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S3V3N

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Everything posted by S3V3N

  1. S3V3N

    What's the point of small cases?

    They are also waterproof, or am I mistaken? So in the future you may get wet and not wear decent gear, but at least your rice and milkpowder won't get soaked. With items having a "lifespan" in the future, this may be an interesting mechanic. Though I don't really see how getting a can of bacon wet shortens its longevity. Napoleon promoted the development of canned food as a means to feed his armies. It would be a bit stupid if now cans spoil in the rain. But I guess we'll find out. There are a few uses for the protective cases, but honestly the best one is keeping your ammo safe. Even if everything else is shot, the ammo is still pristine. As far as I know all containers serve this purpose though (waterproof bag, medkit, cooking pot), so it doesn't really matter which ones you take. The only bad thing about cookpots is that you still can't put them into barrels, while you can put them into tents. Apart from that all containers were created equal by the devs ;)
  2. S3V3N

    Exp Update: 0.60.+++

    That's got to be the new occlusion system not working entirely. My guess is that the door is a portal but somehow out of place, so when you turn left the engine 'thinks' you're out of view from the shotgun so it doesn't render it. I walked into these houses a lot and never noticed the problem, but the devs are probably fine-tuning the occlusion at the moment. In the earlier versions of 0.60 it also happened that infected AI could be seen at one angle, but not at another (from a roof). This is all apparently very tricky stuff, which luckily we don't have to bother with truly understanding. At least I don't. I'm sure the problem can be fixed easy enough.
  3. S3V3N

    Exp Update: 0.60.+++

    The only really worrying thing are cars right now. You have to be able to drive cars next to each other without them locking up. I wonder if that is getting fixed or postponed. Apart from cars I'm on your side. The patch is stable - but it suffers from issues of previous patches. My friend just died on one of the small rocks. I was hoping the time of dying on stairs or entrances was over. It hasn't happened to me yet, so I'll have to keep playing and find out myself. This happens so rarely though, it's probably good enough to avoid these rocks and have it all fixed in beta.
  4. S3V3N

    Exp Update: 0.60.+++

    One issue I had with the bridges was that I placed two barrels under one and the next day it was empty. Can't have been stolen as all other camp equipment was still there (in tents and barrels). Another issue was that before, the infected could nor run under bridges, so you could easily feel safe there. That was already fixed in this patch, as they could get down there, but apparently there are some other issues now, too. I think at the moment only the collision models of the bridges are there - and they are invisible. Perhaps the devs just need to figure out which parts of the bridge need fixing. Not only in Arma, but also in Dayz, I got stuck on the bridge or ruined tires for no reason. That hasn't happened in a long time, though. And it was weird, the truck got damaged, while the 4x4 had no problem there at all. Mostly the bridges were fine, but this just shows how strange and magnifold the problems are when developing a sandbox game.
  5. S3V3N

    Roadmap and changelog

    The original plan was to release the beta in Q2 this year. Which is now. They said they will still work on features during the beta, but usually beta means feature complete. So I think they will add flying vehicles before going into beta. So, I take it will be "Beta in Fall", which puts them only ~6 months behind their goals, which isn't too bad. As for changes, the most important ones will be the character controller (patch 0.62 or later), basebuilding (0.63 or later) aircraft (guess 0.65 or later). Until these three problems haven't been solved the game isn't complete enough for a beta-phase. It does look like they finally got a grip on their engine now, as changes/patches so far have been fairly sucessful. Keep in mind that the game will cost more after Beta. I think it's a safe bet to say Dayz will be awesome and the devs are out there to prove it. Even though some may not be my favorite devs, there are a great deal of people in this team I hold in high esteem for what they do. Especially Eugen and Peter, as well as all of the 3D/Dressing Department. I think these people deserve applause and they are a reason to buy the game; I have faith in them. So if you're thinking about telling your friends about Dayz or simply about when to buy the game, I'd say, but it now or wait and watch how 0.61 release is handled. I expect future releases to come faster and with fewer complications from now on. If that is the case it is well worth buying Dayz now, even if you have to wait 6 more months for a beta. The game is enjoyable, just the development is often not. But they pull it off and that deserves respect, too.
  6. S3V3N

    Exp Update: 0.60.+++

    Btw all the bridges are invisble now. Even the small ones in cities. Haven't yet played yet to see if it is fixed, but what a weird bug again ^^
  7. S3V3N

    Exp Update: 0.60.+++

    Yes, I ran into a herd of cows at the south-east end of the quarry (east of Severograd). And I saw a herd of deer in the new area in the north you described. The big lake near Tisy has been filled up and to the east of it is a small, separate pond which had a herd of deer around it. Apart from that I didn't see any either. Doesn't seem to be an abundance of animals, as I have traveled much (thanks to cars) and seen little. I've yet have to see a boar, too. Of course, there are tons of chicken and cocks (!) everywhere. So if you're just looking to carve improvised fishing hooks that's a good start.
  8. S3V3N

    Exp Update: 0.60.+++

    Heheh, this is so typical for me: Finally 0.60 is running like a beast and I'm playing with a nice guy and now my mouse cable broke. Took me forever to figure out that's what happened. 2 week old gaming-mouse, lulz. And of course it's the weekend (yay), so I can only send this back and in the meantime play with a marble-sized "pocket-mouse" I bought for a laptop in the 2000's ^^ And the first time my mouse went afk was yesterday on top of stairs with a zombie behind me. Mild panic, but I survived. I just sigh at the powers trying to not let me play Dayz. Is there a message? Should I have learned something? Cause I still just want a new mouse.
  9. S3V3N

    Exp Update: 0.60.+++

    You can't drive close to a car. In a ~70m radius they start lagging each other up and none of them drives. The only way to enjoy a car right now is to avoid bumping into other cars. As soon as I see one, I come to a screeching halt or swerve away to the opposite side. I'm surprised the servers are down. Had a dope session earlier. Some restarts and micro lag, but smooth after a while. I hope they are just pushing this version to stable (because nothing game breaking was apparently happening). When there are thousands of server they won't be contested that much and hopefully crash less often. But even like this, it was totally playable. I can't say how happy I am this render update worked out in the end. I had my doubts when I saw so many old bugs return. But they dealt with the bad ones pretty quickly and ultimately this update is what Dayz really needed. I'm even having moderate fun with the infected. They just need to be more aware. I can pretty much still run everywhere and lock them up quickly. While this is fun, sometimes I wish they'd pose more of a challenge. But as we all know, increasing their numbers is the goal - not making smart zombies ^^
  10. S3V3N

    Exp Update: 0.60.+++

    You wish! It still looked exactly as before the crash. We could still do everything and replace parts, but it wasn't showing damage. The only things that can get (pretty much instant) damage are the doors and hoods. That's a bit of a bummer when you don't know if the car is broken and if you should spend time finding parts. It led to an interesting trip through Cherno and we were there for the netting anyway. I think it's the first time I ever roamed Cherno with an M4. I'm not that kind of guy, but there was netting there, so I had to go ^^ I think honestly the one thing they need to add to the vehicles is more (visual) feedback. I totally love that you can determine which wheel is damaged by comparing their pressurized status. The same could be done with the engine. If it is losing oil the pistons could be hammering in the engine. If it is pysically damaged the cooling system could hiss and expel steam. I'm sure there is more planned for the vehicles like that. I'm also not sure to what extend a car should be repairable. At some point it should probably be only useful as scrap for another car. So if you pass a certain threshold the car shoud become recognizable as a wreck. But even then I think there are various stages before that. A salvagable wreck would be pretty cool, imho. Perhaps it could even spawn car parts before it disappears.
  11. S3V3N

    Exp Update: 0.60.+++

    I checked that, of course ^^ It seems they can only take limited damage now. The only collision I had was with a treestump. Possibly at 60-80 km/h. That would ruin suspension pretty much. I guess in the future you can hammer or wrench parts back into shape and go on. As it is now the car just despawned after a restart.
  12. S3V3N

    How was your Day(Z)?

    I simply love how the game turns in a matter of seconds. We were in Cherno, looking for netting and found only rubber boots, boonie hats and fishing rods (yay...at first). We went through the entire harbor and the south to mid of town. It was fantastic. Somehow a wall broke my friend's leg. We retreated into a workshop house (with stairs up) and I accidentially threw my gun. He tried picking it up and got kicked as I rejoined - gun in my hands. I then went upstairs and took this idyllic picture: All quiet and beautiful. After I step to the window, some guy is yelling Hodor at me. I see movement in one of the houses across the street. A Freshspawn with a jerry can. I know how dangerous they can get, but I give each a chance. The problem is I have to get him away from my friend who's reconnecting downstairs. I know he's inside and I meet him on the stairs. I tell him to stay one flight of stairs below and ask what he wants. A gun is of course the answer. I laugh it off. He asks for food and drink, which I lay down and move up one flight. As he thanks me and wants to be my new best friend the server crashes. Great. I reconnect to find myself getting punched in the face. But the helmet softens it and I have my m4 raised. I don't usually do this, but 2 bullets to the head. Couldn't take the risk. I know you shouldn't, but I cling to my gear now, because I went to lots of different places to gather it all up. I still wish I knew how to get more ammo. Using silenced pistols we shoot our way through Cherno and look for the 2 offroad wheels we need. We find them and retreat. No netting, but my friend got back, the bugs were no bugs and the server showed mercy. Most of the day I was just driving around. It feels like I should have met other drivers, but then again I tried to avoid all traffic and took the back roads. I even went up a walking trail at night, which was real-life scary. If there were predators I'll shit my pants. I didn't even have a spare tire. How the fuck do you even get the spare tire out of the 4x4 in this version? Questions. The good part was I got cold to the point of shaking and got rid of it really easily and without medicine. The rain does affect you after a while. I made a few fires. Can't wait to try out the new fishing rod and see if it's any different to use. But for that the car needs to drive me to camp. And I'm not sure it will. Ever again.
  13. S3V3N

    How was your Day(Z)?

    The dreaded "car-stuck-near-other-car" bug has forced me to go off and explore a lot more than usual. To my defense: I crashed the cars a lot less than in 0.59, but there simply is no going slow. Engines screaming, people shooting (I even got into an ambush where a rifle was put on the road as bait). All is well. This is a lot more the Dayz I was hoping to play than any prior version. It feels a lot more like things I do have a purpose. I don't go collecting ammo to stack it in a tent somewhere any more. Today I was lucky and found both US-crashes after a server restart. And even though I found those choppers and they were untouched, I got out with 2 M4, one silencer NATO and 20 rounds in a 60 mag. Not a whole lot. I cursed myself later for firing 2 rounds at a zombie in Cherno. That never happened. I was actually saving the ammo for something important. Like that twat I fed and gave drink to, only to find him punching me after a server restart. Two rounds to the head solved the problem. 2 very precious rounds...# I've also never switched vehicles so much. There was no reason to ever repair a V3S when you had to find a quarter as many wheels as for any ordinary car. Today I found a V3S that needed a glowplug and was good to go. I switched it for a 4x4, which luckily I saw early enough, so it didn't bug the V3S. I parked that away in front of the holiday camp, so it doesn't block any other cars going on the main road there. I've had a bus too, but got bugged by yet another 4x4. Either there are more of them spawning in total, or they started spawning north more. I found the new fishing rod (telescopic) today and punched my friend with it (stabbed rather). It's fab, didn't catch any fish though. No hooks. At first I was pleased, but then I found that all the netting I found before was replaced by gazillions of fishing rods at the boat spawns. I didn't find a single netting. I have a camp with two tents and four barrels and they are damn near full (2 more people play now and then and use them). But there is nothing really good in there. I have good gear, but not a ton to fall back on. If I lose the M4 and Glock, I'm going shotgunning again, or take the Skorpion. I am pissed that I somehow lost an Amphibia mag today. First I found in a long time and in a city a pistol to snipe zombies is great to have. I wasted two good shots today, because I didn't have my pistol ready. On the topic: the hotkeys are really lagging sometimes. I wish that would stop being an issue. But yeah, such a great day. Not a single death. I admit, I didn't do military today, but even in the other places I had only 1 friendly encounter with a Finnish guy and that bambi I had to shoot for punching me after restart. The dirtbike helmet may have well saved my ass there! Roll on. Find a car - go everywhere :P
  14. S3V3N

    Exp Update: 0.60.+++

    The fog in Cherno looks so epic: I also have a night-shot. I got rid of the problem of always getting wet after restart. This was the last fire I made (for a while): Been driving around with a friend. Driving the V3S was fun, even though one double wheel was missing and most of them weren't pristine. Driving the 4x4 was even more fun. I managed to turn it a few times, but only the last crash proved fatal. Even though we can enter it, it doesn't start up. I wonder if the status (ruined) of battery and spark plugs has an effect. It seems wise now to carry an extra set of car parts and tools with you. The sound is a bit annoying. I would like a more even and deeper pitch at the higher speeds. This engine isn't humming, it sounds like a lawnmoyer lost its marbles. But I won't complain. It's been fun. Only minor bugs.
  15. S3V3N

    Exp Update: 0.60.+++

    I have to correct myself. Everything re/despawned correctly, i.e. as we are used to.
  16. S3V3N

    Exp Update: 0.60.+++

    Oh protective cases are persistent. (EDIT>>I didn't read the debug part. Why would anything be persistent in Debug?<<) At least they were in 0.59. Just like ammoboxes. What puzzles me a bit is that literally everything I threw on the ground around our camp stayed persistent. That are: - protector case - Captain Crunch (survived one restart then I ate it - got no compass again...I never get the compass) - blue hiking jacket - cooking pot - press vest All of these are still lying around after one or more restarts. It's a bit weird, because I'm pretty sure other things I dropped despawned. Some more testing on persistence would be in order.
  17. S3V3N

    Exp Update: 0.60.+++

    Addicting as ever. Just better. The rain adds a lot to the atmosphere. I have a few more observations: - when cars "bump" into each other and get stuck they respawn after server restart (in one of the usual spawn locations) - it seems to rain in buildings sometimes - status update wasn't working reliably (on one session I got wet in bright daylight. After drying from the rain inside a house with fire; I could go back to the house an be dry again, but everytime I went outside I was getting drenched - in sunshine) -> it's raining most of the time anyway, but this issue means I need fire quite a lot now. If I catch a cold, I'm unsure if I can heal at all). I could also not wring out anything. - in the north you see an occasionally floating tree (solo pine ~ 200 m above ground) ------------- Idk - are there more cars, or am I just running into them by chance? I always thought there should be more cars in the north. Seems someone else thought so, too. I did not have the luck to find a battery high up north and returned to my camp while still searching. Then I found a V3S, which only needs a double wheel and the plug (which I have), back near my camp I saw a bus again...it takes a lot of running around, but occasionally there will be a car on the way. I found that the lake near Tisy has been filled up (before, there was just a huge hole). I also saw deer at the lake. To the east of Tisy there are a couple of new houses and minute changes to the road. It's nice, because there are a few lootable spots now, even though they are civilian. There is also a nice altar/chapel build there now with stairs leading up to it.
  18. S3V3N

    Lets post some screen shots (Standalone)

    Love the new helmet. If you wonder why you don't find any. I'm taking them all ^^ shitty whether incoming. Hard to make good screenshots in rain. you barely see anything. But this was shortly before some rain.
  19. S3V3N

    Exp Update: 0.60.+++

    The biggest danger to cars is more cars. I am stuck up, up north. I took an extremely enjoyable busride up there. I found the bus pretty far north, so I didn't pick up passengers. Unfortunately there was a Lada Niva spawn in the north and now the bus is stuck and so is the 4x4. I can't go anywhere from here. Hopefully there will be a hotfix that lets at least one of the cars drive. I'm waiting for a restart now, as I think it's possible the lock-up is just temporarily. We'll see. Meanwhile the bus is heading for the sky: I have to say the bus drives much better than in earlier versions. I had a blast with it. I wish we could repair double wheels and assemble double wheels from single ones. That worked at some point in the past, so it's probably happening in the future. All in all, I'm pretty happy with the update. Everything is a bit accelerated without feeling forced or dragging on forever. It's still a good grind, but results are a bit quicker now.
  20. S3V3N

    Exp Update: 0.60.+++

    Here are the main points I had trouble with: - attachments still hovering on the Mp5 (all the parts move independently) - rifle disappearing while eating/weapon not getting picked up again (a reconnect solves this) - can't see what's inside barrels. It's either that or they have been emptied (but there are tents next to them which still are full) -> yesterday my friend said he could still see what's inside them/I could not. - cars literally stop working when they are close together. (sometimes you can shoot them away from each other with arrows) I guess the latest problem is temporarily. I noticed the inventory is often lagging. The last two times I connected, I got stuck on the inventory screen moving items. Only a cold restart of my PC worked. But I guess those are some serverside settings they are trying out. It didn't happen before. ---------------------------- Apart from those issues my playtime was great. I did have some framerate issues while driving the car. But only in a few areas. The cars drive better now, but they feel a bit like a train in high gears. I barely made some corners, but then again, I just learned to shift more. You can still drive in highest gear most of the time. Also on the top left there is some indicator we will see a gearshift visualisation, it's just not working yet. I also got knocked around quite a bit by the infected and had to bandage several times. One funny moment was when we shot one infected and he ran backwards away from us and into town. At mad speed, too. The map has more changes than I thought. I saw the new places (radio station, Cherno, Elektro, Tisy, Tulga), but I also found it interesting how the road to Gorka changed and how Krasnostav has been expanded. I feel in Krasnos location there could be a really interesting larger town. I'd rather have them take some more away from Svetlojarsk (boring town anyway) and add more to Krasno. It's next to an airfield. I feel like it should have a lot of storage and office buildings. Finding ammo is my biggest problem. Which isn't terrible, because I am actually conserving my ammo. If you have an M4 and 4 bullets, you'll still be using that Red9, which doesn't make you more powerful than a beginner player. But you have a goal, because at least you already found an M4. And for emergencies you can still use it. I'm kinda liking this take on picking up guns now. It feels more rewarding to scavenge now, because of the odd chance of finding silenced handguns and such. Before, there wasn't that sensation of finding usefull stuff. I'd often have thrown away a weapon, only to find its magazine 2 hours later. That still happends, but with attachments and a few bullets, I hang on to my stuff a lot longer. Once this is stable and there are camps, looting will be a pleasure.
  21. S3V3N

    Exp Update: 0.60.+++

    I'm having a lucky day it seems. Spawned in Severograd, found a car. Fixed it, found a stranger, picked him up. Turns out its newbie, excited about car. While he is still happy about the ride, I spot a chopper crash. It has an AK 101 a M4 and 2 Cmags with 10 shots in total. I let the guy have the M4. We drive to a police station and find 2 glocks and four magazines. The other police stations I saw were mostly empty. Epic luck. When we were discussing where to make camp the servers went down. With the car parked in the middle of the road (I was moving it). Always happens at the least best moment ^^ One weird thing though. I drove to close to a truck and the car stopped (the usual problems). In order to move it away we took off the wheels twice and it moved the car out of the truck's radius. It worked again. Then there was a server restart. After, I got in the car and drove for a mile. My new friend asked: "so, are we driving?" I went : "What do you mean? Of course we're driving!" Turns out to him we were still on the same old parking spot, while I had moved the car a mile away. When I got out, I found myself next to him, but no car there. He could still see it where it originally stood, I could see it a mile in the distance. He could also still get in and out of the car and would vanish (in front of me) when doing that. I finally got into the car and we drove on.
  22. S3V3N

    Exp Update: 0.60.+++

    What puzzles (and troubles) me a bit is that they weren't able to put up any working version in the meantime. It could be anywhere as good (or bad) as the first iterations of 0.60, people would still gladly play it, opposed to nothing at all. 0.59 is pretty much over and gone for most people. We've said our goodbyes. Once any kind of version 0.60 is up and running again, they can work on fixing it forgood and take weeks with it if they have to, I'd hope for some kind of playable release on Wednesday and then perhaps two more weeks for a stable version.
  23. S3V3N

    Lets post some screen shots (Standalone)

    Is this a "Why did the chicken cross the road?" joke? ^^ Answer #1: "Because it saw the cars doing it." Here are some of my 0.60 impressions. God, did I got shot at :) But I survived and the last time I logged off, I was sick (cholera) and overheating. I kiled one guy too (had to) and exchanged shots with several others. And I witnessed how a group of 5 zombies split up to chase the two groups of us. I believe I've never had this much fun in Dayz, because as long as it lasted it was amazing. It was blazing guns and somehow getting out alive. One could say it's too easy to find a pistol with ammo now, but I think it played out perfectly. At least you are almost at no point completely helpless and the choice to interact with others becomes more meaningful at the coast. It was a fair deal of fighting, but nobody wants to die right at their spawn. I've met a friendly guy complete with M4 and geared up to the max, who didn't shoot me. He even wanted to come along as my protection, while I fixed up a car; unfortunately the server crashed. I had 70% hostile interaction, but those other ones went really nicely. I still don't know if it is because there are still more friendly people on Exp, or if the version change made players change a bit too; just kidding, of course we didn't change ^^ Dangit, did I really just post all these? Can't say I'm sorry. The game is SOOO beautiful, even on my half-crappy rig. These screens just make me want to play more than ever. Patience! We'll get there eventually :)
  24. S3V3N

    A Showcase of "Old" Chernogorsk (pre-0.60)

    Lovely :) You deserve megabeans for all the effort and time you put into making your own documentation of our favorite game! "like this!" just doesn't feel the same, but I'll like it anyway. Hope to meet you again ingame. I'll make sure to turn on some lights in Olsha. I plan to make this my habit: build a friendly camp at Olsha. But I am digressing. Thanks again for the screenshots and memories.
  25. S3V3N

    Exp Update: 0.60.+++

    Doubling the number of experimental servers wasn't a bad idea, but nobody can play now, and I doubt there will be all those extra servers, next month. So in June will there be a lot more experimental testing going, or are we going stable? The status reports states that the frequent crashes have been stopped, so is server-joining the only big problem left? My 0.60 experience was brief, but one session lasted a good one hour and played almost entirely in Chernogorsk. I saw a lot of guys with bows hunting chicken or getting chased by infected. I had a gunfight, which I survived (thanks to the 1911 spawning with a mag). I met a stranger and made friends with him. We entered lots of buildings, looking for food and saline. We wanted to go fix a car I'd seen near Elektro in an earlier life. We had a wheel and some parts and lugwrench. Couldn't find a wrench. When we started our journey full of plans to drive to the new locations and get killed, the server crashed. I've been waiting for a chance to play since. All my other tries at joining 0.60 were unsuccessful or comprised of very short sessions. I noticed some problems with my inventory as I got full. I was carrying a Skorpion, opened a can from the ground, ate and the can stuck to my hands. So I didn't pick up my Skorpion. The server restarted coincidentially and solved the problem. However, then I somehow had problems picking up my cooking pot a minute later. I think that may all have to do with the picking up containers-mechanic that apparently was fixed. It's these moments when I feel odd in Cherno, sitting in a house next to the police station, switching pots and kettles for 10 minutes, before the server crashes for good. Apart from that, it felt really good to play at 60 fps. I didn't think it would make such a difference, but yeah it is like playing a new game. I also saw some rain and it seemed to be localized, as I left and entered the "rain volume". When the game is working again, I'll try to keep an empty slot or two in my inventory to avoid glitching again. People new to the game will probably never know, how much of an improvement this version is. There is still so much to explore now, and I'm glad I was able to try it out, at least. If only once everything went well with the update...I think the dev team would do well to work on some contingency plans when an update fails. Perhaps now the bumpy part is over, perhaps it just starts again. At least we'll be playing a different Dayz from now on. It's becoming distinctively its own game now, and I like it.
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