have interiors is displayed, from the large office buildings, to the hospitals, metalwork factories, through to small cottages. Certainly, we think there will be some compelling events occurring the stairwells of the Hospital’s and office buildings! The first shot is a sneak peak at an entirely new area created on the map by Ivan and Martin, the two developers at Bohemia who are currently being held in Greece. They conducted a revamping of the map to add some new areas, tidy up bugs, and rebalance the placement of ponds, fountains, and such. Ivan was a big fan of DayZ, and the key architect behind the original Chernarus map - so we’re excited to get the map back out into everyone’s use. The usable area of the map is actually extended by their work. Next week we start the final phase of our data migration, which will then result in some new screenshots demonstrating some Take on Helicopter vehicles ported over, giving DayZ access to many types of vehicles from military helicopters, to fire engines, police cars, and all the military and civilian vehicles you are used too from ArmA2. Over the coming weeks, we expect this tumblr to get even more busy. View on Tumblr
  16. Looks really great, especially that entirely new area in the first screenshot, here are the full size images.
  17. Now make all the buildings enterable, fill the city with zombies and still maintain respectable FPS.
  18. SmashT

    Microphone Audio Levels

    Adjust VON (incoming volume) and microphone (outgoing volume) to max, lower everything else (mine are at about 30%) and then increase the overall volume in windows or your headphones/speakers if necessary.
  19. SmashT

    DayZ mod on Namalsk

    Hopefully DayZCommander picks this up when it's released, many people simply will not try it otherwise which is a shame.
  20. SmashT

    Death by login

    Get someone to come and kill you.
  21. I can't stand side chat, it ruins the immersion of the game, increases metagaming and always results in my ears bleeding from some idiot that decides to scream over the mic despite servers having rules against it, I like the randomness of player encounters with it off and find myself killing people just because they are annoying when it's on.
  22. SmashT

    Compass spawn rates

    Use the sun/clouds to work out which direction you are heading.
  23. SmashT

    [DayZ] Namalsk island [Coming soon]

    How large is the map? Looks really good. http://dayzmod.com/forum/index.php?/topic/100932-dayz-mod-on-namalsk/
  24. SmashT

    DayZ mod on Namalsk

    Looks really good, I expect quite a few servers will support this.
×