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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

SmashT

DayZ Forum Team
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Everything posted by SmashT

  1. 21 December would actually be really fitting.
  2. SmashT

    Help me! i got hacked!

    Not much you can do, someone has your cd key either because you purchased it from some dodgy seller, downloaded malware or gave someone access to your PC.
  3. SmashT

    Dayz server

    I'm confused, what does standalone ready mean exactly?
  4. Swearing is allowed, abusing other members is not.
  5. It's impossible to determine if it was intentional or not, and as has already been mentioned killing isn't in regardless.
  6. SmashT

    CDkey Stolen?

    Buy a new copy.
  7. SmashT

    CDkey Stolen?

    Nope, it's gone. Will likely be sold to hackers and banned soon.
  8. Pretty sure it was an open invitation, you just had to PM Matt.
  9. What's this? The delay before they fall over?
  10. Nice work, I really wasn't expecting another update until standalone. No dogs though?
  11. Don't think so, you can get a dedicated server and host a private server/hive, it's a lot cheaper to get a US one though.
  12. SmashT

    Global Ban for no reason

    Read the stickies.
  13. Will probably all be back at the next restart, it's a fairly common bug.
  14. SmashT

    Where's a safe Namalsk download?

    DayZCommander DayZCommander's FTP: ftp://dayzcommander:[email protected]/ SixLauncher http://www.nightstalkers.cz
  15. SmashT

    PermaDeath

    People are jerks, same reason some cheat and nuke entire servers. To piss people off.
  16. SmashT

    Admin abuse

    It's a private server so the admins can pretty much do as they please, best advice is to find a different server with better admins.
  17. SmashT

    An other FPS post :)

    Disable Anti-Aliasing if you don't mind it looking crap.
  18. I didn't mean actually try, just that we couldn't find one.
  19. tl;dr DayZ standalone will be based on a client-server architecture (more like an MMO), not the current ArmA2 architecture. Full text This blog post doesn’t contain any pictures, or videos, but I think it provides far more to be excited about. When I read many comments regarding the choice of engine, it can be very frustrating. Up there with the endless debates of what is or is not alpha, is the maddeningly uninformed arguments about what does or does not constitute a “new engine”. I see people say that DayZ is based on the ArmA2 engine, or Take on Engine, or even the ArmA3 engine. I have been joking with team members on the project, that if we were to focus on making shader updates and not change anything else, everyone would be proclaiming that it was a “new engine”. This week saw our lead programmer outline a dramatic plan to change the face of DayZ and how it will hit the world at the end of this year. Simply put, the application will move into a traditional client-server relationship which the server makes most of the decisions. This is the common architecture behind virtually every MMO currently out there, and it will be DayZ’s architecture when it releases. How is this possible? Well, thanks to an extremely fortunate set of occurrences much thinking and some development had already occurred; the crack team of programmers behind Operation Flashpoint have been thinking about these things for many years. Combined, again, with the unique string of events putting me in the position to have the idea for DayZ, and everything to come together… one could be forgiven for thinking it sounds like fate! Currently ArmA is running simulation calculations on all clients and on the server as well. Clients have the power to make changes to their world. When the world is as complex and changing as that which DayZ creates, it has created an environment where hacking and performance issues abound. This is not an issue with ArmA, this is an issue of the designer (me) making a design that far outreaches it’s foundations. It is a testament to the Real Virtuality engine that this is even possible. So, what we are doing right now is removing these operations completely from the clients and ensuring the server runs the world. DayZ does not require the complex array of player and AI interactions that ArmA does, so these are all gone. What we are left with is a very heavily optimized solution where the server “call’s the shots" so to speak. For those with some understanding of such endeavours the significance of these changes will already be readily apparent. For those who do not, it is simple. we’re not just locking the application and data down any more, but we’re making the server the umpire. We’re ripping out everything not required and replacing it with an optimized solution that has players (the survivors) and AI (the zombies). Our zombies don’t need to conduct flanking maneuvers, they don’t need to reload their magazines. They are simple, and our architecture reflects that. Achieving this will be tough, as we are already crunching very hard. If this heavy optimization is as successful as it would rationally seem to be on paper, then we will be limited on player numbers not by performance, but map design. To ensure we are right, we will be running an architecture test at some point, soon. (the title for this post is a quotation attributed to Alfred Korzybski, philosopher and scientist, and for those not able to understand the subtext - it is a light jab at those professing to know much about engines, and alpha’s, what exactly they all mean) Read on Tumblr
  20. SmashT

    PermaDeath

    This is just going to result in players camping spawn locations until the server is empty.
  21. SmashT

    DayZ Standalone Question

    They will be two different games, standalone is due before the end of the year.
  22. SmashT

    Player playing as animal class

    I don't know if there is anyway to determine either way however googling the GUID another admin has also banned the same player for teleporting and having hacked gear.
  23. SmashT

    DayZ Standalone Pre-order

    There will not be pre-orders.
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