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Your DayZ Team
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Everything posted by SmashT
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Pretty sure Rocket said he would like add a bow (has mentioned it a couple of times now I believe), along with the new new crossbow pictured below.
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Please stop putting tents in buildings...
SmashT replied to Sahbahkah's topic in New Player Discussion
Takes about five swings. -
Please stop putting tents in buildings...
SmashT replied to Sahbahkah's topic in New Player Discussion
A hatchet works fine too. -
http://dayzmod.com/f...pdate-26092012/ Basically working with the community to continue updates to the mod so the dev team can focus on standalone. I expect this means a number of the duping/bug fixes and features that many privates are already using will be added to the official hive at some point.
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That's a shared community ban list message, you can read about it here in the sticky and ask to see the evidence/appeal it at the bottom link. http://dayzmod.com/f...munity-banlist/ Here is your ban: fa4029a27e304306ed8e28eff4ea0b01 http://code.google.c...s/bans.txt#1266 You can make an appeal/request the evidence below: http://code.google.c...=Review request
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Definitely sounds like an issue with your router, you could try rolling back the firmware and seeing if it does anything.
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Possible solution to "New spawn I don't care attitude"
SmashT replied to [email protected]'s topic in DayZ Mod Suggestions
All this is going to do is encourage fresh spawn griefing. -
New hacked script? How to check if my server is protected.
SmashT replied to [email protected]'s topic in Mod Servers & Private Hives
Not sure what it actually does but could you filter for it in scripts.txt? If he was teleporting wouldn't his location data show that in the logs? -
The inventory system is being entirely redone for standalone.
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Looking for people to interview
SmashT replied to [email protected]'s topic in DayZ Mod General Discussion
Keep it on-topic. I've hidden all the posts derailing the thread into a WarZ discussion. -
Standalone is being released this year, there is plenty of info in the announcement and Information forum sections.
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Post the ban message or even better take a screenshot of it so we know if it's a local admin ban, a community banlist ban, a global ban etc.
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Yes, as with most games.
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Mountain Dew
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Work-in-progress interiors continued I was a little reluctant to post another screenshot update, as I hadn’t expected such a huge response to what was really just a quick drop of a few basic screenshots! But I figured sitting on these screenshots was rather pointless, so here they are. One caveat I forgot last time, the interiors do look very clean. Adding gore or deterioration can quickly be overdone, so we feel our first task is to create the interiors and ensure we are happy with the gameplay and quality of the basic texture work - then we will go through to add elements more authentic to the situation. Overall, we believe the experience should have a style more akin to “The Road” rather than gore for gore’s sake. When you find gore in DayZ, it will mean something and have impact. In fact, it will be most likely due to tragedy or betrayal involving a human player. This way, we believe what happens in the world matters, instead of simply adding some crashed buses and blood everywhere. In these screenshots the greater range of buildings that now have interiors is displayed, from the large office buildings, to the hospitals, metalwork factories, through to small cottages. Certainly, we think there will be some compelling events occurring the stairwells of the Hospital’s and office buildings! The first shot is a sneak peak at an entirely new area created on the map by Ivan and Martin, the two developers at Bohemia who are currently being held in Greece. They conducted a revamping of the map to add some new areas, tidy up bugs, and rebalance the placement of ponds, fountains, and such. Ivan was a big fan of DayZ, and the key architect behind the original Chernarus map - so we’re excited to get the map back out into everyone’s use. The usable area of the map is actually extended by their work. Next week we start the final phase of our data migration, which will then result in some new screenshots demonstrating some Take on Helicopter vehicles ported over, giving DayZ access to many types of vehicles from military helicopters, to fire engines, police cars, and all the military and civilian vehicles you are used too from ArmA2. Over the coming weeks, we expect this tumblr to get even more busy. View on Tumblr
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You want some more progress screenshots of DayZ Standalone?
SmashT replied to rocket's topic in Mod Announcements & Info
Looks really great, especially that entirely new area in the first screenshot, here are the full size images.- 312 replies
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Axe/Crowbar
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For the love of god someone make this map a dayz map.
SmashT replied to Slyguy65's topic in DayZ Mod General Discussion
Now make all the buildings enterable, fill the city with zombies and still maintain respectable FPS. -
Adjust VON (incoming volume) and microphone (outgoing volume) to max, lower everything else (mine are at about 30%) and then increase the overall volume in windows or your headphones/speakers if necessary.
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Hopefully DayZCommander picks this up when it's released, many people simply will not try it otherwise which is a shame.
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Get someone to come and kill you.
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DayZ is a much better game with side chat enabled.
SmashT replied to cheezitschrist's topic in DayZ Mod General Discussion
I can't stand side chat, it ruins the immersion of the game, increases metagaming and always results in my ears bleeding from some idiot that decides to scream over the mic despite servers having rules against it, I like the randomness of player encounters with it off and find myself killing people just because they are annoying when it's on. -
Use the sun/clouds to work out which direction you are heading.
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[DayZ] Namalsk island [Coming soon]
SmashT replied to blackout77's topic in Mod Servers & Private Hives
How large is the map? Looks really good. http://dayzmod.com/forum/index.php?/topic/100932-dayz-mod-on-namalsk/ -
Looks really good, I expect quite a few servers will support this.