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Everything posted by SmashT
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Spawn locations were increased to include Electro, Kamy, Prig etc instead of mostly being centered around the North East of the map, as such the Balota camps were moved and the barracks removed, otherwise you would have everyone just run to Balota and PvP as they did before.
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A Guy Fawkes mask was created. Time Warner owns the rights to it though so it may not ever be released in game, despite being complete. I expect a scream mask would have similar issues.
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They are, report them.
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Request their steam ID also? Then you can confirm it yourself, or just use their Steam ID's to whitelist (I believe you can do that)
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Your GUID is just an md5 hash of of 'BE' and your SteamID (64). The source code is available here: https://gist.github.com/cyrq/010961de5e6814953332 I've read you can also ban/whitelist people with just their Steam ID instead rather than their GUID
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http://dayzguid.com/
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So vehicles are finally out? No, but I do look like a car here.
SmashT replied to yazar8's topic in General Discussion
You would have put it in your backpack when on somehow I assume, I've seen it done with fireplace kits also. -
WOBO has some pretty in-depth videos on temperature and hypothermia.
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Dunno then sorry, I'd check you haven't go a DayZ Other Profiles folder for your CFG in your documents file also, if you do you may need to delete those cfg/profiles also.
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Do you have anything added to your launch parameters like -nosplash or -worldempty? If so try removing them. Right click on DayZ > Properties > General > Set Launch Options You can also try removing your DayZ.cfg or DayZProfile, a new one will be created when you launch the game again (although you might have to reset some keybinds/settings). C:\Users\Username\Documents\DayZ
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Try verifying your game cache on Steam. Right click on DayZ > Properties > Local Files > Verify integrity of game cache.
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That was really good!
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Looks like their details slightly changed, there are a few singapore servers listed here, it might be easier to just refresh the servers. sort by ping and join the lowest one though. https://www.gametracker.com/search/dayz/SG/ I know Vilayer has also started hosting servers in Beijing, China. So that might be the closest for you. 124.202.157.3:2302124.202.157.3:2402
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I usually find it's a zombie stuck somewhere (like inside a wall) nearby.
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Private Shard Pricing is Outrageous
SmashT replied to Weyland Yutani (DayZ)'s topic in General Discussion
Daniel from Fragnet responded to a lot of the similar sentiment expressed in this thread on Reddit for those interested. http://www.reddit.com/user/FNET_Daniel -
This may be fixed in 0.50 regardless. http://forums.dayzgame.com/index.php?/topic/214046-twitter-eugen-experimental-is-live-with-todays-data-lots-of-changes-the-windows-related-server-crash-is-frequent-be-aware-patch-notes-incl/
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Is this on the latest experimental patch, released yesterday? (I thought that was adjusted)
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Private Shard Pricing is Outrageous
SmashT replied to Weyland Yutani (DayZ)'s topic in General Discussion
They do though, I can't remember the number but it's quite a lot, if you recall when persistence was first being rolled out, all servers that had 'persistence enabled' in the title initially were Official, run by BI only. Look for the ones with the generic names. I expect they ramp up or down the number on a per-need basis. -
You ran over some poor kids bicycle.
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I can confirm those server IP's belong to Vilayer and they have Beijing DayZ server locations available now. I can't comment on the legitimacy of that person/website though or whether or not he is reselling the servers. I would recommend purchasing them directly from Vilayer instead of a third-party in any case. https://www.vilayer.com/gaming-layer/game-servers.html
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The alpha time-frame is communicated on the Steam store page before you purchase the game.. "We estimate that reaching Beta version with all key features present will take more than one year from current stage" Dean said that when he is no longer critical to the games development, he wants to go home and leave a leadership position. Nobody has said he is leaving during the Alpha phase of the project, in fact entirely the opposite. The title, the experience, and the feature goals outlined on Steam -will- be delivered, at no point in time has any of this been called into question. There is a very large team now working on DayZ, all very passionate, talented, experienced developers. It's rather insulting to them to suggest that without Rocket the whole project would suddenly implode. The team have been very transparent with their time tables, and development progress - This project will not be rushed, it will continue with the exact 2.5 to 3 year development cycle that has been repeatedly communicated.
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Looks like a GameServers.com server. They have Beijing listed as a location for DayZ servers, just none available right now as they are on back order (as are Sydney and Hong Kong servers)
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Private Shard Pricing is Outrageous
SmashT replied to Weyland Yutani (DayZ)'s topic in General Discussion
Cut out the name calling and personal attacks, if you disagree with someone, argue the merits of their points and why you disagree with them. This isn't a school playground, you don't have to call people names to get your point across. -
Have you tried all the steps outlined in the final response from QA here: http://feedback.dayzgame.com/view.php?id=15981 Do you have any trusted friends that play DayZ that don't experience this issue, if so you could try your steam account / DayZ on their PC, if it works then this would rule out any issues related to your steam account being limited or vice versa to isolate if it is an issue with your PC/Network/Router/Connection etc.