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ZiiP_Scottyboy

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Posts posted by ZiiP_Scottyboy


  1. still they did things that didn't appear in the log. I checked remoteexec.log and createvehicle.log while my teammates were screaming and raging about weird shit happening all the time.

    No trace of them appeared in the log.

    This guy was speaking to my teammate that he was invisible and shit and that's how we know his name, still don't know the name of his companion.

    I totally believe your story here, but apparently they found a new way to screw up. :(

    Yep.There is away to bypass script and remotexec detection at the moment unfortunately. Its being worked on by Batteleye.


  2. it is definetely a ghillie suit. And are you sure you are seeing it on players who do not have it? That does not sound accurate to me. It could be that the player has forced the spawn of the ghillie suit, but maybe not found it. Im merely speculating on that one.

    The link you posted even states Skin_Sniper1_DZ the clue is "skin"

    Is indicating that when he ejected from the Helicopter it automaticly deploys a Parachute when above 100m and he was going West. There are different models in the game that have to go with the direction you are Parachuting. How would it look if you were Parachuting West but when you looked @ the Parachute it was pointing East or North? lol. It has to match the direction the player is going or it'd look funny & the game logs it.

    Er? Seriously? Im fairly certain Parachute west means it is a western power parachute, just as grenadewesttimed is a western power frag grenade. Probably USMC.


  3. We have multiplay server and to begin with they were a bit slow at getting up to speed with the Dayz update process. They still are a bit slow to react to changes in Dayz, but have really got things up to speed quite quickly overall.

    With regards to scripts log not logging, that was probably down to Battleye changing the format required for the scripts.txt file. They did it quite discretely during an update not really explaining to people. Once we changed to new format scripts log started logging.

    When 1.7.2.5 came out we had players on the latest beta patch but our server was as Multiplay explained in clanforge news on an older version. Server ran just fine for our members and guests.

    funny, your response almost sounds like you work for multiplay. all we want is a server that the majority of the player base can join. and yes, once sixupdater and dayz commander made 1.7.2.5 and the latest arma build easily accessible, and most players had them, our server population dropped DRAMATICALLY. not sure what you did to keep such an overflowing player count on your server, but our server was barren for a few days. they've since figured out that the most recent arma builds are in fact stable and have updated, so player count is back to normal levels. the problem here was lack of communication/knowledge in customer support. the scripts.log thing was never explained. there was a day where it wasn't even available, then the next two days it was a version from days prior. now we can't see the player list from the control panel. no, we aren't stupid and yes, we know what we're talking about. thats why laramie created this thread.

    Six updater has not had 1.7.2.5 on it so probably most of the problem was your player base using six launcher which updates beta versions but did not update to 1.7.2.5. This was well documented in the crazy hotfix 1.7.2.5 post. Anyone who manually updated to 1.7.2.5 and ran six launcher were reverted to 1.7.2.4. Not multiplays fault. I think you will probably find that numbers are down at the moment as alot of people are disgruntled at the state of patch 1.7.2.5 which has not addressed issues it was supposed to.

    The player list missing from your control panel was down to a bug in their update to use access controls this morning. Lasted for about 1hour tops.

    I think all in all Multiplay have catched up quite quickly to the customer demands for running DayZ. Most of our problems stem from people updating games incorrectly as opposed to server settings.


  4. Finally, Multiplay have updated access to the remoteexec and createvehicle files.

    So can start to monitor.

    Can someone highlight difference between these two similar entries? I see one has location codes .but one has zeroes? Does this make a difference?

    My thoughts are one is legit and one is possible user created?

    16.08.2012 13:13:32: Name GUID - #0 "Sniper1_DZ" 7:4 [-18621,25857,368]

    16.08.2012 13:28:51: Name GUID - #0 "Sniper1_DZ" 8:4 [0,0,0]


  5. My point was that either forum would be independent. My beef wasn't with it being independent -- I considered it impractical because it would be hard to integrate added features into that IPB because it is on a managed/hosted plattform.

    This really changes the nature of the question then we are voting on.

    To me if both are independant, and one offers more functionality then it would make sense to go with that one then.


  6. Jens, I think it's a good idea if there's a sticky in Server General with all the scripts and you could also consider a mailing list for the interested server admins (like me) with a big, bold disclaimer. ^^

    Edit: I don't see any downloads in the repository you linked.

    go to source, then browse and then you have 2 folders. Bans and Filters.


  7. So I install 1.7.2.5, no problem - still have the old OA patch, install the new OA patch 95883, when I've done this my game goes back to 1.7.2.4? Seriously..? And if I just settle with one of them, I get stuck on loading on every god damn server I try to join. Getting quite frustrating.

    Did you use six launcher/updater to install the beta patch?


  8. Are these reports of glitches all on the latest beta?

    Ive had no glitches whilst remaining on beta 95417, whilst playing on 1.7.2.5 . Has anybody tried rolling back their betas to see if they get glitch free. Just curious. Other firends of mine still have the glitches but they have ran the latest beta patch provided via 6 launcher. I installed manually both using torrent and the beta exe file.

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